Sorry to self-post but I thought y'all might enjoy this photo!
Trivia: "Input Test" is an internal app that's actually running at 2x resolution. So the actual screen resolution is double what's being shown here.
Sorry to self-post but I thought y'all might enjoy this photo!
Trivia: "Input Test" is an internal app that's actually running at 2x resolution. So the actual screen resolution is double what's being shown here.
Sorry to self-post but I thought y'all might enjoy this photo!
Trivia: "Input Test" is an internal app that's actually running at 2x resolution. So the actual screen resolution is double what's being shown here.
Sorry to self-post but I thought y'all might enjoy this photo!
Trivia: "Input Test" is an internal app that's actually running at 2x resolution. So the actual screen resolution is double what's being shown here.
As someone who works on gameboys on a regular basis... I can't stand these not like for like shots... The Gameboy screen is in motion (a screen known for it's ghosting) while the Playdate is using a static screen.
(edit 2) "What does it matter if the Playdate looks this good in motion as well as static?" because from what we've seen so far, it's not that good in motion.
As someone who works on gameboys on a regular basis... I can't stand these not like for like shots... The Gameboy screen is in motion (a screen known for it's ghosting) while the Playdate is using a static screen.
Like, there is a 30 year difference, your screen is going to win. Why intentionally paint the GB screen in a worse light by comparing moving and static screens?
(edit) "How do you know the GB screen is in motion!?" You can see Mario in mid air, and you can see the right to left ghosting of all the pixels. As I said, their 30 year newer screen is going to win in these comparisons, so why intentionally make the older screen look even worse?
(edit 2) "What does it matter if the Playdate looks this good in motion as well as static?" because from what we've seen so far, it's not that good in motion.
Unless there has been fixes in the current or future models, it's still not exactly a perfect screen either. It's like when computer companies release misleading benchmarks despite having the faster hardware... Like you don't need to mislead to sell your product, especially since the OG gameboy isn't even your competition.
Any info on how future "seasons" of games are gonna work? If this thing takes off, I would totally pay for more content, so long as I can play it without having to buy another PlayDate.
It's all subject to change, but we're currently viewing future seasons as just "bundles" of games you buy for one fixed price, delivered over time. So Season Two isn't part of a subscription, but a specific purchase you make. And you definitely would not need to buy additional hardware. The question is what's a reasonable price for a second set of (12?) games…
That's a Game Boy with a Link Cable sticking out. It's supposed to be reminiscent of the old Gen 1 trading screen.So I just passed by my living room where my son was watching Pokemon Sun and Moon and couldn't help but notice that there is a kid named Sophocles that wears a T-Shirt with a portable gaming console that looks like a playdate, coincidence or is it here where it all started?
Sorry to self-post but I thought y'all might enjoy this photo!
Trivia: "Input Test" is an internal app that's actually running at 2x resolution. So the actual screen resolution is double what's being shown here.
I'm actually interested in this. I love quirky well-made gadgets.
However, I am somewhat concerned about the games. The one "game" they've shown thus far doesn't seem like a game whatsoever. It just looks like the equivalent of a stop-motion animation that you can scrub back and forth through at whichever speed you want. Unless I'm missing something?
As someone who works on gameboys on a regular basis... I can't stand these not like for like shots... The Gameboy screen is in motion (a screen known for it's ghosting) while the Playdate is using a static screen.
Like, there is a 30 year difference, your screen is going to win. Why intentionally paint the GB screen in a worse light by comparing moving and static screens?
(edit) "How do you know the GB screen is in motion!?" You can see Mario in mid air, and you can see the right to left ghosting of all the pixels. As I said, their 30 year newer screen is going to win in these comparisons, so why intentionally make the older screen look even worse?
(edit 2) "What does it matter if the Playdate looks this good in motion as well as static?" because from what we've seen so far, it's not that good in motion.
Unless there has been fixes in the current or future models, it's still not exactly a perfect screen either. It's like when computer companies release misleading benchmarks despite having the faster hardware... Like you don't need to mislead to sell your product, especially since the OG gameboy isn't even your competition.
Any updates to this? I'm guessing they ran into issues with "mass" production.
Any updates to this? I'm guessing they ran into issues with "mass" production.
On sale late 2019, shipping 2020 was always the plan iirc.Any updates to this? I'm guessing they ran into issues with "mass" production.
Hopefully, they get a "handle" on it soon.
Spin it any way you want to, but I doubt sales will go live 2019.It's just round and round with all these crank puns. I swear some of you are just trying to wind people up!
It's just round and round with all these crank puns. I swear some of you are just trying to wind people up!
It's Mac-only at the moment, which stands to reason given Panic. I'm sure more OS support is coming.I'm waiting for the SDK. Hopefully it supports Windows 10 and not just MacOS.
I played PlayDate at PAX. The screen is *sooo* good! And I really like the little crank-powered puzzle game, whomever came up with that idea is a genius.
that game at PAX is by Keita Takahashi, the project lead of Katamari Damaci and Noby Noby Boy.