Yeah, that's why I can't give it the title. Nothing about it stands out so much as VII, X etc. it's just a really great and consistent game. VI is that but a massive step up at the time and really epic.
Yeah, that's why I can't give it the title. Nothing about it stands out so much as VII, X etc. it's just a really great and consistent game. VI is that but a massive step up at the time and really epic.
There was some by the post-FFVII FF fanbase. Literally, FFVII is now remembered fondly by most, if not all FF fans in general, but right after FFVII was released and through the release of FFVIII, there was a group of post-FFVII fanboys that were INSUFFERABLE. They basically acted as if the series should just stick to sci-fi Nomura-worlds and that Medieval FF should be left in the past. Seeing FFIX being different peeved them off. Funny thing, the series has bounced between settings, and sure, medievalism has been mainly reserved for the MMORPG games, it hasn't been abandoned as a setting. I think a lot of those old fanboys have generally come to terms with that.I don't even remember any significant backlash towards it at release.
Last numbers we had were that it was around 5.5m. That's like half the sales compared to the popular games, (VII, VIII, X, and XV.)Lots of people have played the game if Sony's monthly PSN sales numbers over the course of four or five years are anything to go by (and they are).
And I don't know if I'd say it's the most universally beloved, but it's certainly up there.
There are moments of cuteness with it's whimsical theater-like moments of interpersonal interactions, but I don't think the story is "cutesy". It starts off as a story of a large-scale war that includes two summon-based genocides (Cleyra being destroyed by Odin, Lindblum being devastated by Atomos) and an attempted third (Bahamut nuking Alexandria). The queen is using an army of soon-to-be sentient beings as her front line troops, who have been created with an intentionally short shelf life so they die shortly after learning they are real. The same queen is also attempting to recapture the princess so they can perform a ritual sacrifice to extract more weapons of mass destruction.I couldn't tell you what's good about the story, it's overly cutesy and generic. The character designs are all annoying to look at except for Vivi. She couldn't believe how poorly it aged from her memory and I was just ready for it to be over
Ah yes, the classic "planet attempts to consume another planet" storyline. I've lost count of how many times I've seen that tired trope.I couldn't tell you what's good about the story, it's overly cutesy and generic.
Yeah, that's why I can't give it the title. Nothing about it stands out so much as VII, X etc. it's just a really great and consistent game. VI is that but a massive step up at the time and really epic.
There are moments of cuteness with it's whimsical theater-like moments of interpersonal interactions, but I don't think the story is "cutesy". It starts off as a story of a large-scale war that includes two summon-based genocides (Cleyra being destroyed by Odin, Lindblum being devastated by Atomos) and an attempted third (Bahamut nuking Alexandria). The queen is using an army of soon-to-be sentient beings as her front line troops, who have been created with an intentionally short shelf life so they die shortly after learning they are real. The same queen is also attempting to recapture the princess so they can perform a ritual sacrifice to extract more weapons of mass destruction.
This is all just stuff off of the top of my head. There are definitely some bleak moments in the game.
Ah yes, the classic "planet attempts to consume another planet" storyline. I've lost count of how many times I've seen that tired trope.
Trance seems like something that would come before Limit Breaks, not 2 games after. Never understood how they got it so right first and then so wrong after.For me, the excessively slow combat overloaded with negative status effects you can be inflicted with (and Trance plain sucking, by and large) drags everything else down.
That's Final Fantasy VII. You're quoting Final Fantasy VII.Oh no the planet is in danger, I'm confident I've leveled up enough to stop this thankfully.
It's very true that most FFs make significant effort to differentiate their battle systems, but FF8 is probably the most obtuse out of all of them. 9 isn't just traditional in its setting, but also its battle system. There's nothing in it with as much of a learning curve as the Junction/Draw systems. In FF9, you just learn new skills by equipping gear and keeping it on until a bar fills up. That's about it, very similar to 6's Espers.IDK but I just started FF8 after being the FF13 trilogy, then FF7, and I can't really get a grasp on the combat. After this I'm supposed to move onto FF9 but I might have to take a break. Each game seems so different than the other.
IDK but I just started FF8 after being the FF13 trilogy, then FF7, and I can't really get a grasp on the combat. After this I'm supposed to move onto FF9 but I might have to take a break. Each game seems so different than the other.
Last numbers we had were that it was around 5.5m. That's like half the sales compared to the popular games, (VII, VIII, X, and XV.)
Do you have actual sales numbers? Yes/NoI didn't say PSX, I said PSN. Your numbers are from its original PlayStation release, which reflect only the game's reception during its original run. But Sony released monthly rankings for PSN's top ten sellers for years, and FFIX was on that last every month from its release until just before Sony stopped publishing them. FFVII was higher for the most part, but FFIX was right up there, and FFVIII appeared on the list far less. The game has found a lot more popularity in the 20 years since its original release.