I'm sure he helped design the game in a way that contributes to the long game length.
I mean, when the initial reaction is this:
What could you really expect?
F2P would lead to more people getting free packs which in turn would drive down the price of cards on the marketplace. I agree that it's not the biggest issue, but it would certainly help against the "pay2pay2win" complaints.I can't see how F2P would save it. The game is $20, and it's failing, cost doesn't seem to be the issue. Also the game is set up in such a way that F2P would undermine everything they actually did right with the game.
To be fair, whenever he returns to Magic, his ideas typically work and are rock solid.Richard Garfield has not worked on a successful TCG since Magic. Everything else he has touched has been a bomb.
F2P would lead to more people getting free packs which in turn would drive down the price of cards on the marketplace. I agree that it's not the biggest issue, but it would certainly help against the "pay2pay2win" complaints.
That's why I said "pay2pay2win" since there's an upfront fee on top of constructed being P2W regardless of how cheap decks are.The pay2win complaints are the only complaints about this game that aren't valid. It's a card game, their very existence is p2w. This is most wallet friendly competitive card game out there, yet a big group of people who haven't even touched it think it's issue is P2W. This would solve a problem that doesn't exist.
That's why I said "pay2pay2win" since there's an upfront fee on top of constructed being P2W regardless of how cheap decks are.
Richard Garfield has not worked on a successful TCG since Magic. Everything else he has touched has been a bomb.
That's irrelevant to a customer that doesn't know how into the game they'll be. At the end of the day, there's no free SKU that doesn't give packs, so you have to drop $20 before you can even start drafting a deck that will lose to Annihilation, triple Blink Dagger, etc.You're not paying to pay2win, you're paying the initial cost of the packs you get.
Not to mention every time he returns to design a Magic set it turns out great, his latest contribution being Dominaria (and Sagas in particular).Keyforge is huge. Netrunner the LCG which was based on his design was huge until wotc and FFG split.
And he has created massive board game hits aswell in the form of King of Tokyo and Bunny Kingdoms.
The idiotic idea that Garfield is some one trick pony designer needs to die.
That's irrelevant to a customer that doesn't know how into the game they'll be. At the end of the day, there's no free SKU that doesn't give packs, so you have to drop $20 before you can even start drafting a deck that will lose to Annihilation, triple Blink Dagger, etc.
Yes, and those non-F2P games that also have MTX that affect gameplay also get criticized to shit.
I'm only familiar with HS in terms of other digital card games, but paid Arena runs guarantee you a pack even if you go 0-3, which is far more than what Artifact gives. You could argue that Artifact has a leg up by having a free variation, but Valve obviously overestimated how much people likethe act of drafting versus how much people like competiting for prizes on a (relatively) even playing field.Also you have to normally pay money to draft in ANY CARD game. The fact Artifact lets you do it for free should be a way bigger deal. Spending $20 to play draft free forever is a hell of a lot cheaper than paying $5 everytime you want to draft.
I'm only familiar with HS in terms of other digital card games, but paid Arena runs guarantee you a pack even if you go 0-3, which is far more than what Artifact gives. You could argue that Artifact has a leg up by having a free variation, but Valve obviously overestimated how much people likethe act of drafting versus how much people like competiting for prizes on a (relatively) even playing field.
So what solution do you think has the highest probability of fixing the issues?I understand if people think they don't get good enough rewards for the win. I'd go even farther and say constructed was a horrible decision for this game, and the worst mode it has to offer. It's why I think F2P wouldn't fix it, constructed itself feels like it was tacted on this game.
So what solution do you think has the highest probability of fixing the issues?
Not having constructed would certainly solve the messaging problems, but that would also kill the revenue stream since without it there would be no need for buying things on the market. I guess a $20 card game that's just for fun with to MTX at all would've gone down better, but there's literally no long tail on that. How would you even monetize new expansions?I understand if people think they don't get good enough rewards for the win. I'd go even farther and say constructed was a horrible decision for this game, and the worst mode it has to offer. It's why I think F2P wouldn't fix it, constructed itself feels like it was tacted on this game.
Not having constructed would certainly solve the messaging problems, but that would also kill the revenue stream since without it there would be no need for buying things on the market. I guess a $20 card game that's just for fun with to MTX at all would've gone down better, but there's literally no long tail on that. How would you even monetize new expansions?
That was my original thought, but if the core mode of the game is people playing Draft you would end up splintering the playerbase between those that do and don't have the expansion.The same way you do in other LCG board games like dominion. Release an expansion with new cards and prebuilt decks.
That was my original thought, but if the core mode of the game is people playing Draft you would end up splintering the playerbase between those that do and don't have the expansion.
Maybe the solution is to make it so competitive modes require you to own the expansions for draft, while the free mode remains free for anyone who owns the base.True, like I said I'm not sure if this is fixable. Valve painted themselves into a corner that's for sure. Seems any fix they'd do would undermine a different part of the game.
I mean, if you use the 24 hour high it's still down 95% from their original high.You realize the headline is clickbaity and misleading to a lay person, right? Usage varies according to the day and time of day. On Jan 12, for example, DOTA2's peak usage was around 775k and their trough usage was 310k. And I could honestly write a headline saying "DOTA2 loses 60% of its audience overnight" if I were really hungry for clicks, but it wouldn't make the headline any less misleading. And comparing trough usage at 3 AM on a weekday to peak all-time numbers on a weekend evening is just as misleading.
Like, you really don't need to massage the numbers to get a sufficiently interesting take on the matter - the numbers are quite bleak as they are. Steam charts says the 30-day change is at -55%, or something similar. I'm not disputing that the game is bleeding players. But the numbers are dire enough on their own that this kind of exaggeration is wholly unnecessary.
I can't believe someone could actually post that Garfield is a one trick pony. It's like, not even a 2 second google search to see how insanely successful he is in general. Is anything else as big as Magic? No, fucking of course not, he has not designed another game as big as the biggest card game there is, no.Keyforge is huge. Netrunner the LCG which was based on his design was huge until wotc and FFG split.
And he has created massive board game hits aswell in the form of King of Tokyo and Bunny Kingdoms.
The idiotic idea that Garfield is some one trick pony designer needs to die.
The pay2win complaints are the only complaints about this game that aren't valid. It's a card game, their very existence is p2w. For $20 I can play this game indefinitely with all the cards, in a variety of formats. If I wanted to play constructed, I could buy the *exact* deck I wanted instead of hunting for hards. This makes it the most wallet friendly competitive card game out there, yet a big group of people who haven't even touched it think it's issue is P2W. If I want This would solve a problem that doesn't exist.
They put out a patch last week and how easy and fast do you think game development is? They put out the major patch, had two weeks off over Holidays and have released out two QOL patches since then. I don't know what more you could reasonably expect, especially from what I understand is a mid sized dev.Also those game speed changes are welcome but still not enough and only 1 part of the problem. Also i can't believe thats what they have worked on for almost the last month, Christmas period or not.