And many people will still agree. Just like most people would disagree that say, Fortnit is bad monetization just because "if you buy everything it actually cost more than a 60$ game" ( I guess, haven't played the game since it's release ), while it's true, it does not make it a good argument for most of the player base.
Artifact has a good monetization ( well compared to the competition ) if :
- you like constructed
and would have spent money on it in other card game ( I do not in Arena for example ) where it would likely cost you more
- you only want to play Draft ( and Draft stay free with the expansion ), then you can sell all your cards so the game almost didn't cost you anything ( I did )... and while that's a good option.. it's inherently stupid compared to just making a F2P version of the game available with only access to Draft since the current system mean :
--- put you at the mercy of the RNG regarding how much money the game ended up costing you
--- lead to a huge amount of card in the market wich is exactly what I've seen most people who defend the monetization with no card to unlock by playing / daily quest etc.. at release were supposedly against ( except that could lead to an increase in
demand since more player would be attracted to cnstructed, which is not true with people just selling all their cards then only play Draft ).
And I leave out the "
what could have been", a card game with a monetization model close to dota 2's.