Is it possible the back button attachment for ds4 will be compatible with duel sense?
I think it is possible. To release an accessory so late in the PS4s life and NOT make it compatible with the next controller seems like a weird move.
Is it possible the back button attachment for ds4 will be compatible with duel sense?
You can see it another way and this was smart from Sony as they're being told straight from consumers what color schemes they'd love to see. For free.This thread is like 80 pages of people coming up with and complimenting better color styles than what Sony thought of.
Most of us assumed that hole was the mic. Maybe the excitement of some next gen Sony news was the issue, lol.
But yeah, that looks too big to be a mic.
It's hard to see in the picture.
The shape from the angle it's at looks an awful lot like some internal microphones.
they are a ton of fun to make and discover what kind of things work well visually on this controller! Wipeout has so many fresh color and graphic designs, it fits the DS5 like a glove!EVIL Thanks for the awesome designs, it's been a pleasure perusing then!
You can see it another way and this was smart from Sony as they're being told straight from consumers what color schemes they'd love to see. For free.
Looks amazing! Not a radical change from the previous one,
it just fits in your hand.
Confirmed by the Playstation product manager on twitter.
Credit to Bundy for making me aware of it.
EDIT: For those doubting the authenticity of the account, I really don't think Shuhei Yoshida would follow an imposter:
Those colored buttons are iconicy'all still want those coloured shapes on the buttons huh? i kinda like it without colours now
It really doesn't. The former has performance implications, the second only implies improvements to the architecture.
I don't know what PC architecture means to you guys, but in terms of traditional definitions, computer architecture refers to:Not really...
Back in high school my buddy put a supercharger in his old Mustang. It did not make that Mustang high-end.
I'm with you. No colored face buttons look much more appealing to me.y'all still want those coloured shapes on the buttons huh? i kinda like it without colours now
I don't know what PC architecture means to you guys, but in terms of traditional definitions, computer architecture refers to:
System Design - Hardware such as CPU, data processors, multiprocessors, memory controllers, and direct memory access.
Instruction Sets - The CPU's functions and capabilities, the CPU's programming language, data formats, processor register types and instructions used by computer programmers.
Micro-architecture - Data processing and storage element or data paths and how they should be implemented into the instruction set architecture.
A high-end PC would be comprised of architecture that is tuned to achieve superior performance, from both a hardware and software perspective. Using the term "supercharged" in regards to your architecture infers that performance will also be superior, which means that both hardware and software are in a position to achieve such results.
Of course, in terms of raw power we know that this statement was a PR maneuver as no such thing could be legitimately claimed in the same year that the GTX 780 Ti launched.
This is neither here nor there however.
y'all still want those coloured shapes on the buttons huh? i kinda like it without colours now
I understand why and I agree. But for me I never even really look at my controllers when I'm holding them. As long as a controller feels good to hold and doesn't hurt to reach for certain buttons then I don't really care what it looks like.colored buttons is a controller staple and must not be removed
The adaptive triggers are like the triggers in the xbox one controller?
Pulling the string on a bow for a more powerful shot taking more tension. Horizon would make excellent use of this, or God of War's cleave move with the Leviathan Axe.With the Playstation Triggers having the adjustable tension, I really liked the example someone used when that feature was leaked a while ago. Many people seem to keep saying "They are just like the Xbox's Rumble Trigger" But the features are totally different. The Xbox Triggers allow you to feel vibration specific to the trigger buttons. We dont know if they PS5 has anything like that at all to this point.
However, the PS5 triggers offer customizeable resistance (as many have already said). Meaning, how hard or easy it is to press in on the trigger buttons can be customized for developers. Anyways, the example shared before that sounded pretty cool was imagine a game like COD Warzone (many are playing it right now). When you pull the trigger to fire your weapon, there may be a resistance to the trigger that tries to replicate firing a real weapon. However, when you run out of bullets, the trigger has no resistance at all, it is easily pressed with no resistance. You would immediately know you are out of bullets cause the trigger would be "spongy or loose" in a sense. You wouldn't need any on screen animations or huds to tell you that you are out of bullets (even though I am sure there would be) you could simply feel you are out of bullets.
That is just one example of how this could be used, and it sounds pretty cool to me.
y'all still want those coloured shapes on the buttons huh? i kinda like it without colours now
Finger blasters unite. our time to shine is almost here.With the Playstation Triggers having the adjustable tension, I really liked the example someone used when that feature was leaked a while ago. Many people seem to keep saying "They are just like the Xbox's Rumble Trigger" But the features are totally different. The Xbox Triggers allow you to feel vibration specific to the trigger buttons. We dont know if they PS5 has anything like that at all to this point.
However, the PS5 triggers offer customizeable resistance (as many have already said). Meaning, how hard or easy it is to press in on the trigger buttons can be customized for developers. Anyways, the example shared before that sounded pretty cool was imagine a game like COD Warzone (many are playing it right now). When you pull the trigger to fire your weapon, there may be a resistance to the trigger that tries to replicate firing a real weapon. However, when you run out of bullets, the trigger has no resistance at all, it is easily pressed with no resistance. You would immediately know you are out of bullets cause the trigger would be "spongy or loose" in a sense. You wouldn't need any on screen animations or huds to tell you that you are out of bullets (even though I am sure there would be) you could simply feel you are out of bullets.
That is just one example of how this could be used, and it sounds pretty cool to me.
I actually really like the design they revealed, I'm glad it's somewhat of a departure from the DualShock as we know it. All these fan-designed color schemes are great to see.I think it's smart in that the base design is very much like the bmw i8 and as other's have mentioned eve from wall-e, however it's obviously inspiring all these colour schemes and other designs for some reason - perhaps because it's a good design in itself?
Wait, is the controller using AA batteries? No build-in battery?
I don't know what PC architecture means to you guys, but in terms of traditional definitions, computer architecture refers to:
System Design - Hardware such as CPU, data processors, multiprocessors, memory controllers, and direct memory access.
Instruction Sets - The CPU's functions and capabilities, the CPU's programming language, data formats, processor register types and instructions used by computer programmers.
Micro-architecture - Data processing and storage element or data paths and how they should be implemented into the instruction set architecture.
A high-end PC would be comprised of architecture that is tuned to achieve superior performance, from both a hardware and software perspective. Using the term "supercharged" in regards to your architecture infers that performance will also be superior, which means that both hardware and software are in a position to achieve such results.
Of course, in terms of raw power we know that this statement was a PR maneuver as no such thing could be legitimately claimed in the same year that the GTX 780 Ti launched.
This is neither here nor there however.
Meh. But thanks for the answer.
Clear buttons are a godsend
With the Playstation Triggers having the adjustable tension, I really liked the example someone used when that feature was leaked a while ago. Many people seem to keep saying "They are just like the Xbox's Rumble Trigger" But the features are totally different. The Xbox Triggers allow you to feel vibration specific to the trigger buttons. We dont know if they PS5 has anything like that at all to this point.
However, the PS5 triggers offer customizeable resistance (as many have already said). Meaning, how hard or easy it is to press in on the trigger buttons can be customized for developers. Anyways, the example shared before that sounded pretty cool was imagine a game like COD Warzone (many are playing it right now). When you pull the trigger to fire your weapon, there may be a resistance to the trigger that tries to replicate firing a real weapon. However, when you run out of bullets, the trigger has no resistance at all, it is easily pressed with no resistance. You would immediately know you are out of bullets cause the trigger would be "spongy or loose" in a sense. You wouldn't need any on screen animations or huds to tell you that you are out of bullets (even though I am sure there would be) you could simply feel you are out of bullets.
That is just one example of how this could be used, and it sounds pretty cool to me.
It would be cool if they had a design it yourself program. Why wait years for Sony to come up with a design you like.You can see it another way and this was smart from Sony as they're being told straight from consumers what color schemes they'd love to see. For free.