I was actually thinking about how cool it would be in a racing game to rev your car up and feel it as much as hear it.
Playstation Principal User Researcher & Accessibility Specialist:
Me too. I loved DS4 but after seeing DualSense, it looks cheap to me!Now everytime i see the DS4 it looks weird or outdated. I hate me
Yeah this all sounds fascinating. I await some in-depth videos on this and other aspects of PS5 like how the SSD relates to game design and OS design.You could gently ease the resistance in a signature curve as the ammo approaches empty, rather than a hard cut-off, to give the user a chance to reload. Other indicators could be helpful there too.
That said, vibrating the trigger might be possible a by product of the trigger implementation in that patent filing linked to earlier - that is, if it's a mechanism involving a movable stopper. It talks about oscillating the stopper between two locations behind the trigger pad at a very high frequency, to basically 'tap' the back of the trigger pad and impart vibration on it.
But this is why Sony should really - and hopefully will soon - fully explain and demonstrate the triggers. We're kind of left to speculate based on how the implementation might work, and some possibilities may be more or less likely depending on certain subtleties of the implementation (e.g. whether the stopper is actually movable, lockable at a given location along the trigger's arc etc)
If the stopper behind the trigger is movable and lockable, you could use it to impart spatial information in things like sword play too. Vary the travel distance depending on the distance to the surface you are striking to give you extra spatial cues. Impart high resistance initially, then 'let go' and let the trigger slip to its furthest point when you've 'cut through' the target, etc. Or have no stop on the trigger's travel when you miss hitting anything (i.e. cut your sword through thin air, swing and miss).
There are lots of possibilities potentially, depending on the mechanism.
Yup. Be great for something like Sniper Elite. You pull back slowly on the trigger as the resistance gets stronger then when you fire the trigger goes loose.
I fear this may end a gimmick if this is what they will push.If what we read is to be believe it would be different. For instance, the DualSense, like the example given of shooting an arrow in a game allows the controller to add resistance to the R2 button press so as you press down on R2 it becomes harder to push down after a certain point to mimic the sensation of pulling the bows cord to its maximum length.
It's pretty cool to think about the possibility! In a FPS, you can "jam" the trigger like a real gun for gameplay or story telling purposes or be able to push down just on the R2 to a certain point to put up sights and hard push to fire the weapon in use.
I feel like it's more similar to tech in racing wheels that allow it to feel more like a legit steering wheel.
I hope sony is taking note....
what this thread proves is that there is a massive market for a"design your own controller" type feature with the PS5. AndIamguessing people would be more than willing to pay an additional$10-$20 premium for the luxury.
If what we read is to be believe it would be different. For instance, the DualSense, like the example given of shooting an arrow in a game allows the controller to add resistance to the R2 button press so as you press down on R2 it becomes harder to push down after a certain point to mimic the sensation of pulling the bows cord to its maximum length.
It's pretty cool to think about the possibility! In a FPS, you can "jam" the trigger like a real gun for gameplay or story telling purposes or be able to push down just on the R2 to a certain point to put up sights and hard push to fire the weapon in use.
I feel like it's more similar to tech in racing wheels that allow it to feel more like a legit steering wheel.
Playstation Principal User Researcher & Accessibility Specialist:
If something happens to the all white, I'm going to blame you. 😡
You can spank me ;)If something happens to the all white, I'm going to blame you. 😡
Can someone with the skills just create a website where we can customise every part of this controller to create our own designs. Have dark buttons, light buttons, coloured buttons etc. Give us it!!!
Edit: And for the love of god please show me this version!
Hehe... lack of imagination my friend...I fear this may end a gimmick if this is what they will push.
How are any of your examples positive for gaming in the long run. I sincerely fell a bunch of people will complain if some rumble/feeedback jams their R2 trigger.
I loved it in Forza and how you could "feel" the car but overall I bet only first party title may use it to its full extent and even then they might stop using it. Just like the touch, speakers etc.
For some reason this screams "Metal Gear Solid 1 on PSX" to me. Very want.
Wow. Can you make the orange a bit darker and metallic?
Lots of others do though.
I've never felt any difference between the two setups.Does it really matter that much? I've jumped between the PS and Xbox controllers for a decade now and it makes little to no difference and takes about 30 seconds to make the switch, if that.
Careful what you wish for. 👋🥰
Looks good. Hoping they keep the face buttons without color though.
I"m surprised this thing doesn't have back buttons, after they released that attachment for PS4.
Does it really matter that much? I've jumped between the PS and Xbox controllers for a decade now and it makes little to no difference and takes about 30 seconds to make the switch, if that.
I think they would have mentioned if it had.Do we know it doesn't? There are no views of that portion of the controller.
if theres nothing they would have just shown us the back.
Some brain wrinkles solidify like cement after their hands grasp their first controller design, it is known.It's always seemed bizarre to me,, I can pick up and swap between Switch Pro, XB1, DS4, arcade stick, trackball, SNES pad - even mouse and keys, no problem. The amount of different controllers I've been through in 45+ years of gaming, adjusted easily, and still can (yes, even a Bug controller!) it just seems weird that people are stuck on where the sticks are.
It must mean for some that can't adapt, or have a huge dislike for one or the other, that the d-pads on (on their favourite, DS4 or XB) are unusable to them?
As does apparently people's need to claim one design is better than the other. It's tired.Some brain wrinkles solidify like cement after their hands grasp their first controller design, it is known.