There's some misconceptions here.Right now it's cutting edge tech. Expensive, unproven. Often underperforming technically, occasionally unfun.
Plus, it's inherently not super accessible. It requires a lot more space than other ways to game, and it'll always make some people sick. Hell, my older sister can't see depth, so stereoscopic 3D in all its forms will never be an option for her.
At the moment it's kind of a niche thing, you could say.
VR inherently requires no space. It's only when you get into motion controls where space is needed, and everyone has space to at least sit down or stand in one place, so that leaves the 1% of the library that focuses on room-scale.
VR isn't going to 'always' make some people sick. The only reason some people get sick regardless of what they do in VR is because of latency perecption. Everyone has their threshold; once the latency gets to around 7ms, no one will be getting sick anymore if content is designed to ensure this, because there won't be any sensory conflict going on.
Your sister can use VR just fine. VR works for stereoblind people and has even been known to literally cure (permanently) such conditions.
You can use glasses with VR, and if somehow you oppose this idea, VR headsets will let you replace glasses in the near future with varifocal displays. So to say "never" is a bit of a hyperbole.It's niche, expensive, and not at a level to where everyone will be playing every game with it. People still see it as a gimmick in general. I wear glasses, so I already know vr will never be for me. Even then, I don't ever want to have to wear those things for hours when playing.
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