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Mindfreak191

Member
Dec 2, 2017
4,769
There's extremes on both sides, and I've been on both sides, before I got my own headset I was in the "shit's too expensive, it will never take off, what's so great about it?" boat, after I got it I lauded it as the second coming of Christ (still kinda am but not as much), but you gotta admit that news outlets are doing their best to trash it for no reason. Like, there was a thread that was saying that the steam VR userbase grew 1% in the last year, which when you do the numbers is huge (people keep forgetting how many steam users there are), yet the next day some news outlet had an article titled something like "Steam VR user adoption rate up by a miserable 1%" fucking lol
 

Taffy Lewis

Member
Oct 27, 2017
1,527
Every point in your replies to me has been wrong, period. Don't get confident in ignorance.

And no, that's not a dumb argument because we're not talking about a few skepetics here and there. People largely could have cared less about PCs and phones in the early 80s.

Of course I don't mean to say that VR is automatically going to be success for those reasons; I believe VR will be successful because of how much value it has combined with the fact that it will solve the issues that stop the average user from wearing one.

Of course it's a dumb argument, because plenty of people were skeptical of plenty of technologies that ultimately failed. Also, PCs were a transformative technology for businesses in the 80s, as were phones.
 

Raccoon

Member
May 31, 2019
15,896
even if it doesn't cure amblyopia, strabismus, or other convergence problems, part of the way we perceive depth is through microsaccades that VR facilitates. Our brains are built to use visual offsets to discern depth, not just through stereoscopy, but also via temporal displacement. It's why this works:

9c9916e92060abafdc589d0385fe7e4e.gif
very neat

and another indication OP that a lot of criticism of VR comes from ignorance
 

Taffy Lewis

Member
Oct 27, 2017
1,527
Yep, crazy how much the Virtual Boy is still selling just because it was around and people just had to keep buying it.....Do you read your arguments before hitting send?

Niche is a subjective term, and you proclaiming something to be the truth(it will remain a very s mall community) immediately reeks of motivated reasoning. We don't know what the upper limit is, but so far we haven't found it. And the onus is sort of on you to provide actual evidence for how you seem to know where it is?

You're doing the opposite - how is that not "motivated reasoning"? So far, observable reality shows that VR hasn't interested the masses. The evidence is there, now the onus is on you to prove that VR is about to take off, which you won't be able to do.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
Bizarrely defensive response my friend; no need to come at me so aggressively. I'd love to be wrong on this, but the overwhelming number of MP experiences I've had in VR have died a death relatively quickly - the exceptions being Palvov, VR Chat, Echo Arena and a few others.
It's annoying when people claim something as if they are some prophet, yet they can be proven wrong in a flash.

I could care less if a literal prophet appeared and said X and Y about VR, if they were at least able to prove it.

Just because most of your MP experiences have died does not somehow mean VR is permanently going to be a niche mostly solitary experience. This is what happens in the early days of a medium - typical growing pains.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
Not knowing anything but that short blurb, that sounds like something that's not going to be successful because it's not how people work. No one wants to strap an isolating contraption to their face to talk with their coworkers.
Correction. No one wants to do that with current headsets. Learn the difference between a box on your head and a pair of swimming goggles or a thin visor. Also do some research on how VR isolation can be fixed. I posted about it further up.
 

Iron Eddie

Banned
Nov 25, 2019
9,812
Isn't it the same attitude as "it doesn't fit my needs therefore I don't care what anyone else thinks"? Same attitude towards first person games (thinking of you Cyberpunk) or exclusive deals, or even online multiplayer.
 

skeezx

Member
Oct 27, 2017
20,164
most people hate it because they can't play it. sounds elitist but i noticed when psvr hit $200 or thereabouts it was like OMG THIS IS THE SHIT
 

DrHercouet

Member
May 25, 2018
1,688
France
I'm a LOT into VR but yeah, it's niche. I've never felt it really trashed, the most negative people I met were just... people who never really considered VR. I've met disappointed enthusiasts as well as skeptics who turned out to be the biggest VR prophets ever. You want hate? EA, Stadia... yeah. But VR isn't really trashed, it's mostly not really considered. But then again, the Quest has made salesmen of us all owners.
 

shaneo632

Weekend Planner
Member
Oct 29, 2017
29,008
Wrexham, Wales
It's annoying when people claim something as if they are some prophet, yet they can be proven wrong in a flash.

I could care less if a literal prophet appeared and said X and Y about VR, if they were at least able to prove it.

Just because most of your MP experiences have died does not somehow mean VR is permanently going to be a niche mostly solitary experience. This is what happens in the early days of a medium - typical growing pains.

Alright, so you're just committed to being obnoxiously combative about this then? Bye.

Also, it's "I couldn't care less," btw.
 

Nola

Member
Oct 29, 2017
8,044
You're doing the opposite - how is that not "motivated reasoning"? So far, observable reality shows that VR hasn't interested the masses. The evidence is there, now the onus is on you to prove that VR is about to take off, which you won't be able to do.
So far, observable reality has shown VR has had a constantly increasing adoption base, most recently to the point of selling out the entire supply chain. So we really don't know what the ceiling looks like. And this is in a period where the barriers to entry are rather high.

And to quote myself:

Niche is a subjective term, and you proclaiming something to be the truth(it will remain a very small community) immediately reeks of motivated reasoning. We don't know what the upper limit is, but so far we haven't found it. And the onus is sort of on you to provide actual evidence for how you seem to know where it is?

I'm certainly not discounting the possibility that it may reach a ceiling sooner than later, but there are A LOT of reasons to think it also won't. And given the companies pouring big money into the space(Facebook, Apple, Sony, Valve, etc.) they seem to be hedging toward the latter, and that says something.
 

PennyStonks

Banned
May 17, 2018
4,401
VR sucks because my kids will die if I can't see or hear them, and my neck might break from the bowling ball attached to my head.
If you can't literally wake me up from the matrix don't even bother deving VR
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
Of course it's a dumb argument, because plenty of people were skeptical of plenty of technologies that ultimately failed. Also, PCs were a transformative technology for businesses in the 80s, as were phones.
The argument being made is that VR is not uniquely filled with skepticism. You were the one that used the point of how skepticism of one other technology (3D graphics) is not a good argument to be making.

Well now all of a sudden when I turn that around on you by stating how it's universal, now you have a problem? Dude, my point has always been that large skepticism is unavoidable with newly emerging tech; I never meant that gives VR a unique boost. What it does do is show how VR isn't being crushed under the weight of skepticism just because it's the odd one out.
 

Alucardx23

Member
Nov 8, 2017
4,713
This is a dumb argument, because you'll always find someone being skeptical of any technology. That doesn't mean any new technology is going to be successful, everything has to be judged on its own merits. And VR has the problem of being a very isolating and unappealing experience to many people.

What do you think about the graphs that have been shared with you about how VR has been growing every year? If VR will always be a niche, where does these graph stop or level out? What do you expect will happen as headsets become lighter, wireless, with a higher resolution and a lower price?

Monthly-Connected-percent-of-headsets-april-2020.png


Oculus-Software-Sales.png


VR-Software-Sales-Trends.png


www.roadtovr.com

2019 Was a Major Inflection Point for VR—Here's the Proof

VR adoption is accelerating thanks to the Oculus Quest. We’ve seen over 100 VR titles break $1 million in revenue, growing the total VR software market by 3x in 2019. Top grossing VR titles have cleared $10 million in revenue, and can reach up to $60 million in sales given the current...
 

Jon God

Member
Oct 28, 2017
2,295
I feel like it's two sides of the same coin every time VR is brought up.

VR IS THE FUTURE.

Why do people still care about VR?

-sigh-
 

XR.

Member
Nov 22, 2018
6,582
Same as VR evangelists coming into every VR thread telling you that it's the second coming of Christ, there's extremes on both cases.
Is it really the same?

I don't see the problem with people being passionate about their interests. I do, however, see a problem with narcissistic viewpoints that essentially conveys the idea of "this shouldn't exist" or "this should be tailored for my interests instead".
 

julian

Member
Oct 27, 2017
16,784
Same as VR evangelists coming into every VR thread telling you that it's the second coming of Christ, there's extremes on both cases.
Yeah, I appreciate VR and would never knock somebody for enjoying it but I know it's not something I want to invest heavily in and wouldn't use enough to warrant getting it. When I explain why I get several posters telling me how wrong I am and all the things that are coming out later that will make it better or how my issues are minor. Holy shit. I'm not telling somebody else not to enjoy it. I'm explaining why it's not for me at this time.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
Is it really the same?

I don't see the problem with people being passionate about their interests. I do, however, see a problem with narcissistic viewpoints that essentially conveys the idea of "this shouldn't exist" or "this should be tailored for my interests instead".
This is actually pretty spot on.

There is a serious lack of creative thinking with people who are overly negative. You can tell they really struggle to see past current tech and fail to understand some of the points they actually attempt to make. Meanwhile the enthusiasts are beaming with all sorts of possibilities because they actually took the time to think about it - not only that, they have the ability to think about it in the first place.

Now there is a point where you go too far, and that's stuff like VR will kill off non-VR.
 

Th0rnhead

Member
Oct 27, 2017
463
I get when people say non-VR games are horrible after playing VR or how traditional gaming is going to die out, but to say it's not a gamechanger, well what is?

I mean the 2D->3D graphics jump is quantifiably less of a gamechanger to the user experience than VR. If VR isn't a gamechanger, then surely nothing ever has been? Sometimes things come around that really are just that much of a gamechanger. VR is one of those things.

I can easily say that people who speak negatively of VR are confused. They might have valid criticsms, but there's always one or several misconceived or false points which could completely change their opinion on the topic. If they get past a simple sentence with the word gimmick in it, then It's always something like "The games are just tech demos" or "The headsets are bulky so it will always be niche" or " "Well 40-70% of people get sick"

Point is, if people want to make a judgement call, they should do their research.

I guess I should've phrased it as overstating how game changing it is. I definitely think there's a lot of innovation in the VR space that will shape the game industry as a whole, but sometimes little things get blown up as being the single most incredible thing ever. It can also come off as dismissive of other non-VR innovations in gaming, when the tone is that of 'VR is the only thing pushing the medium forward!'. There's also the idea being pushed, that VR is the only path forward for gaming (which I personally don't agree with, and I do think that it irritates people).

If someone is attacking VR with an argument that doesn't hold water, by all means, explain to them why you disagree. I dislike the people that drop the drive-by negative comments—to be clear, I don't think it is justified, even if it is pushback against overzealous VR enthusiasts. But it does suck when people bring up their bad experience or misgivings about VR and get hand waved away by enthusiasts that don't see a problem.

This is a very good example of people reading in innocuous statements what they want to hear. i've seen this same FUD repeated directly my way many times. An example from the old board:

Most of these poor justifications for "push back" are straw men from people who are claiming people have said things they didn't say. Pushing back against something people aren't saying just makes for really, really shitty discussion. Someone being enthusiastic about a technology, does not mean they're going around saying whatever thing you like is doomed to die. And definitely isn't justification for the kind of awful posting that permeates every discussion of VR on this site. "Niche" this and "gimmick" that. like, people are aware that gaming as a whole is "niche" right? The vast, vast majority of the planet doesn't play playstation games. literally everything is a niche.

To be clear, I don't think it's justified or solid reasoning—it's just how I can see people justifying it to themselves. Y'know, console wars type bullshit. And I don't think there's an issue with being enthusiastic about something, but some people can really take it a bit far. I personally wish the conversation could be a little bit more grounded. I've definitely seen some posters here and elsewhere claim that VR will replace traditional videogames, even traditional media, or cause widespread societal change. It's totally a thing. I'm sure some people see that and feel like they need to "fight back" against it.

I've read a few of your threads about VR, and I've always found them to be interesting. Never annoying or anything like that. You're definitely more visible in discussions about VR, but I don't think those attacks against you were warranted.
 
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mute

â–˛ Legend â–˛
Member
Oct 25, 2017
25,091
It could be the bees knees and it would still catch a bunch of crap just because of the price.
 

Nola

Member
Oct 29, 2017
8,044
Check which side is sharing the graphs that support their point.
Yeah, I'm pretty new to this whole thing(and in the process a convert that was once apathetic) but it seems like in this thread at least, you have mostly reasonable takes then two passionate groups, an enthusiast side offering reasonable takes backed by facts, and you have another set of Strong opponents getting into their feelings and offering a lot of non-substantiated hot takes and dropping poison down the well.

Then a third group both-sidesing everything or wanting to shape the Overton window on the conversation.

I think after experiencing it, it is game changing and it is likely the space for the most significant innovation in the medium. Just because it is such a different experience and by the very nature of that will require adaptation and innovation to try and align with that. Whereas traditional gaming has pretty largely found most of their boundary lines. Not sure why having that opinion is disqualifying or taking things too far.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
I guess I should've phrased it as overstating how game changing it is. I definitely think there's a lot of innovation in the VR space that will shape the game industry as a whole, but sometimes little things get blown up as being the single most incredible thing ever. It can also come of as dismissive of other non-VR innovations in gaming, when the tone is that of 'VR is the only thing pushing the medium forward!'. There's also the idea being pushed, that VR is the only path forward for gaming (which I personally don't agree with, and I do think that it irritates people).

If someone is attacking VR with an argument that doesn't hold water, by all means, explain to them why you disagree. I dislike the people that drop the drive-by negative comments—to be clear, I don't think it is justified, even if it is pushback against overzealous VR enthusiasts. But it does suck when people bring up their bad experience or misgivings about VR and get hand waved away by enthusiasts that don't see a problem.
It's not just a little thing though. VR literally is the biggest change in gaming since it's inception. This isn't even arguable. How can anything be a bigger shift than the removal of the frame or box that all media has existed on?

Now if you mean little things within VR, you'd have to clarify what you're talking about. Certain innovations we've seen like full-body physics are a gamechanger, and we're still at the beginning of this path - the big changes are yet to come.

've definitely seen some posters here and elsewhere claim that VR will replace traditional videogames, even traditional media, or cause widespread societal change. It's totally a thing. I'm sure some people see that and feel like they need to "fight back" against it.
Yes, me. I've said VR has the ability to change society completely, and it's all within logical reasoning. If distance is tangible and I can hop to any place or visit any person, how is that not a huge change in society? That's only part of the story as well, there's more impact that VR can enable.
 

ghibli99

Member
Oct 27, 2017
17,789
I find the HMDs to be a bit too much right now. I can't wait until they get to the point where they're far less bulky/heavy, which I know will come at some point. Right now, as much as I like my PSVR, it's bulky, has a wire coming off it that I get tangled up in regularly when playing things like Beat Saber, and with temperatures here being in the 90s F and our A/C unable to truly keep up, playing VR games is pretty low on my list. But I would never "trash" it. I think the technology is exciting, and the games, when they hit and do things right (AC7, Beat Saber, Astro Bot, etc.), are really special experiences.
 

Plasma

Member
Oct 25, 2017
6,637
I'm not to fussed when I see it anymore, it's kind of easy to ignore when you can see how many headsets are getting sold and how many good games there already are to play.
 

Alucardx23

Member
Nov 8, 2017
4,713
This is actually pretty spot on.

There is a serious lack of creative thinking with people who are overly negative. You can tell they really struggle to see past current tech and fail to understand some of the points they actually attempt to make. Meanwhile the enthusiasts are beaming with all sorts of possibilities because they actually took the time to think about it - not only that, they have the ability to think about it in the first place.

Now there is a point where you go too far, and that's stuff like VR will kill off non-VR.

I'm in that group, but I think I'm able to defend my point with good arguments. I do expect for traditional flat gaming to eventually stop as we know it, but this of course will take several years for it to happen (20/30+). I first expect for TVs to gradually be replaced by AR glasses, once this happens, developers will keep evolving the way they make games, because even though you can simulate an AR TV in a living room, you are not bound by the same limitations a physical TV has. You could easily imagine a traditional horror game played on a virtual AR TV, but things like a hole in the middle of your room physical room could open, or the lights could flicker. The same type of experience could be duplicated on a fully VR environment where you are playing a traditional game. If you play a traditional flat game as I'm describing it, are you really playing a traditional game at that point?







Not AR/VR, but you should get the idea.
 

Th0rnhead

Member
Oct 27, 2017
463
It's not just a little thing though. VR literally is the biggest change in gaming since it's inception. This isn't even arguable. How can anything be a bigger shift than the removal of the frame or box that all media has existed on?

Now if you mean little things within VR, you'd have to clarify what you're talking about. Certain innovations we've seen like full-body physics are a gamechanger, and we're still at the beginning of this path - the big changes are yet to come.

No, I definitely wasn't saying VR is a little thing. I mean small game mechanic innovations or software innovations. Like tiny tweaks to control methods or rendering, etc.

Yes, me. I've said VR has the ability to change society completely, and it's all within logical reasoning. If distance is tangible and I can hop to any place or visit any person, how is that not a huge change in society? That's only part of the story as well, there's more impact that VR can enable.

Maybe. That future is at least a decade away, if not two or three.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
I'm in that group, but I think I'm able to defend my point with good arguments. I do expect for traditional flat gaming to eventually stop as we know it, but this of course will take several years for it to happen (20/30+). I first expect for TVs to gradually be replaced by AR glasses, once this happens, developers will keep evolving the way they make games, because even though you can simulate an AR TV in a living room, you are not bound by the same limitations a physical TV has. You could easily imagine a traditional horror game played on a virtual AR TV, but things like a hole in the middle of your room physical room could open, or the lights could flicker. The same type of experience could be duplicated on a fully VR environment where you are playing a traditional game. If you play a traditional flat game as I'm describing it, are you really playing a traditional game at that point?




What I mean is the existence of non-VR games ending. Maybe, maaaybe in the Matrix, but I still expect people jacked in would play traditional games for recreational purposes.

With Ready Player One level technology, I actually do expect a lot of people to play their non-VR games inside VR (and AR), it's just that they will still exist.

There will still be a demand for games without these extra effects you talk about because some people will want the pure unaltered flatscreen experience, especially when it comes to 2D games.
 

Datajoy

use of an alt account
Banned
Oct 27, 2017
12,081
Angola / Zaire border region.
Personally, I'm annoyed by the breathless proclamations that VR is the future of media when it hasn't really proven its reach beyond a dedicated niche. I also wish a larger share of game development resources would go toward traditional gaming experiences.
 
OP
OP
Magic-Man

Magic-Man

User requested ban
Member
Feb 5, 2019
11,454
Epic Universe
Let me be clear. I don't think VR will take over the world, at least not for a while. But within a decade or so it'll be as selling as much as Xbox/Playstation/Nintendo are today.
 
OP
OP
Magic-Man

Magic-Man

User requested ban
Member
Feb 5, 2019
11,454
Epic Universe
Personally, I'm annoyed by the breathless proclamations that VR is the future of media when it hasn't really proven its reach beyond a dedicated niche. I also wish a larger share of game development resources would go toward traditional gaming experiences.

You can't grow a technology without dedicating resources to said technology.
 

Deleted member 2620

User requested account closure
Banned
Oct 25, 2017
4,491
Honestly, I slightly get being annoyed by something like Alyx, which is probably the only notable case where a sequel in a major traditional gaming franchise is VR-exclusive. There are some developers that I've liked in the past that are now spending less time or even no time on the specific things that I like. I get being vocal about wanting developers to work on things that you'd like. RIP Cave. I don't particularly agree in this case, because I'm not convinced a traditional Half-Life could have possibly been as impactful to me, but I can see the stance if I squint.

What I find completely alien, though, are posters concern trolling through the lens of deeply caring about the financials of gigantic technology corporations. I'd argue that most of the people that have been excited about VR through the years on Era and the prior forum have, maybe except for in the earliest days, fully understood that VR won't replace traditional gaming in the foreseeable future. All of the major VR platform owners completely understand this as well.

I'd suggest that the latter posters come to terms with the fact that VR gaming is appealing enough to platform holders and to game development studios to continue getting exclusives, and to let the enthusiasts enjoy their games without turning every VR thread into an argument about the long-term viability of VR as a whole.
 

Nola

Member
Oct 29, 2017
8,044
Yes I have no personal interest in the growth of VR so I'd prefer that large game companies dedicate those resources to traditional gaming experiences.
This isn't some binary zero sum relationship.

As VR grows and traditional gaming continues to grow, companies will dedicate increasing resources to fill each. Cell phones didn't kill off consoles and VR is unlikely to kill off traditional gaming unless the technology is so powerful that there is a huge exodus because it does better than all the things traditional gaming does, and at that point, who cares?
 
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BrickArts295

GOTY Tracking Thread Master
Member
Oct 26, 2017
13,764
Its like exclusives, you gotta buy an expensive peripheral or in the case of PSVR, a console on top of that in order to be able to play a game like Astro Bot.
I understand why some just aren't into it.
Then you have the actual VR games, people don't like change and so if your favorite game company all of sudden decides to make a VR game (specially an exclusive VR game tied to a single platform), a lot of people will feel left out and thus the trashing begins.

It's easy to trash because the user base is pretty low to fight back. I love my PSVR and definitely seen my share of *eyes rolls* whenever I talk about possible dream games.
 

Mukrab

Member
Apr 19, 2020
7,510
Personally I don't care about VR and don't think i ever will. Im not interested in moving around to play a game and prefer keyboard and mouse or a regular controller. I watched a bit of Alyx anf i mean moving around is just teleporting 2 meters at the time and again personal opinion i couldn't think of something more stupid. Sure you are inside the game and that itself is awesome but then you press a button to teleport to move, that sounds ridiculous to me and doesn't look like fun at all. I guess VR could be cool for me playing traditional and have it just replace the monitor but at that point it's just a gimmick. To be quite honest with you if i got a VR headset i would be more excited for porn than for games.
 

Nola

Member
Oct 29, 2017
8,044
Personally I don't care about VR and don't think i ever will. Im not interested in moving around to play a game and prefer keyboard and mouse or a regular controller. I watched a bit of Alyx anf i mean moving around is just teleporting 2 meters at the time and again personal opinion i couldn't think of something more stupid. Sure you are inside the game and that itself is awesome but then you press a button to teleport to move, that sounds ridiculous to me and doesn't look like fun at all. I guess VR could be cool for me playing traditional and have it just replace the monitor but at that point it's just a gimmick. To be quite honest with you if i got a VR headset i would be more excited for porn than for games.
You can use continuous movement in Half Life Alyx.

I also suspect this is the nexus of a lot of sentiment.

People that haven't tried it, knock it before hand, then build up additional rationales for why they hate it, again, without having tried it.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
Personally I don't care about VR and don't think i ever will. Im not interested in moving around to play a game and prefer keyboard and mouse or a regular controller. I watched a bit of Alyx anf i mean moving around is just teleporting 2 meters at the time and again personal opinion i couldn't think of something more stupid. Sure you are inside the game and that itself is awesome but then you press a button to teleport to move, that sounds ridiculous to me and doesn't look like fun at all. I guess VR could be cool for me playing traditional and have it just replace the monitor but at that point it's just a gimmick. To be quite honest with you if i got a VR headset i would be more excited for porn than for games.
You probably don't care about VR because you think you have to move around so much. You really don't. Only motion controls and specifically room-scale games get you moving around. You can simply sit down with a gamepad and barely move.

You can move in Alyx with a joystick, and you can't judge VR from videos; it's never representative of the experience.

There's no question you're going to be extremely surprised when you try VR, because it's not how you think it is.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,684
even if it doesn't cure amblyopia, strabismus, or other convergence problems, part of the way we perceive depth is through microsaccades that VR facilitates. Our brains are built to use visual offsets to discern depth, not just through stereoscopy, but also via temporal displacement. It's why this works:

Yep, There are a loads of monocular cues our brains use to help perceive depth and distance, even seemingly obvious things such as small=far away something being occluded means it's further away because it's behind another object.