Nah, but it is hard to store just once.
I remember checking a puzzle solution for The Witness because I got frustrated. Then I checked the next one. Then the one after.
Eventually I just conceded because that's no way to play a game.
If I spend more than 20 minutes on a puzzle and I've gotten no further than where I started, I'm looking the thing up. Sometimes it's just me being super dumb and not realizing something obvious too, so I'm glad I look those up as otherwise I'd keep looking for more and more complicated solutions meanwhile the answer is right in front of my face and I'm overthinking it.
There's no shame but for me it does give less of a feeling of accomplishment, I always try to solve the puzzle at first but if I get stuck I have to look it up.
I usually always feel like an idiot after realising how easy the puzzle is lol.
Why? When you are playing a game it's all about you and your enjoyment. If something is kicking your ass, isn't explained well, or you are just plain confused and you choose to hit Google and get some help, so be it. No shame in that.
I'm currently playing Nioh and used Save Wizard to max out my first five skills to 99 which made me level 400. SoulsBorne type games aren't really for me but I love the combat in Nioh and wanted to play through it and using Save Wizard was the only way that was going to happen. I'm halfway through the story campaign. Yeah, it's "cheating" but fuck it, who cares? At least I can actually play through the game where as without Save Wizard, there was just no way. LOL.
Some puzzles are deliberately obscure to provoke discussion online.
I love the puzzle shrines in BOTW but I did use a guide for two of them.
I really wish games did a better job of reducing the moving parts on request to help you solve a puzzle. For example, pointing out the roughly important items or highlighting the key areas of the map.
Surely it must be even more disgraceful to not be able to make even that an insignificant of a choice in your life without peer review? I mean, if you never tell anyone they're never gonna find out, and even if they do find out no one who matters in even the tiniest bit in your life is going to give a fuck.
The final parts of Divinity 2 got on my nerves so I looked up a solution. Funny thing is I forgot the answer to one solution but I was on the right track and managed to finish it on my own. The other puzzle was more of me trying to preempt the bullshit I thought that game was gonna throw at me and tried to counter it by being a bit too clever but turns out I did not have to and ended up just making it harder on myself.
For me there is a limit to how long I want to waste time trying to figure out a puzzle or solution. Sometimes I feel like I am simply looking at a puzzle the wrong way and a little nudge in the right directions is all I need and not outright looking for the solution necessarily.
Be glad to live in times where you can actually look this stuff up. I wasn't able to finish Soul Reaver 2 because I couldn't figure out a puzzle and we didn't have any internet connection at home back then so...
No it's not, it's simply a judgement call, weighing two options; whether you value your time or the sense of satisfaction from figuring it out yourself.
Absolutely not. I try to give all puzzles a good try, but I also don't have the time to sit around for hours trying to figure something out. If I look up the solution, is it less satisfying? Sure, but it does beat wasting time and getting super frustrated.
Before the internet as we know it existed I was stuck on a section of TR for 2 weeks. I didnt hammer away at it but i almost quit playing because of it.
Before that i was stuck on the original zelda for a week, couldnt figure out how to get lightning.
I think it comes down to the game. If you're playing a game built around puzzles, I mean, you do you, but it would confuse me why someone would play a game like that if they're going to just cheat their way through it.
But it would make total sense in a game like Uncharted, where the focus is on narrative and gunplay and stealth, not the occasional half-baked puzzle nonsense they throw in from time to time.
Well you can try solving it yourself first, but in the end nobody cares lol. I have wiki ready to help when I'm lost playing Yakuza or RDR2. Wanna enjoy the game yo :p
Be glad to live in times where you can actually look this stuff up. I wasn't able to finish Soul Reaver 2 because I couldn't figure out a puzzle and we didn't have any internet connection at home back then so...
No, why would it be disgraceful?! If you can't work it out and don't have the patience to sit on it then just swallow your pride and look it up. I did it not a small number of times for the shrines in Breath of the Wild.
Personally I will do it then feel stupid for how simple the solution really was!
But it's nothing to feel ashamed for. Games are for fun and at some point mashing your head against a wall stops being fun.
Heck, there is a whole industry for producing strategy guides and such.
Nah, life's too short and games are for fun, if getting blocked is unfun...you know, use a little help.
I admit I cba to look for RE2 safe combinations after the first one and just looked them online.
yes, it's shameful. you will know it's no longer solely your playthrough so you get one step closer to "why not look up everything".
but sometimes it's the only way forward and you should swallow your pride. at other times the puzzle wasn't that great to begin with and didn't make much sense so fuck it.
You bring dishonour to your family! A shame that will be passed down for generations.
For real, though. Back when I played a lot of adventure games, there'd be nothing worse than coming up against some completely obscure puzzle and have it bring your progress to a full stop. Not being able to find guides has had me fall off a fair few games thanks to that.
If something in a video game is holding you back and you're not having fun with it, then just look up the solution. Simple. It's not like cheating at a test or something.
Worst puzzle I ever had to look up a solution for was for the 4th Monkey Island game.
The puzzle involved finding the route a guy took to his base, and the solution was that
you had to get termites to infest his peg leg so that they leave a saw dust trail for you to follow.
It was a three-fold problem.
1, I didn't even know what I was supposed to be doing next in the game. I can't solve a puzzlenifni don't even know what the puzzle is supposed to be.
2, I didn't know that the termites were an interact-able object. In a game like Monkey Island it's all about finding objects and finding out how they interact with other objects or the environment. If you miss a vital object then you're screwed.
3, I had no idea that adding termites to a wooden leg would cause it to leave saw dust. Knowing nothing about termites, that's not something I would have ever put together.
So in game's case the puzzle would have been literally unsolvable without looking it up.
In other cases, sometimes I know how I'm supposed to solve a puzzle, and exactly how to, it would just be tedious to do it.
The Witness in particular had a few puzzles like that. Yes I could have brute forced the solution or tried a dozen different combos, but it wouldn't be satisfying to solve them in those cases IMO.