FactsIt's gotten plenty of promotion and the reviews will be good. Internal sales expectations will be modest because it's not a AAA bonanza. I don't know what some of you on this site expect sometimes.
While it shouldn't really influence Sony's decisions, you just know if it was included in the most recent State of Play it would have been dubbed "filler" or something similarly irksome. Can't win these days.
I'm eagerly waiting on the reviews because I think it's going to be a critical hit.
Something to turn heads. Like Astro Bot.
isn't the fact that so many people in the first page are saying they had no idea the game is coming out soon, that they thought it was already out or a few people not even knowing what the game proof that the marketing for the game has pretty much failed? if people on a video game forum don't know much about the game that's not a good sign for the general public.I would like to turn the question to OP and ask what kind of marketing he expects that the game hasn't received. How do you think it should be promoted?
What are you expecting? Concrete Genie is getting the marketing that makes sense for a niche title. Twitter and Facebook posts, PlayStation Access gameplay videos, PlayStation Blog posts, Youtube trailers. A gameplay demo at E3 2018. They even had a preview tour for Concrete Genie. That's the marketing. More (like TV ads) makes no sense.Concrete Genie comes out next Tuesday, but I wouldn't be surprised if many gamers, even those interested in single player action adventure titles were unaware of this. There's been next to zero marketing for the game that I've seen. The last promotional push it got was during Gamescom where it earned some positive previews and nominations and awards from the conference. What gives? Seems like it's at the very least a fairly good game from the press it's received, and fills a niche in Sony's lineup as a more family friendly title. IMO, with some marketing, it could do pretty well for itself.
Why is there zero push for this game? Seems like small, quirky, and/or artistic games like CG, Dreams, and Medievil have fallen out of favor at the corporate level for the massive AAA style experiences World Wide Studios are now primarily known for.
Well then they aren't following the twitter, facebook or PS Blog channel of PlayStation. Or, in the end, they only care about AAA titles on PlayStation. The marketing was there. If you don't know it's coming, you didn't care about it in the first place as it seems. You won't see TV ads for such a small niche title.isn't the fact that so many people in the first page are saying they had no idea the game is coming out soon, that they thought it was already out or a few people not even knowing what the game is prove that the marketing for the game has pretty much failed? if people on a video game forum don't know much about the game that's not a good sign for the general public.
I would like to turn the question to OP and ask what kind of marketing he expects that the game hasn't received. How do you think it should be promoted?
Told you it'll be Puppeteer of this gen. Sony just can't help themselves.
While it shouldn't really influence Sony's decisions, you just know if it was included in the most recent State of Play it would have been dubbed "filler" or something similarly irksome. Can't win these days.
Pre-ordered it a few weeks ago after seeing a PlayStation Access video about it. Really sold me on the game.
12am PT?
Nah. Unless they are mind blowing things in VR it's an easy skip. Tired of VR "experiences" and I think most VR users would agree with that sentiment. I was only interested in this game because I thought it was a full on VR optional game.You can count on the VR fanbase to show up for the game.
Can't wait to try out the two VR modes alongside the single-player story and at only $30 to boot!
It's pretty clear that this game is not exactly designed to be a system seller so the marketing for the game is kinda geared towards existing PS4 owners and people who are subscribed to PlayStation social channels. What exactly do you know about the people who posted in the first page, and do they go out of their way to show active interest in Sony's first-party games that aren't AAA system sellers?isn't the fact that so many people in the first page are saying they had no idea the game is coming out soon, that they thought it was already out or a few people not even knowing what the game proof that the marketing for the game has pretty much failed? if people on a video game forum don't know much about the game that's not a good sign for the general public.
yeah of course it's not a system seller. but the existing ps4 owners are a 100+ million group. i don't think the marketing has reached more than a small fraction of those people. it's a game with a fresh and unique art style and different gameplay, no reason they shouldn't market it more to people who may be into new experiences.It's pretty clear that this game is not a systems seller so the marketing for the game is kinda geared towards existing PS4 owners. What exactly do you know about the people who posted in the first page, and do they do out of their way to show active interest in Sony's first-party games that aren't AAA system sellers?
We still have plenty of games in VR that just aren't experiences. But besides that, I still love flat games nonetheless and having separate modes that are completely different from the base game still adds value to the package as a whole.Nah. Unless they are mind blowing things in VR it's an easy skip. Tired of VR "experiences" and I think most VR users would agree with that sentiment. I was only interested in this game because I thought it was a full on VR optional game.
Do this require the motion wand or can you play it using the Dualshock?
when it comes to marketing, there's not only the two options of going all out with multi-million marketing for a AAA game and doing barely anything. there's a lot of room between those two.Yes, just like Medievil.
Not every game needs to be ridiculously hyped with a marketing budget in the millions. Sony can afford to take it nice and easy with these smaller releases, and Concrete Genie is probably the kind of game to either live or die on word of mouth anyway.
It uses the DualShock.Do this require the motion wand or can you play it using the Dualshock?
Wave your DUALSHOCK®4 wireless controller to paint brushstrokes based on your motion.
They did market it. The only thing they didn't to are theater/TV ads. It's a niche title. Of course it only reached a small fraction of the "100 million group".yeah of course it's not a system seller. but the existing ps4 owners are a 100+ million group. i don't think the marketing has reached more than a small fraction of those people. it's a game with a fresh and unique art style and different gameplay, no reason they shouldn't market it more to people who may be into new experiences.
Like MediEvil, which had dozens of Twitter, Facebook and PS Blog posts, a State of Play trailer and a demo with an exclusive DLC in it. Seriously, I don't know what some of you really expect for such small niche titles.
Did Greg Miller ever dislike a Playstation game to be fair?I'm eagerly waiting on the reviews because I think it's going to be a critical hit.
Something to turn heads. Like Astro Bot.
How many people out of 100+ million should this game sell to for it not to "die"? I think the premise of the thread is flawed because Sony has marketed it well at events, on social and it has won awards so perhaps it's more of a title that Sony is expecting positive word of mouth to help when the reviews hit. At the end of the day, you are picking up on something that in total relates to a tiny number of people on a forum. There is no reliable correlation between that and the general public. There was a narrative on Era that Marvel's Spider-Man was niche.yeah of course it's not a system seller. but the existing ps4 owners are a 100+ million group. i don't think the marketing has reached more than a small fraction of those people. it's a game with a fresh and unique art style and different gameplay, no reason they shouldn't market it more to people who may be into new experiences.
He did a massive turn on Days Gone after calling it an amazing game in previews lol.
Over the 10+ years he's been a figure in the field, I think there would be some PlayStation games he has disliked.
Yep. It received all the "marketing" such a small niche titel can get. Maybe another trailer in the last Sop? Okay. Other than that, it received basically everything. Forget TV ads.I personally feel like the game has received plenty of support by Sony. So can we stop acting like there's not levels to this. Unless something drastically changes in the next few years, Games like The Last of Us, God of War, Spider-Man and so on are Sony's most popular output. Everything else that is considered lighthearted or whatever you want to classify it as will not receive the same marketing push.
What about it looks mediocre?Wait it comes out next week? Yikes.
I thought it was still ages away. Well yeah definitely being sent out to the deep end to see if it can swim on its own at least.
I'd wager only unexpectedly good reviews would help it. I say unexpectedly because it frankly looks mediocre as to me.
Of course. You won't see TV/theater ads for such a small niche title.I went to see Joker today, and beforehand there were two Playstation trailers - one for PS Now and one for Death Stranding. Looks like that's where Sony are focusing their marketing muscle right now.
The Last Guardian. Day's Gone.
I went to see Joker today, and beforehand there were two Playstation trailers - one for PS Now and one for Death Stranding. Looks like that's where Sony are focusing their marketing muscle right now.
From the trailers it looks wonderful, and I'm absolutely planning to pick it up if reviews are good.