I played VR 20 years ago
I wouldn't call this 'first-generation'
On a consumer level it is. Nobody bought Dactyl Nightmare to play in their living room.
I played VR 20 years ago
I wouldn't call this 'first-generation'
A Game changer is something that produces fundamental change, usually for the better. Lone Echo / Echo VR clearly fits this description. I have no idea what you're trying to prove here.
That's not a guarantee. They could have a standalone that docks to an Xbox console. You can say that it becomes a peripheral to the console, but the device itself doesn't have to be a peripheral.It's a peripheral on the PlayStation, and it'd be one on the Xbox.
Reference them in what way? Just last month I recall shuhei and Shawn layden congratulating xbox /Phil on Forza Horizon 4 winning at TGA, which is way classier than what Greenberg did in the acceptance speech which was to advertise Game pass.
Dont even bother bringing Greenberg into this. He's the biggest fanboy out of all the execs.
You claimed that the PSVR is being managed better than the XB1 which isn't true. Low attach rate and people barely talking about its games isn't a good look.
Seems pretty ready to me when I'm playing on it. I mean, AR isn't ready, the tech isn't there, but they're pushing ahead with it. They could use that wireless tech for a VR headset. Hell, they don't even need their own one, just give support for a third party one.
What about lone echo is a game changer? It took an existing genre, and added motion controls, and head tracking.A Game changer is something that produces fundamental change, usually for the better. Lone Echo / Echo VR clearly fits this description. I have no idea what you're trying to prove here.
Microsoft was expecting a billion consoles sold for this gen.The next generation will probably end in 8-9 years. That is plenty of time for VR to grow; Facebook are expecting a billion users by then. They're going to have to address it next generation, but likely not right at the start.
Microsoft has invested lots into VR, AR, and MR. They're working to establish standards to make different headsets more compatible with software being written and to make support more universal.I highly doubt Microsoft, of all companies, hasn't invested in VR experimentation. However, it is worth noting that MS has progressively started to revert to its software routes and it is reaping huge rewards for them. I think it is more important to MS to push the hardware taht is selling -namely surface pros and xbox- before pushing another piece of hardware.
Don't forget, including kinect with the Xbox One did a lot of harm.
And here's where I bow out of the conversation. Nothing you said in that specific previous comment was about online, and suddenly we're into future hypotheticals. You're saying that these current tech limitations are solved with far-off solutions, when present-tense was obviously being discussed.No, I clearly separated the two if you look again.
Okay, no. That is just plain false. VR can isolating, but only if you want it to be. Otherwise, you can play party games or asymmetrical games with people on your couch. Beat Saber in particular has probably been the main source of life at many thousands of parties worldwide. Not to mention that VR multiplayer is far more social than any other form of multiplayer gaming. So basically, if you allow it to be, VR is the most socially connecting technology on the planet.
An avatar today cannot replace someone being right next to you, but in 5-10 years it very well could aside from physical touch.
So this is talking about local play only, correct? This is still false. Because you have VR games with local play. Sure, the person with the headset cannot see the real world today but I already mentioned that the headset would reconstruct reality in a few years and let you see real life merged with VR. When that happens, VR becomes just as social if not more so since the person looking at the TV would see your body movement and be reacting to you as a person.
Reference them in what way? Just last month I recall shuhei and Shawn layden congratulating xbox /Phil on Forza Horizon 4 winning at TGA, which is way classier than what Greenberg did in the acceptance speech which was to advertise Game pass.
Dont even bother bringing Greenberg into this. He's the biggest fanboy out of all the execs.
Have you even played the game? The way it controls is unlike anything done before in gaming. It's a level of movement and freedom of interaction that is entirely different from previous paradigms. Add in Echo VR to get the social aspect and it just takes it to another level of uniqueness. It's too early to coin terms for new genres, but if anything, Echo VR feels like a brand new genre of gaming, whatever it might be called.What about lone echo is a game changer? It took an existing genre, and added motion controls, and head tracking.
VR is neat and all, but it hasn't had a killer app that NEEDS VR to play that game/type of game. Any game that's worth playing in VR currently, can be played outside of VR.
Also they need to sort out motion sickness.
You cannot play games like Lone Echo / Echo VR, Astro Bot, Sprint Vector outside of VR. They are fundamentally impossible without being different games. And while there are VR ports that can be played outside, in most cases, people prefer the VR versions.Any game that's worth playing in VR currently, can be played outside of VR.
VR is neat and all, but it hasn't had a killer app that NEEDS VR to play that game/type of game. Any game that's worth playing in VR currently, can be played outside of VR.
What about lone echo is a game changer? It took an existing genre, and added motion controls, and head tracking.
VR is neat and all, but it hasn't had a killer app that NEEDS VR to play that game/type of game. Any game that's worth playing in VR currently, can be played outside of VR.
Also they need to sort out motion sickness.
In the New Year, Microsoft's Mike Ybarra offered this response to Cliff Bleszinski regarding the current prosperity of Virtual Reality: "Google Earth is cool but not even close to what is needed to make the tech worthwhile. Sigh."
While some gamers cheered, lots of others expressed disappointed with his attitude. It feels what Ybarra is truly saying is, the enterprise is not financially rewarding enough to motivate us into further action, so we'll continue to sit on our hands and pooh-pooh from the sidelines until the benefits are more obvious.
A far cry from what Phil Spencer said last year about pushing the boundaries of creative gaming even when the reward is not immediate:
Or maybe Mike Ybarra's stance is partly dictated by a lack of foresight and the technical limitation of the base Xbox One - or both?
Let's hope for VR friends they predicted VR won't take off then.They were also expecting to have vr on the upgrade console. Or maybe they were not and just said it anyway.
Pretty much. Not like I'm the one who bought it up. Don't see why people want to see their execs bring up the competitors in their tweets.
It's just a preacher rethorical trick to endorse his congregation to accept a church decision.
Maybe there is an existing linguistic classification for that trick but it doesn't ring a bell immediately for me.
Pretty much. Not like I'm the one who bought it up. Don't see why people want to see their execs bring up the competitors in their tweets.
Which none of them do.It's actually more weird when they pretend the competition doesn't exist.
Have you played VR? I agree that the next big steps are wireless and also improved visuals but you can most definitely turn around in VR...very rarely do I find the wire on the headset distractingI just can't see VR reaching its potential while the most capable headsets require the player to be tethered. I feel the player needs freedom of movement including the ability to turn around.
I think Ybarra's attitude comes from the notion that while the tech is advancing it is not quite where it needs to be for a killer app.
I guess they want a wide reach. VR is still considered a niche addon in the marketplace. Not only that, not everyone can tolerate VR. I personally have a few friends that cannot play more than 10 mins due to feeling dizzy or small headache.
Ultimately, MS wants to focus on fixing their library system before having to worry with add-ons that might be received as the next Kinect.
Most of the most vocal detractors happen to have minimal to no experience with VR. It is what it is...Have you played VR? I agree that the next big steps are wireless and also improved visuals but you can most definitely turn around in VR...very rarely do I find the wire on the headset distracting
ive used psvr, it is barely just passable tech wise.Sony has, except for the wireless part. And they've invested in first party VR games too.
It may not be mass market, but it's selling very well and analysts predict big things for VR in the years to come. Meanwhile, Xbox gamers don't have the option, and that's a damn shame imo.
Have you played VR? I agree that the next big steps are wireless and also improved visuals but you can most definitely turn around in VR...very rarely do I find the wire on the headset distracting
Yes only PSVR thus far. I don't have a capable PC mad don't really have a lot of room to play with at home. But to be honest I'm always playing standing up and can still take a few steps around the small play area I am in.Is your experience mostly with PSVR? Woth proper room scale VR the wire is definitely a problem. Thus Vive users paying hundreds to add on a third party wireless solution. It's not so much of a problem with seated/mostly forward facing games.
While some gamers cheered, lots of others expressed disappointed with his attitude. It feels what Ybarra is truly saying is, the enterprise is not financially rewarding enough to motivate us into further action, so we'll continue to sit on our hands and pooh-pooh from the sidelines until the benefits are more obvious.
Yes only PSVR thus far. I don't have a capable PC mad don't really have a lot of room to play with at home. But to be honest I'm always playing standing up and can still take a few steps around the small play area I am in.
You know what I find weird about the XB execs is that they constantly reference Sony/PS4 and I've never seen, or at least I don't remember, Sony referencing them. I'm sure if you look you'll find the odd tweet here or there throughout the span of this gen but Mike and especially Greenberg seem really focused on Playstation. The excuse used to be that someone asked them about PS in an interview but that's rarely the case on social media. It's a interesting contrast.
Just an observation...
Pretty much. Not like I'm the one who bought it up. Don't see why people want to see their execs bring up the competitors in their tweets.
Reference them in what way? Just last month I recall shuhei and Shawn layden congratulating xbox /Phil on Forza Horizon 4 winning at TGA, which is way classier than what Greenberg did in the acceptance speech which was to advertise Game pass.
Dont even bother bringing Greenberg into this. He's the biggest fanboy out of all the execs.
Even in stuff like Sparc and Superhot, the cable isn't more than an annoyanceb (I have around 2x3m play area). What type of setups are there for Vive users that makes it a deal breaker?Is your experience mostly with PSVR? Woth proper room scale VR the wire is definitely a problem. Thus Vive users paying hundreds to add on a third party wireless solution. It's not so much of a problem with seated/mostly forward facing games.
Aah okay. I don't tend to get turned around much, but I do recall playing RE7 by physically turning and the cable getting wound up. Still, is need a bit more disposable income before I'd drop 2-300 to get rid of the cable.
Technology (hardware + APIs + software) is already here. The games (on PSVR and PCVR) we had last year are proof enough. They just aren't able to master it internally otherwise they would have kept their promise when they pledged XBX would have VR.Why are yall talking about that tweet anyways? That was already talked about in another thread.
Anyways, Microsoft is focused on mixed Reality through Windows. There won't be a device that is tied to the console. It will be a standalone device... Not tethered. Just let it go. MS doesn't need to do VR until it makes sense for them and the technology is there. Xbox doesn't need to lead the way for that. VR is still early.
Edit:
Also, are we really questioning MS in technical foresight? As if MS hasn't been early in so many technologies that's been created. That's funny.
Yeah it's definitely not something I've come across, most because I haven't really played a lot of games that require a ton of movement.It's more about turning around 360 multiple times. A lot of room scale games you'll turn 180 and then play for ages even looking at your TV because your cameras are around you. You definitely get wrapped up sometimes.
Even in stuff like Sparc and Superhot, the cable isn't more than an annoyanceb (I have around 2x3m play area). What type of setups are there for Vive users that makes it a deal breaker?
Honestly I just thought it was people that could afford it, choosing to simplifying their setup.
Yeah it's defo itrly not something I've come across, most because I haven't really played a lot of games that require a ton of movement.
There are times where I take the headset off and don't understand how the hell I move so far away from my original spot when I started playing. I'm just like:
Too late. Microsoft already invested. Nintendo have every intention to release a VR headset as well.Microsoft & Nintendo should not invest in Virtual Reality because it's not the future of Video Games.
No, your attempted derailing of your own thread by posting completely unrelated tweets does that.