...and texture filtering is nice (One X already did this for 360 and One BC games).
It's not certain that Series S will add higher AF to Xbox One games by default. This features is reliant on VRAM bandwidth, which is exactly the area believed to be bottlenecking the Series S and stopping universal One X enhancements. (It'll probably still improve AF for the less-demanding 360 games.)
The One X versions of BC games are largely identical to One S versions, unless specifically enhanced by the BC team (just a handful of games). The One X versions of ONE games are better supported, but there's also many many games that never got enhancements either.
You're right that enhanced original Xbox and 360 games are a pretty small number, less than 100 titles. But One X enhanced games, though they represent a minority percentage of Xbox One games overall, aren't negligible. It's over 600 titles, and is concentrated on the most popular and widest played. (I bet almost all of the top 100 are in there; only
Minecraft and
Roblox come to mind as exceptions.)
I think most of us on this forum weren't impressed by One/One S, and yet - it sold far, far better than the One X (and I'd even say it's not impossible better than PS4 Pro).
This is partially incorrect. When both were around the Xbox One S sold only a little better than One X. Initial reports were that it was about 70:30 to start (2.3x), but quickly the X proportion increased. For much of its lifespan the ratio was about 60:40 (1.5x), if not even lower. The gap is greater in absolute terms, because One S launched a year earlier, and apparently will stay on shelves a bit longer too. But when consumers had a choice between them, the One S price advantage didn't translate to a gigantic preference.
You're right that One S and PS4 Pro sold close to the same amount, though. Not when One X was on shelves--then, Pro was outselling One S by a wide margin. But there was a year where Pro was out but One S was the only Xbox One model available, so it outsold Sony's machine and built a headstart. If after Pro launched it represents less than 30% of sales, then One S was never surpassed. If over 30%, Pro has by now sold more. From what we can reconstruct about sales ratios, the former is the case and One S edged out the win.
Wouldn't this also apply for the the 360 and OG back compatibility games? Meaning they would have improvements over them running on the One S - even if they wouldn't run in 4k like they did on the One X..
As far as we can surmise, here's how the benefits break down:
Code:
XBOX ONE X XBOX SERIES S
Original Xbox 1920p 960p
n=~50 Maxed fps Maxed fps
Faster loading
Simulated HDR
Xbox 360 2160p (usual) 720p (usual)
(One X patch) Maxed fps Maxed fps
n=~50 Higher AF Higher AF
Some HDR or Faster loading
other benefits Simulated HDR
Xbox 360 720p (usual) 720p (usual)
(other) Maxed fps Maxed fps
n=~550 Higher AF Higher AF
Faster loading
Simulated HDR
Xbox One 2160p (usual) 900p (usual)
(One X patch) Maxed fps, or Maxed fps
n=~600 high fps mode Faster loading
Some textures Simulated HDR
or f/x improved
Xbox One 900p (usual) 900p (usual)
(other) Maxed fps Maxed fps
n=~2000 Higher AF ???
Faster loading
Simulated HDR