IGN is considered to be one of the biggest gaming sites afaik.What a pointless thread....you literally picked one person's tweets for this?
Sounds like a personal bias....
Yeah but, it's on his personal Twitter. It's not something he wrote for an articleIGN is considered to be one of the biggest gaming sites afaik.
I asked a question.So you're holding to task the entire gaming press because one guy said something that contradicts something he said six years ago...
"Unfortunately I think it was probably not enough to make up for the lost opportunity," said David Cole, founder and CEO of research firm DFC Intelligence. "Anything under $100 million is probably a bad deal for Square-Enix, and I doubt Microsoft paid anywhere near that amount."
The PlayStation 4 holds a clear lead in today's current-gen console market, with over 35 million units sold. When a company doesn't launch its game on PS4, it's skipping a large, engaged audience. Cole estimates that the total revenue lost for not releasing Rise on PS4 is somewhere in the $150 million range—and even more in the long term.
"The problem with exclusives in today's market is you have a clear market leader," Cole said. "So if you are not on that platform, you lose a major market opportunity and it would take a lot for Microsoft or another competitor to reimburse you for lost opportunities."
If that's your example, its a emphatic no.
I think the problem was launching it the same day as Fallout 4 and during a crowded market (Call of Duty and all those games also released). The exclusivity didn't help it because it was also on a console that was still trying to win back people after a bad start.he was right though. making this exclusive on Xbox didn't help sell more Xbox consoles nor more copies of the game, and the financial payoff was probably not worth it. nobody won!
Gamasutra - Rise of the Tomb Raider, and the dubious benefit of a console exclusive
also, this thread doesn't make any sense