I agree with him. Don't think there are millions of people who want to play GTA but somehow are waiting to pay $60 to stream it on their phone. I think the primary customers for streaming will be existing console owners and PC gamers.
Options are better. The lack of flexibility is what will kill Stadia compared to the likes of PSNow and xCloud.
Most people play on mobile and only free to play titles. They aren't feeling "starved" for gaming content and will pick free games over having to pay for something and the other group of people who are willing to pay for games are already doing it with consoles and PCs, not waiting for "streaming" platforms and services.I imagine analysts said the same when Netflix adopted this model. Now look what has happened.
I don't think a lot of people will play GTA V on their phone. But maybe on their television set, without needing a console or a PC.
Without having to install. Without having to patch.
Most people play on mobile and only free to play titles. They aren't feeling "starved" for gaming content and will pick free games over having to pay for something and the other group of people who are willing to pay for games are already doing it with consoles and PCs, not waiting for "streaming" platforms and services.
Not saying there's 0 market for streaming, but I don't think it's the same as Netflix.
So someone who isn't normally interested in video games or has a passing interest will avoid buying a console and will, instead, purchase a third party controller off Amazon / Best Buy, hope that it will bluetooth into their TV where they will subscribe to a game streaming service utilizing their amazingly consistent internet connection?
I want to see how many of these people exist in the world.
Or they'll use their phone as the controller.
Smart TV's having apps for game streaming is another possibility.
This market won't grow from 0 to 100 in one day. It'll need time. Both because of the connections, lack of 5G deployment, datacaps and lack of controllers. But I don't think it's weird to think that making games more accessible will bring in more gamers.
Installing and patching is a complete nonissue if your internet is fast enough for streaming.I don't think a lot of people will play GTA V on their phone. But maybe on their television set, without needing a console or a PC.
Without having to install. Without having to patch.
I agree with him. Don't think there are millions of people who want to play GTA but somehow are waiting to pay $60 to stream it on their phone. I think the primary customers for streaming will be existing console owners and PC gamers.
Yep. Game streaming also isn't a 1:1 version of the Netflix model but rather just movies along the lines of the Movies Anywhere program. Streaming won't be limited to the games in Game Pass or PS Now.
Most people play on mobile and only free to play titles. They aren't feeling "starved" for gaming content and will pick free games over having to pay for something and the other group of people who are willing to pay for games are already doing it with consoles and PCs, not waiting for "streaming" platforms and services.
Not saying there's 0 market for streaming, but I don't think it's the same as Netflix.
I get it. I remote play my PS4 to my phone all the time. But, as someone who uses game streaming a lot, I'm not seeing where this is going to bring in new gamers. There are a lot of hoops to jump through to get this shit working correctly and it's not near as turnkey as buying a console is.
I'm just not seeing the would-be gamer who is ready to jump in on COD / GTA if only they had a bluetooth controller, great wifi+internet, a TV with app, a subscription to a game streaming service and the patience to troubleshoot when there are technical errors.
Maybe a decade or two from now it will be successful, but it wont be from new gamers, it will be because people like us are forced into game streaming to play the games we want.
Installing and patching is a complete nonissue if your internet is fast enough for streaming.
I disagree. I recently played Gears of War 4. 130GB.
Even with my connection (which is fine for game streaming) that was quite the download.
There is no reason why you wouldn't be able to start the game after downloading may be 10% of it. I mean that's already possible on PS4.I disagree. I recently played Gears of War 4. 130GB.
Even with my connection (which is fine for game streaming) that was quite the download.
An annoying download for sure. But getting rid of that means you are entering a world with a new set of difficulties. Before you know it you may be wishing you could go back to simply downloading the game and going.
There is no reason why you wouldn't be able to start the game after downloading may be 10% of it. I mean that's already possible on PS4.
I think that it's different though. We like to compare the games industry to the film or music industry but many fail to understand that fundamental differences in the medium itself lead to different outcomes. The games industry doesn't evolve like home VHS > Redbox > Netflix did... and people also still go to the cinema despite all of that.I imagine analysts said the same when Netflix adopted this model. Now look what has happened.
I'm fairly sure more people listen to music, watch films and series than ever before.
Not saying it'll happen with games, as I'm no analyst, but I'm sure Google, Microsoft, Sony, etc aren't just throwing money around if they don't see a market opportunity.
We'll see.
Not needing a console to play FIFA anymore will leave a lot of people not buying consoles. And thus making other people see the light and playing FIFA without a console too.
I disagree. I recently played Gears of War 4. 130GB.
Even with my connection (which is fine for game streaming) that was quite the download.
Options are better. The lack of flexibility is what will kill Stadia compared to the likes of PSNow and xCloud.
Streaming will suffer the same fate as movie streaming, everyone will want to sell their separate service and it will be a shitshow.
Well, those companies that are trying to force such changes will learn quickly if the userbase isnt there. Trying to make changes to the industry self fulfilling prophecies only goes so far
You think there were a sizeable portion of people who never watched movies or TV but started because of Netflix?I imagine analysts said the same when Netflix adopted this model. Now look what has happened.
I'm fairly sure more people listen to music, watch films and series than ever before.
Not saying it'll happen with games, as I'm no analyst, but I'm sure Google, Microsoft, Sony, etc aren't just throwing money around if they don't see a market opportunity.
I think that it's different though. We like to compare the games industry to the film or music industry but many fail to understand that fundamental differences in the medium itself lead to different outcomes. The games industry doesn't evolve like home VHS > Redbox > Netflix did... and people also still go to the cinema despite all of that.
The convenience of streaming music and video is apparent because both are static. Apart from having your media library in one place, the convenience factor is immense compared to a physical purchase in a store.
You spend a significant amount of time with a game, sometimes hundreds or thousands of hours. The need for immediacy just isn't there.
Another factor is someone with a poor internet connection won't be able to stream so that person can still download the game (even if it takes a while). Vice versa a person with a good internet connection might as well quickly download the game and they don't have to worry about artifacts, disconnects, data caps, save game data, game availability, mods etc. etc. streaming just comes with so many caveats. The only real positive aspect at the moment is that you don't need to buy a platform to play on and even that's not entirely true.
It's like the prediction that PC gaming will die - or that consoles will die due to mobile. Not everything will evolve "logically". I don't think that streaming has a meaningful future, not within the next 20-30 years if ever; and if it does it won't clash with classic PC/Console gaming but it'll evolve into its own distant thing with different experiences.
You think there were a sizeable portion of people who never watched movies or TV but started because of Netflix?
It's just not analogous at all. Netflix took something everyone does and made it more convenient. They didn't have to persuade people to become interested in watching moving pictures.
With the Xbox's offering you can own, subscribe, download or stream the same content. With Stadia you can only subscribe and stream.
Great post. Thank you.
I think you bring up a couple of great points here. For most people streaming games will not be their (prime) solution. But, I believe there is an audience with current gamers and new gamers that could benefit from game streaming quite a bit. It makes gaming as a medium more accessible.
Imagine having some friends over and organizing a FIFA tournament with them. In the future the only thing you'll need is a TV with Wifi capability. People will use their phones as controllers, connect to Wifi for the input and all you need is a subscription to EA Access ($10).
That's accessible gaming. The success of the Nintendo Wii was the accessibility of it all.
Will you be able to stream 2-4 screens at a time on different devices and share the same account with 6 family members? That's a big reason why NF and video streaming has taken off for low income viewers. $10 per month and shared with many is different than $60 per game and maybe shared between 1-2.I imagine analysts said the same when Netflix adopted this model. Now look what has happened.