I would love this, and it would be the first time I would personally invest money int a custom controller.It would be cool if they had a design it yourself program. Why wait years for Sony to come up with a design you like.
I would love this, and it would be the first time I would personally invest money int a custom controller.It would be cool if they had a design it yourself program. Why wait years for Sony to come up with a design you like.
This is some next level mental gymnastics. An 8 core 1.6GHz Jaguar PC using a standard RAM pool with a standard 7850HD attached to it wouldn't perform as well as a PS4 because it doesn't have unified GDDR5 with two separate buses nor the extra ACEs. That's all that "supercharged" means. I don't even feel like addressing the rest of the post in detail because it's both wrong (writing "CPU's programming language" and "instructions used by computer programmers" subtly implies you don't really know what a programming language is and what an ISA is) and petty - the bolded is very jarring to read because it condemns a "PR maneuver" that exists solely in your head; that phrase was never used in Sony marketing - it's just in that slide, with all of the context needed to understand it.I don't know what PC architecture means to you guys, but in terms of traditional definitions, computer architecture refers to:
System Design - Hardware such as CPU, data processors, multiprocessors, memory controllers, and direct memory access.
Instruction Sets - The CPU's functions and capabilities, the CPU's programming language, data formats, processor register types and instructions used by computer programmers.
Micro-architecture - Data processing and storage element or data paths and how they should be implemented into the instruction set architecture.
A high-end PC would be comprised of architecture that is tuned to achieve superior performance, from both a hardware and software perspective. Using the term "supercharged" in regards to your architecture infers that performance will also be superior, which means that both hardware and software are in a position to achieve such results.
Of course, in terms of raw power we know that this statement was a PR maneuver as no such thing could be legitimately claimed in the same year that the GTX 780 Ti launched.
This is neither here nor there however.
lmfao your avatar 🤣
Yep that'd be a great use. A few additional ideas:
- Varying tension to illustrate different stages of weapon degradation
- Trigger lock to represent jams within a ranged weapon (generally a gun)
- Different levels of tension to simulate the different draw weights of bows (eg: HZD had three classes of bows that traded between speed and damage)
- Differing levels of resistance (varying by tiny amount) to provide a sense of grip between tire and the road with no resistance when there is no sudden grip.
I really don't and I won't buy one until I see it myself. Good thing is there's many many months for a full hardware reveal before release and I will have seen what I want to see I suspect before launch day. Still I'm sure you would have loved a 360 degrees shot of the controller that you in your own time, could have a good look at it today from any angle that would please you. That's not asking a lot, many products on websites have this option for viewing an item.
Not just that, but the triggers could literally give you feedback with this, so you feel the recoil of every roundWhat about in First Person Shooters, when you press say, L2 to aim down the sites, there is more tension depending on the size of the gun. So a pistol, you press to aim down the sites there is near no tension because the weapon is lighter. However, with a huge machine gun, the tension would be much greater to aim down the sites cause the gun is much heavier.
Ripe for selling accessories. Are base controllers gonna be like $75 bucks this gen tho?
Yup, the first thing I thought about with this is using guns in games.With the Playstation Triggers having the adjustable tension, I really liked the example someone used when that feature was leaked a while ago. Many people seem to keep saying "They are just like the Xbox's Rumble Trigger" But the features are totally different. The Xbox Triggers allow you to feel vibration specific to the trigger buttons. We dont know if they PS5 has anything like that at all to this point.
However, the PS5 triggers offer customizeable resistance (as many have already said). Meaning, how hard or easy it is to press in on the trigger buttons can be customized for developers. Anyways, the example shared before that sounded pretty cool was imagine a game like COD Warzone (many are playing it right now). When you pull the trigger to fire your weapon, there may be a resistance to the trigger that tries to replicate firing a real weapon. However, when you run out of bullets, the trigger has no resistance at all, it is easily pressed with no resistance. You would immediately know you are out of bullets cause the trigger would be "spongy or loose" in a sense. You wouldn't need any on screen animations or huds to tell you that you are out of bullets (even though I am sure there would be) you could simply feel you are out of bullets.
That is just one example of how this could be used, and it sounds pretty cool to me.
I don't know what PC architecture means to you guys, but in terms of traditional definitions, computer architecture refers to:
System Design - Hardware such as CPU, data processors, multiprocessors, memory controllers, and direct memory access.
Instruction Sets - The CPU's functions and capabilities, the CPU's programming language, data formats, processor register types and instructions used by computer programmers.
Micro-architecture - Data processing and storage element or data paths and how they should be implemented into the instruction set architecture.
A high-end PC would be comprised of architecture that is tuned to achieve superior performance, from both a hardware and software perspective. Using the term "supercharged" in regards to your architecture infers that performance will also be superior, which means that both hardware and software are in a position to achieve such results.
Of course, in terms of raw power we know that this statement was a PR maneuver as no such thing could be legitimately claimed in the same year that the GTX 780 Ti launched.
This is neither here nor there however.
What about in First Person Shooters, when you press say, L2 to aim down the sites, there is more tension depending on the size of the gun. So a pistol, you press to aim down the sites there is near no tension because the weapon is lighter. However, with a huge machine gun, the tension would be much greater to aim down the sites cause the gun is much heavier.
I never called him a liar. You don't have to lie to paint your product in the best possible light. Hence, marketing. But thanks for that link, I'll read through it.supercharged is an auto term and you can supercharge a 20 year old 1.6 liter engine with a leaf blower, nothing at all to do with 'high end' or absolute performance.
An honest reading of the statement is 'ps4 has regular pc parts with custom additions that make it perform better than a similar spec pc.' Cerney explains exactly what it means here: https://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php
The guy is not a liar.
So pretty much all games that are racing games? Because I can't think of a whole lot of anything else where analog triggers make any sense.I wonder with the adaptive triggers if developers can set the travel to effectively mimic digital inputs like the rest of the face buttons and L1 and R1? I'm thinking primarily of fighting games and character action games where analog input is unnecessary.
I don't notice a difference either...unless I'm playing Katamari, that game feels off with asymmetrical sticks.
I've got a PS4 and XB1s and genuinely don't notice a difference in stick placement in terms of comfort when using either controller.
That's one case I think the rumble triggers would actually be better. In gears for instance the trigger start rumbling when you are running out of bullets, and you get used to reloading it right as you run out.With the Playstation Triggers having the adjustable tension, I really liked the example someone used when that feature was leaked a while ago. Many people seem to keep saying "They are just like the Xbox's Rumble Trigger" But the features are totally different. The Xbox Triggers allow you to feel vibration specific to the trigger buttons. We dont know if they PS5 has anything like that at all to this point.
However, the PS5 triggers offer customizeable resistance (as many have already said). Meaning, how hard or easy it is to press in on the trigger buttons can be customized for developers. Anyways, the example shared before that sounded pretty cool was imagine a game like COD Warzone (many are playing it right now). When you pull the trigger to fire your weapon, there may be a resistance to the trigger that tries to replicate firing a real weapon. However, when you run out of bullets, the trigger has no resistance at all, it is easily pressed with no resistance. You would immediately know you are out of bullets cause the trigger would be "spongy or loose" in a sense. You wouldn't need any on screen animations or huds to tell you that you are out of bullets (even though I am sure there would be) you could simply feel you are out of bullets.
That is just one example of how this could be used, and it sounds pretty cool to me.
You know what, this was well-argued. I concede to your points. You at least took the time to actually attack my argument and I respect that.This is some next level mental gymnastics. An 8 core 1.6GHz Jaguar PC using a standard RAM pool with a standard 7850HD attached to it wouldn't perform as well as a PS4 because it doesn't have unified GDDR5 with two separate buses nor the extra ACEs. That's all that "supercharged" means. I don't even feel like addressing the rest of the post in detail because it's both wrong (writing "CPU's programming language" and "instructions used by computer programmers" subtly implies you don't really know what a programming language is and what an ISA is) and petty - the bolded is very jarring to read because it condemns a "PR maneuver" that exists solely in your head; that phrase was never used in Sony marketing - it's just in that slide, with all of the context needed to understand it.
What about in First Person Shooters, when you press say, L2 to aim down the sites, there is more tension depending on the size of the gun. So a pistol, you press to aim down the sites there is near no tension because the weapon is lighter. However, with a huge machine gun, the tension would be much greater to aim down the sites cause the gun is much heavier.
Not just that, but the triggers could literally give you feedback with this, so you feel the recoil of every round
I've never read this before, so thanks for the post, will ready later.supercharged is an auto term and you can supercharge a 20 year old 1.6 liter engine with a leaf blower, nothing at all to do with 'high end' or absolute performance.
An honest reading of the statement is 'ps4 has regular pc parts with custom additions that make it perform better than a similar spec pc.' Cerney explains exactly what it means here: https://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php
The guy is not a liar.
Imagine in an RE game when you're surrounded by zombies and your gun locks up. No more trigger pull until you do 'X' thing.What about in First Person Shooters, when you press say, L2 to aim down the sites, there is more tension depending on the size of the gun. So a pistol, you press to aim down the sites there is near no tension because the weapon is lighter. However, with a huge machine gun, the tension would be much greater to aim down the sites cause the gun is much heavier.
What about in First Person Shooters, when you press say, L2 to aim down the sites, there is more tension depending on the size of the gun. So a pistol, you press to aim down the sites there is near no tension because the weapon is lighter. However, with a huge machine gun, the tension would be much greater to aim down the sites cause the gun is much heavier.
I'm sure they have tested this feature to death, but I wonder about the durability of such a feature. Moderate finger strength would easily overwhelm the motor system providing the resistance on the triggers.The tension in the triggers things sounds really cool but it's something I really need to try before I "get it".
I'm kinda sad that Sony is ditching the colors in favor of Black & White. We are approaching a point where newer generations don't know that the PS logo used to be colored. Now they're hiding the PS button with the same color as the background and ditching the colored buttons. I hate minimalistic in this.
It looks incredibly sterile and ugly. I really wish gaming companies weren't so embarrassed by the fact that they make toys.
There's been some speculation already about those adaptive triggers being useful for Third and First Person Shooters. Trigger tension as useful feedback for the player regarding ammo amount and type.So pretty much all games that are racing games? Because I can't think of a whole lot of anything else where analog triggers make any sense.
That's one case I think the rumble triggers would actually be better. In gears for instance the trigger start rumbling when you are running out of bullets, and you get used to reloading it right as you run out.
I like the idea of simulation a resistance of a bow for example, but since they are increasing the resistance how would it work out? In games they usually simulate this by having a time mechanic where you wait for the char to pull the string, but on this since you are already increasing the resistance I don't think it would work. The player would want to fire right away. But a simple change like that can completely throw off the balance, specially in mp games (as I imagine that for accessibility reasons the feature will be able to be turned off)
There's been some speculation already about those adaptive triggers being useful for Third and First Person Shooters. Trigger tension as useful feedback for the player regarding ammo amount and type.
You could have it so that you pull back the trigger as normal but there's a progressive pull against your finger as the onscreen character draws back to simulate that tension.I like the idea of simulation a resistance of a bow for example, but since they are increasing the resistance how would it work out? In games they usually simulate this by having a time mechanic where you wait for the char to pull the string, but on this since you are already increasing the resistance I don't think it would work. The player would want to fire right away. But a simple change like that can completely throw off the balance, specially in mp games (as I imagine that for accessibility reasons the feature will be able to be turned off)
Based on the wording in the blog post they're just now shipping the final design to developers so we'll have to wait a bit for that.Any interesting articles or tweets from developers talking about the controller or giving their own impressions?
That's actually a really good idea. Or maybe implement some sort of 'click' when you half squeeze the trigger to simulate clicking onto an empty chamber.
Ping!That's actually a really good idea. Or maybe implement some sort of 'click' when you half squeeze the trigger to simulate clicking onto an empty chamber.
Any interesting articles or tweets from developers talking about the controller or giving their own impressions?
Yup. Be great for something like Sniper Elite. You pull back slowly on the trigger as the resistance gets stronger then when you fire the trigger goes loose.
I'm almost positive it won't work, lol. It's literally shaped to the DS4s body, and this looks to be shaped pretty differently. Not gonna work.I think it is possible. To release an accessory so late in the PS4s life and NOT make it compatible with the next controller seems like a weird move.
Thumper 2... :oAhh was hoping to hear some more about the cool uses of the new features but the idea of syncing up the haptic responses with the audio to enhance the whole presentation is pretty cool to hear about. Well guess we'll hear a boat load once we actually see the games.
My favorite controller color. I have two of them.Can someone with the skills just create a website where we can customise every part of this controller to create our own designs. Have dark buttons, light buttons, coloured buttons etc. Give us it!!!
Edit: And for the love of god please show me this version!