What I mean is the existence of non-VR games ending. Maybe, maaaybe in the Matrix, but I still expect people jacked in would play traditional games for recreational purposes.
With Ready Player One level technology, I actually do expect a lot of people to play their non-VR games inside VR (and AR), it's just that they will still exist.
There will still be a demand for games without these extra effects you talk about because some people will want the pure unaltered flatscreen experience, especially when it comes to 2D games.
Sure, EmuVR is how I will show my kids how traditional consoles used to work, but I truly believe that there will be a point where traditional physical flat/TV only games will stop being made. Think about how the Magnavox Odyssey had overlays you had to put on top of your TV in order to change the game graphics. There is a reason why games don't require this anymore and we all know the answer. Game consoles don't have that limitation and are able to generate the graphics themselves. In my example, the physical TV is the limitation that will eventually also be removed. If someone makes a new traditional 2D game that can only be played on a virtual TV within a VR environment, then it has to be described as VR environment first, that also allows for traditional 2D games to be played. I realize we might be talking about different things at this point, but I hope that how I describe things is clear.
The Birth of The Home Video Game Console - VG Legacy
As companies were striving to become a major player in the video arcade market another battle was going on to lead the way in the home video game market.
vglegacy.com
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