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Sir Sonic

Member
Jan 14, 2020
836
There are two other godly being in this matter
one is the team behind Yakuza (their name is hard to remember)
and other is Monolith soft, the ones behind Zelda: BotW & Xenoblade

If everything goes right, with CP2077 I can see CDPR among them
 

Hate

Member
Oct 26, 2017
5,730
Bethesda.

Fallout in particular.

edit: didn't notice op already mentioned it.
 

erlim

Member
Oct 26, 2017
5,511
London
Man, I remember being in college, fresh out of boarding school and scoffing with some old HS friends about Bully. But then Rockstar nailed the satire so amazingly accurately. We'd fight in the steam tunnels and piss off townies indeed.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,032
UK
The world building in Falcon games is really impressive

That's not entirely what you're asking though based on the OP
 

ThreepQuest64

Avenger
Oct 29, 2017
5,735
Germany
In the sense you described your situation, maybe, then again there aren't that many games building a city or place like 1:1. In a broader sense of world building:
- The Witcher
- Dishonored
- The Elder Scrolls series
- World of Warcraft
- From Software games
 

Loke13

Member
Oct 26, 2019
136
What we're not gonna do is sleep on the Trails series. Talk about building up a world with various characters and plots and actually executing them well. Those games are next level.
 

Complicated

Member
Oct 29, 2017
3,339
CD Projekt is much better at it as well as others like Arkane, Bethesda, Ubisoft Assassin's Creed teams, and Obsidian. I thought United Front did more with Sleeping Dogs than GTA V did as well, but the contemporary city open world just hasn't been impressive since GTA IV.
 

ActWan

Banned
Oct 27, 2017
2,334
I'm glad RDR2 world was good after the awful world of GTA V that felt so dead and empty.
Anyway, I'd say CDPR give 'em a run for their money with TW3 (and hopefully Cyberpunk won't be too gimped by current gen).
 

chrisypoo

Member
Oct 27, 2017
3,457
Just left Vegas and I'm in California atm, been here before but with a group of different friends and we just drove to Venice Beach. We are just driving and I'm just noticing all these exact places in GTA V. To the point where I think of I just played GTA V religiously that I might know my way around most places.

I know Bethesda does a great job too, saw that first hand with Fallout 4.
CDPR and From Software both beat Rockstar handily in my opinion.
 

SigSig

Member
Oct 26, 2017
4,777
Is anyone worse? All that space in GTAV and literally nothing to do in it or interact with. Linear-ass mission design, too. The games open world adds nothing, it's just a very tedious level select.
 

Rodney McKay

Member
Oct 26, 2017
12,205
They're amazing at the fidelity of such large open worlds, but for me they end up feeling too static. Kinda like a museum, it's great to look at but you can't touch it, except for the specific activities they let you touch.

They do fill their worlds with a LOT of those activities, but I still get that sensation from their games.

Like when I played Red Faction Guerrilla (which is a pretty mediocre world), I still had so much fun with it because it had destructibility and I could approach missions however I wanted.
When I went to GTA after that I was constantly irritated by hitting small trees or bushes that are apparently stronger than a vehicle driving 80mph.

I never made it all the way through GTA5 because I just got bored of the world. Even as detailed as it was, I just wasnt enjoying what I was doing IN that world.
With the exception of the little missions with random people, I do like those. Like helping a guy find aliens or driving a lady who OD'd to the hospital and getting their little slice of life stories.
I always like those little missions and it's what I love in Bethesda, Bioware, or CDPR games.
 

Azzanadra

Member
Oct 25, 2017
3,806
Canada
CDPR is my pick. I think CDPR does world scaling a lot better, like RDR2 is supposed to be 4-5 states, whereas Velen in The Witcher 3 is literally just one province in a country. It makes RDR2 feels uyrpisingly small realizing that these five states only have a handful of outposts and one city between them, whereas with The Witcher 3's Velen, the rural countryside is appropriately filled with numerous villages and borders two major cities.
 

Mr. Nice_Guy

Member
Oct 27, 2017
1,716

And it's not even close.

They do middle of the road satire and that's about it. I don't care for the series or the company but there are plenty of things I'd admit to them doing well, but world building has never been one of them.

Edit: I didn't realize you meant the literal map. I'm used to "building world's" generally meaning lore and the like. They're pretty good at that, but I'm not sure if they are the best at it. Definitely up there.
 
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SupremeWu

Banned
Dec 19, 2017
2,856
Hmmmm, I think The Witcher 3 is overrated in terms of World building. We do not feel so free, there is a lot of collision and we are very often guided.

Bethesda is the best on that.

Skyrim felt very artifically generated, there are a ton of great places to explore but they're laid out in such a random and non-logical way. The towns in Skyrim didn't make a lot of sense to me. Why is the blacksmith shop right at the gates and all the other shops on the other side of town, why is there a giant fountain halfway up this hill, etc. They look cool but it seems, yeah random.
 
Oct 25, 2017
4,427
Silicon Valley
With GTAV I can't think of another open-world map in which, when I join an online session with my friends of with crew mates, is full of so many activities both in locations (arcade, modshops, gun stores, clothing shops, night clubs, CEO business, bike clubs, yachts, casino, etc.) as well as just in the open world and heists related to different places. And of course, I can make it to most of those places without a minimap because the landmarks are so familiar to me now.

However, when it comes to an open world that feels genuinely alive and full of lore, it really depends on how malleable things are, and what you're looking for. RDR2, for instance, is beautiful to look at but mainly a chore to ride through once you've seen most of the map. The main camp is where it felt most alive. The online is also exceedingly sparse in comparison.

Games like The Witcher 3 have maps that are full of locations you can enter (maybe more than any other open world game I've played), and the world of Skyrim and Fallout seem to have the most "reactive" world in terms of things going down, though killing a chicken by accident and having the whole town out for your blood is a bit much :P

Now if you mean world-building, rather than the design of the open world itself... thats a whole different subject to discuss.

Absolutely yes. So many.
Such as...?

Is anyone worse? All that space in GTAV and literally nothing to do in it or interact with. Linear-ass mission design, too. The games open world adds nothing, it's just a very tedious level select.
Beyond your objectively false statement about literally nothing to do, the metric in which better world is kind of what distinguishes actual answers here.
 
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Boy

Member
Apr 24, 2018
4,563
RDr2 world is above other open world out there i've played this gen. It feels genuine and alive in terms of atmosphere, detail of animation.
 

antitrop

Member
Oct 25, 2017
12,595
I don't think so. I'm still wildly amazed that we've had an entire generation of open-world games and GTA V still sets a standard others can only dream of catching up to.

It's all very different priorities, though. Rockstar is in a very privileged position to be able to put the amount of effort into one single game that they do. Ubisoft could probably do it if they wanted to, but they spread themselves too thin on constant sequels and a great number of different IPs to achieve quite the same level of quality in a single product.
 

RochHoch

One Winged Slayer
Member
May 22, 2018
18,912
Okay good, Yakuza has already been brought up here.

RGG Studio is so damn good at what they do, it's crazy
 

Zedelima

▲ Legend ▲
Member
Oct 25, 2017
7,718
In terms of design, BOTW takes the crown

in terms of what you can do, how alive it feels, the side quests and cities then rockstar is still the king
 
Oct 25, 2017
4,427
Silicon Valley
It's funny how half the answers is not what OP is asking about.
Yeah, though to be honest OP could have pointed out they didn't mean world building or gameplay design, to drive home the fact that they are talking most about presentation of a world that is living / breathing / easy to navigate.

Often I can get to most places in GTA without the minimap, as I'm used to the landmarks and familiar with actual LA.

Same with Shenmue 1 & 2 and RGG's Kamurocho - I seldom have to refer to the ingame maps as it feels like I've "lived" there (at least enough to know my way around).
 
OP
OP
Soupman Prime

Soupman Prime

The Fallen
Nov 8, 2017
8,569
Boston, MA
It's funny how half the answers is not what OP is asking about.
I probably could've worded it better. I'm just in Cali atm and was just amazed at the detail of GTA V to the real world. Just seeing the exact spot where I'd jump my car or where I'd buy expensive clothes was awesome. Shit, I've just been walking Venice Beach the last few hours and I'm like cool that's where masks would be sold.

I'm sure there are a ton of studios that build amazing worlds, maybe build for what Rockstar does is the wrong word to use since they're just "copying" a city or part of a real location.
 

Khrol

Member
Oct 28, 2017
4,179
Rockstar is in a league of their own when it comes to the semi-real worlds they build. The attention to detail is astounding, though I found the lack of interactivity lacking until RDR2 which is masterclass.
 
Oct 25, 2017
4,427
Silicon Valley
Soupman Prime the thing is, they aren't just copying the cities they make. As someone else pointed out, yes its inspired by the real places but its also a fraction of the actual size of LA county, and they had to rework all of the landmarks and familiar areas to work within their map, from the dense urban DTLA portion to the open desert and small towns up north. I can jump into the game and someone could say "meet at such and such" and navigating there is as easy as me driving to somewhere near my house.

That in itself is a feat, and what made games like Vice City feel so good.
 

BigWeather

Member
Nov 4, 2017
1,426
I was impressed by Kingdom Come's world. Even if a recreation of the real world it's still another time.
 

Deleted member 8468

User requested account closure
Banned
Oct 26, 2017
9,109
Rockstar is about unbridled when it comes to making large, realistic places. I had a similar experience to OP the first time I visited LA (after playing GTAV). I can't say I could navigate the whole city, but the landmarks and general sense of direction when not on the freeway was pretty incredible, even if bits of it are backwards.

As far as good gameplay-based open worlds there are certainly those who do it as good or better. BotW has been mentioned already but is worth mentioning again. Probably the gold standard at this point in many ways.
 

Keldroc

Member
Oct 27, 2017
11,987
Ryū Ga Gotoku Studios.

Boom. GTA nails atmosphere and look, yes, but the Yakuza series is detailed down to individual building elements. Walking through the part of town Kamurocho is modeled on, I was able to recognize specific bars and restaurants and navigate the streets and alleys from my memory of the games. It was extraordinary.

Of course when one says "building a world" I think more of what CD Projekt RED or Bethesda does in creating a different reality with history and lore and customs and things in it rather than recreating a real place.
 

Shaneus

Member
Oct 27, 2017
8,900
BUT I think that's actually a strike against it. See, Rockstar doesn't build locations from the real world, instead they're inspired by it. Vice City is 10 times the city Miami has ever been. The dirt and plank wood towns in Red Dead 2 epitomize the era.
The world isn't just the visuals but the people inhabiting it. Yakuza is far more densely populated by different types of people and you can overhear conversations that you'll never hear repeated again.
 

shinobi602

Verified
Oct 24, 2017
8,354
No, no matter how you slice it. Whether it's on a purely technical scale or in terms of level of detail, world interactivity and systems working in tandem.

They're unmatched.
 

HStallion

Banned
Oct 25, 2017
62,262
The actual world you travel in the games? Yeah Rockstar is one of the best out there. The actual world building, story and so on that takes place in the open world? That's a whole other story.
 

Ploid 6.0

Member
Oct 25, 2017
12,440
Obsidian and previously BalckIsle Studios on Baldur and Fallout games.
Oh yes, Obsidian are masters. Impressive stuff with their world building. There's so much in just Pillars of Eternity alone. Also it's a short game but boy there's so much in Tyranny.

Then I'm thinking about Dragon Age, and the amount of awesome world building in that one. I've heard so much about the Tevinter Imperium that I've been waiting to travel there for Dragon Age 4.
 

Tygre

Member
Oct 25, 2017
11,115
Chesire, UK
Just left Vegas and I'm in California atm, been here before but with a group of different friends and we just drove to Venice Beach. We are just driving and I'm just noticing all these exact places in GTA V. To the point where I think of I just played GTA V religiously that I might know my way around most places.

I know Bethesda does a great job too, saw that first hand with Fallout 4.

Since when does "building a world" mean "copying real places"?

Creating a complete fiction is far more impressive than Rockstar's ripping off reality (often in the most boring and gauche ways possible).
 

laxu

Member
Nov 26, 2017
2,782
RDr2 world is above other open world out there i've played this gen. It feels genuine and alive in terms of atmosphere, detail of animation.

Which to me is in direct contrast with GTA V where there is very little to actually do in the game world after the game's missions are done. RDR2 has this same problem but its towns being smaller they don't feel like just closed buildings.

To me Watch Dogs 2 San Francisco was done better than GTA V's areas.