I'm playing the first Diablo right now for the first time in a decade; and it plays kinda like a top down survival horror game. There's tons of resource management, roughly a single dungeon that connects with one another in a very satisficing thematic way, with short cuts to previous areas, positioning is super important, players are far less powerful and flashy then the other titles, and it's all permeated with a thick atmosphere of unmatched dread. It's a dungeons delver, but with a huge amount of horror themes, in the gameplay and the atmosphere.
In contrast Diablo 2 kinda squashed that focused horror; levels are not interlocked with each other thematically, there's tons of dungeons and different areas instead of a single haunted place, and a single town, filled with tons of character, positioning is far less important, abilities are way more over the top, and the management aspect of the resources is more limited. I still think it's fantastic slasher, but it's far removed from the previous game; even more then Diablo 3 compared to 2.
In contrast Diablo 2 kinda squashed that focused horror; levels are not interlocked with each other thematically, there's tons of dungeons and different areas instead of a single haunted place, and a single town, filled with tons of character, positioning is far less important, abilities are way more over the top, and the management aspect of the resources is more limited. I still think it's fantastic slasher, but it's far removed from the previous game; even more then Diablo 3 compared to 2.