BingoThey're just marketing buzzwords with no actual definition. Who cares?
yeah but what about remarsters and warmasters? now thats when things get tricky
Maybe I do not know the difference between remaster and remake, but at least I can tell the difference between RPG and NPC.
on topic, I'd say the bigger problem rather than the one you described is how do you classify something like Resident Evil 2 Remake or Final Fantasy VII Remake as opposed to Demon's Souls on PS5, is one a reimagining while the other is a remake? Is one a remake and the other a remaster? I'd say the question isnt about whether slightly above upscaled port is more than a remaster, but where do you draw the line on high end recreations of games.
What about games that are faithful 1:1 to the source material but actually use new assets (graphics, music) instead of higher quality renders of the original assets? Or games that mix new assets with the original assets (new graphics, remastered old music)?
It really isn't that serious. They can be used interchangeably because at the end of the day, it really doesn't matter. It's just fuel for bickering.I know people are saying they're meaningless marketing terms but this is not true for other mediums like music and film where the terms have a long established history of meaning and purpose and it is a bad thing that the terms have been diluted and damaged in gaming.
These terms do have actual meanings and definitions and they are not arbitrary and I dislike how they are applied arbitrarily in games.
I don't blame anyone, it's just an undesirable fact of the matter.
It really isn't that serious. They can be used interchangeably because at the end of the day, it really doesn't matter. It's just fuel for bickering.
I'm talking about Ocarina of Time and Majora's Mask 3D, which recycle a lot of stuff under the hood but basically rebuilt everything in a more modern graphical style.First is remake. Second, if you're talking about Final Fantasy X and XII, are ports/remasters. A remake isn't necessarily about faithfulness as much as it's about: is this game based on the original code or was it built from the ground up?
Agreed. A remake in games is similar to its use in film. Film remakes take the same premise, plot, and script, and redo the whole thing with new actors, sets, and technology (with or without changes to the original source material). Remasters take the original content and apply visual touch ups without rebuilding from the ground up.They're all still remakes. One might be a more in depth remake but they're all still remakes. Demon's Souls was built from the ground up.
The problem is honestly the term remaster. I don't know why we started using this. Remasters are just ports.
Agreed. I think if you just refer to the way they're used in cinema it will generally steer you in the right direction.I know people are saying they're meaningless marketing terms but this is not true for other mediums like music and film where the terms have a long established history of meaning and purpose and it is a bad thing that the terms have been diluted and damaged in gaming.
These terms do have actual meanings and definitions and they are not arbitrary and I dislike how they are applied arbitrarily in games.
I don't blame anyone, it's just an undesirable fact of the matter.
That kind of ties into my "fuel for bickering" statement. Team Ninja didn't need to make up their own genre when everyone knows Nioh is a Soulslike with Diablo elements but then "masocore" happened and it's dumb as fuck.Tell that to the people who got so mad at people using roguelike to describe games influenced by roguelike mechanics that they had to invent a new genre: roguelites.
What about games that are faithful 1:1 to the source material but actually use new assets (graphics, music) instead of higher quality renders of the original assets? Or games that mix new assets with the original assets (new graphics, remastered old music)?
Nor is the distinction so complex that we should just throw up our hands and let people's unnecessary confusion dictate the meaning of words.It really isn't that serious. They can be used interchangeably because at the end of the day, it really doesn't matter. It's just fuel for bickering.
You should probably blame marketing, which will always select the term that paints a given release in the best light to the extent that they can get away with it. Most of the time I see these discussions the term is chosen upfront by a publisher.I know people are saying they're meaningless marketing terms but this is not true for other mediums like music and film where the terms have a long established history of meaning and purpose and it is a bad thing that the terms have been diluted and damaged in gaming.
These terms do have actual meanings and definitions and they are not arbitrary and I dislike how they are applied arbitrarily in games.
I don't blame anyone, it's just an undesirable fact of the matter.
Tell that to the people who got so mad at people using roguelike to describe games influenced by roguelike mechanics that they had to invent a new genre: roguelites.
We should call it UHD now!I miss the term 'HD port', but since HD is old news it had to be axed.