MGSV is objectively bad in so many ways.
- Story is an absolute mess. No, a catastrophy in so many ways I could probably write a 30-page essay about it;
- Gameplay is okay untill you realise the AI is dumb as hell and so easily cheesed it takes away any tension;
- MGS-trademark boss battles are gone and replaced with last-gen zombie garbage or fight a mech several times;
- All the broken promises from Kojima Productions involving Mother Base ["every MB is unique", "create your own base the way you want it", blablabla]
- Game is such a drastic step back in terms of depth, easter eggs, polish and other trademark MGS that it feels rushed even though it has been in production forever. The open world is an absolute joke.
- Zombies for no reason whatsoever;
- mission variety is abysmal. Just straight up copy-paste hack job. Mine Clearing 65 is legendary though, better narrative than TLOU;
- Quiet. Just... good lord, what the fuck;
- Ocelot being a completely different person than in any of the other games [don't give me that "he's hypnotized" crap, please];
- SOOOOO MANY TAPES. It's insane how many of the story is explained to you through tapes like you're listening to an audio book. You as a player are never part of anything, everything important happens off screen and you get a cassette of a character [usually Ocelot] explaining exposition to you like you're a 12-year-old while you're staring at videogame menus.
- Talking about 12-year-olds: Liquid. Holy shit. Remember that this game has two missions where you're litteraly tasked to knock out a little kid. You straight up slap the shit out of a kid;
- Plot holes. How the fuck does a game with this little narrative depth has so many plot holes?
- The jeep ride. Holy shit what were they thinking
Anyway, yeah... This is the only videogame that makes my physically angry when I think about it. The limitless potential squandered.