It's a game full of fundamentally unlikeable, (but very well designed) characters and a borderline non-existent supporting cast. The game does a horrid job of dropping you into the prevailing conflict making the melodramatic emotional investment the characters have feel awkward. The story itself is never given time to breath and by the time it does it drops you into an mini open world where the plot is "training arc with no character investment." The very existence of auto battle removes a lot of investment into the combat system and min maxing damage output because at least subconsciously, players will think "why not use auto battle if my party is set up to basically deal with most threats." Speaking of parties, the game's party feels as linear as the level design itself as each character has a very specific role that they will be better at than anyone else. Some roles even break the encounters and make it feel like battles are going through the motions by the time you are actually able to customize your party. (20 hrs in...) Motivation wise, the game does a very very poor job of defining the villains, which is usually your motivation for playing an RPG, there's always a villain and/or set of villains to defeat. Yet no one remembers space pope when they talk about notable final fantasy villains nor did the moment where he kills all his henchmen read anything other than baffling and confusing.