CG trailers should be a thing of the past. If you want to win us as gamers dont be afraid to show us how the game realy looks and if possible how it plays. In-engine animation trailers are okay too for a reveal.
everybody on the internet freaking out about Disney announcing shows and movies with logos coming out in 2022, but Era is too good for CG trailers for games not coming out until 2022+If this thread isn't representative of the gaming bubble, I don't know what else is.
Personally I'd rather get nothing at all than just CG. And if that means waiting another year or two years that's fine by me.
And I'm telling him it's a terrible business decision.When he said personally I think he was referring to what he would personally prefer not what would benefit consumers as a whole.
Deathloop and Ghostwire were first displayed with CG trailers at the Bethesda E3 conference last year. Spidey was demoed with cutscene footage. Oddworld's first footage was a cutscene back in 2017.
Sony first party has gotten better with gameplay footage, but that's only for titles for close release. People seem forget that many threads anticipating/begging for the 'first gameplay' of Last of Us 2, Tsushima, and FF7 to be shown at multiple E3s.
Now there's a good argument that Microsoft and others should go for in-engine cinematically rather than CG. At least that way it would be closer to the final product. However there's nothing wrong with a CG intro if it doesn't interrupt the creation process, sets the tone/world accurately, and doesn't fake itself as gameplay (ala Killzone 2).
Making fake gameplay videos for mechanics that will undoubtedly change actually impacts the game as a whole, as people would have to be pulled off from the game to work on creating fake gameplay videos. Sadly, fake gameplay videos is what a lot of companies still resolve to do, and quite a few times these are used to actually pitch the game to publishers / potential investors.
Cinematic teasers are often used to set the tone of the setting / narrative, and do not have to rely on the people creating the actual games.
EDIT: I have some strong reservations about some of the "gameplay reveals" that tend to happen, but mentioning names would be distasteful.
They mentioned GoT and didn't mention HZD or Spidey. Simply put, they weren't remembering correctly.If you're going to make a flippant comment like that, at least be correct.
God of War 2018 was revealed with a big gameplay demo. Days Gone was revealed with a gameplay demo (in the same E3 conference). Horizon Zero Dawn was revealed with a huge gameplay demo.
And games like Spider-Man were introduced with a meaty trailer that was much more than the basic CG trailers of games like Perfect Dark, Fable, Avowed, etc.
This only became a thing when Sony did a few really cool gameplay demo reveals for their games. Now it seems every single other dev is EXPECTED to do this when it's hard af to do and eats into dev resources and isn't always right for the game or the venue in which it is being revealed - be it because of how it is being developed or what type of game it is. And, BECAUSE it was Sony who did it a few times, it has become fanboy ammo to wave around as if it is always the right and superior way to handle game reveals.
It sucks tbh. Gaming culture is really trying for my 38-year-old self at times.
Were it so easy!I thought the way how Horizon zero dawn was debuted a few years back was perfect. Showing a trailer of the overall direction and concept of the game, and then show a few minutes of gameplay demonstration afterwards.
Always hated it. Only really like it for Smash but those are always immediately followed up by gameplay video plus you already know what the game looks like.
It really feels like we're not getting these Xbox games for the new generation for years. They waited too long to buy up those studios.It felt more common with MS. Most others USUALLY use in game assets.
I also pointed it out because these first party studios have been working for years getting ready for series X and then all they present is something without gameplay or even a tease of how it will play. Just wondering where or in what state all of these games are and with the advent of Twitter and instant news, CG trailers make even less sense as they're totally devoid of information.
No, what you're doing is equating 'CG trailer' with 'in-engine trailer', which is completely disingenuous. It's whataboutism but not even accurate whataboutism. OP is clearly criticising the former, not the latter.It's a discussion because in the OP it literally states that this is a problem that MS has. I'm stating that it is an industry wide problem, while many people were arguing that Sony doesn't do this, when in fact they do. I mean if you want me to name other perpetrators sure. BioWare, Ubisoft, EA, Activision, Bethesda. Everyone does it save for maybe Nintendo (except for bullshit like MP4 and Bayonetta 3 -_- )
It comes off as console wars because people like to defend their favorite company and pretend said company is above industry bullshit.
I don't disagree with everything you said, but let's take it easy with the hyperboles...Which ever way you cut it Microsoft's problem is pretty simple... their output. They don't release enough good games, they don't release enough great games. All of the PR decisions in the world don't repair that. It's very hard to be confident in Microsoft's products because their output has been so poor for most of the last decade. Microsoft have everything to prove and CGI trailers prove nothing.
Think about the announcements of Fable and Perfect Dark. We had known these games were coming for years. We then get CGI trailers confiriming their existence and nothing else. More than that neither studio is proven. This isn't equivalent to Naughty Dog announcing their next game, where a new IP or not, with CGI. The Initiative haven't released a game yet. With Playground, their first studio took three games to really nail Forza Horizon despite building off of the foundation of Forza Motorsport. Now they've spawned a new studio and are taking on a completely different and far more competitive genre. It doesn't matter how good a studio you are, swapping genre and hitting the ground running is hard.
All of which goes to say that I'm intrigued by Fable, I'm intrigued by Avowed, I'm intrigued by Perfect Dark.
But I'm not excited for any of them.
Microsoft also puts out these trailers to attract talent in the industry. Having worked on 'Fable' or 'Perfect Dark' works wonders for your CV. And it adds prestige to your studio.
Sure, they could reveal the game with a card. (Avowed and Fable were just that with some added tone pieces tbh) But not sure that would be very inspiring. How did we like the The Elder Scrolls 6 announcement?
People did get hyped for this:
Nothing more than a logo reveal.
The entire show was CG trailers. Why are we trying to make this a MS thing?
I don't disagree with everything you said, but let's take it easy with the hyperboles...
Maybe they're not there yet (especially if you're looking for a specific kind of game), but it's a stretch to say MS has "everything to prove" and that their output has been "so poor" lately, come on.
Also Fable's reveal was bare bone (to say the least), but Perfect Dark's was a bit more than just "it exists" imo.
It didn't take three games for PG to nail Forza Horizon (wth), their first title was already a massive hit. It just got better and better over time.
The Initiative is a brand new studio, but it's not a bunch of nobodies (quite the opposite), and no one can seriously admit we were certain Perfect Dark was coming "for years" (as opposed to PG's Fable).
PG's second team is also a different story; it's a new team, not a new studio, i.e. same top management, they're not starting everything from scratch so while they'll clearly face a new challenge in a competitive genre, it's unfair to say they their previous merits/track record is totally irrelevant.
And finally I'm not sure how Avowed can be intriguing-but-not-exciting to you, unless you don't care about Obsidian (not a new studio, not a new team)? But then it has nothing to do with MS and their strategy or output.