This reminds me of Amnesia Fortnight, awesome idea. We whinge we can't play E3 demos (obviously because they're insanely scripted and would break if you go off the rail) but this is the closest thing.
Another day, another human being forgot PSNow exists. From an editor, no less. *Ken Kutaragi sheds a tear*
Oh right. Is Microsoft planning to offer demos via Cloud?PSNow does *not* offer demos of unreleased software akin to a virtual E3. Apples and oranges.
I think that says more about PS Now than the people who forget it exists.Another day, another human being forgot PSNow exists. From an editor, no less. *Ken Kutaragi sheds a tear*
Awesome. Will try Haven, Skatebird, Spiritfarer, System Shock, and Moving Out
Oh no! I've been super excited for it, and I'm downloading the demo now! What did you not like?Super happy I got to try out Eastward.
Now I know it isn't for me.
The combat.Oh no! I've been super excited for it, and I'm downloading the demo now! What did you not like?
Perhaps to ensure that nobody manages to gorge themselves on a demo of a game that they really like long before the game itself every comes to market? Leave em wanting more?What's the idea behind having these only playable for 48 hours? I don't understand why downloadable demos need to expire for single-player games. Exploiting FOMO?
"Let's face it: Not everyone can attend a physical trade show or consumer event. The Game Festival is designed from the ground-up as an event without barriers..." Timing is also a reason people can't attend these physical events, so why restrict the demos to a limited time window? I could see restricting the availability of downloading the demos to a window of the event, but restricting the window for playing them as well seems over the top to me if we're trying to remove barriers for people.
I don't know, it is a cool idea to bring demos from an event's show floor to people at home, but restricting when people can play the games feels arbitrary to me in a digital context.