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Spinky

Member
Oct 25, 2017
5,112
London
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"Devotion is a first-person atmospheric horror game depicting the life of a family shadowed by religious belief. Explore as a 1980s Taiwan apartment-complex lost in time gradually shifts into a hellish nightmare. Delve into the vows each member of the family has made, and witness their devotion.

On February 19, "Remember what you pray for..."
 
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Deleted member 51789

User requested account closure
Banned
Jan 9, 2019
3,705
Played Detention for the first time a few months ago and I really liked what they did with it, looking forward to Devotion
 

Zacmortar

Banned
Oct 25, 2017
7,383
Im so glad more cultures are making rad horror games. Dreadout and Detention were both a breath of fresh air and were successful enough the devs get to make more and experiment.

This is also right up my alley as "rogues gallery" horror is fuckin sick
 

TheMrPliskin

Member
Oct 26, 2017
3,564
Detention was really neat so I'm happy to see something else from the developers. Looks like a great premise and the trailer does a really good job of selling it, definitely on my radar now.
 

-shadow-

One Winged Slayer
Member
Oct 25, 2017
6,110
I enjoyed Detention, even if the normal price is way to much. I'm curious about this!
 

Deleted member 5322

User requested account closure
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Oct 25, 2017
1,523
Long and short: it might be better than Detention, and I don't say that lightly. Don't spoil yourself on footage if you liked Detention, don't look at the trailers, don't look at too many promo screenshots. It's a story that's told incredibly well.
 

Skies

Member
Oct 25, 2017
2,257
Long and short: it might be better than Detention, and I don't say that lightly. Don't spoil yourself on footage if you liked Detention, don't look at the trailers, don't look at too many promo screenshots. It's a story that's told incredibly well.

And with that, I'm on blackout. Thanks for the impressions!

Has there been any mention of a console release? Playing Detention at night, on my switch while in bed, amped up the creepiness and provided for a nice side of the cozy feels.
 

Mubbed

Member
Oct 26, 2017
25
Long and short: it might be better than Detention, and I don't say that lightly. Don't spoil yourself on footage if you liked Detention, don't look at the trailers, don't look at too many promo screenshots. It's a story that's told incredibly well.
Can we expect the same amount of puzzles and exploration as Detention? All the footage for Devotion thus far makes it seem closer to a walking simulator.
 

Deleted member 5322

User requested account closure
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Oct 25, 2017
1,523
Can we expect the same amount of puzzles and exploration as Detention? All the footage for Devotion thus far makes it seem closer to a walking simulator.
The puzzles are really simple, don't go in expecting anything tricky. It's linear except for one bit where you are going back and forth between a handful of locations.
 

Deleted member 419

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Oct 25, 2017
3,009
I just finished the game (it's 2.5-3ish hours for anyone wondering). Let me say this: Red Candle are one of the highlight storytellers in the industry when it comes to layered character work and meaningful storytelling using symbols, metaphors, allusions, and strong theming. Detention had those same strengths and Devotion continues them without skipping a beat. However, as has already been mentioned, the game is arguably more similar to Edith Finch than to the first Detention in terms of those themes. It's a much more intimate story that doesn't necessarily implicate the same broad issues that Detention did. I won't say any more since spoiling would be a disservice.

But that textured and carefully directed storytelling is really the star of the show here. Red Candle are not just very talented developers, but talented storytellers in general. They absolutely should be mentioned alongside Giant Sparrow.

I know many of you picking up this game will want to experience it for the atmosphere and the story and not necessarily for the "jump scares." I'm going to spoiler tag a description of the jump scares, how many there are, and when/where they occur, so that anyone who wants can be warned in advance so they're not shitting themselves the entire time. There are other scary moments obviously but these are the only ones where something happens quickly and there's a loud noise/scare chord to accompany it.

There are two jump scares.

#1. When you first leave the apartment at the very beginning of the game. There is a corridor outside the apartment. There is a jump scare here, something flies toward you quickly and there's a loud noise.

#2. There's a section of the game later where you can visit three different areas. In the second of those three areas (you'll know when you get there how to determine which is the second of the three), there is a room with a doll on a bed. When you interact with that doll, when you go back out into the hallway, there is immediately a jump scare. It's the same type, something flies toward you and there's a loud noise.

I hope you all enjoy this remarkable game from an exceptionally talented studio. Right after this post I'm going to mention it as a counterpoint in the "February 2019 was a bad month for video games" thread.

EDIT: Game has 1,000+ reviews on Steam and the Twitch numbers were crazy. I really hope that's a sign of great sales.
 

Blade Wolf

Banned
Oct 27, 2017
9,512
Taiwan
I just finished the game (it's 2.5-3ish hours for anyone wondering). Let me say this: Red Candle are one of the highlight storytellers in the industry when it comes to layered character work and meaningful storytelling using symbols, metaphors, allusions, and strong theming. Detention had those same strengths and Devotion continues them without skipping a beat. However, as has already been mentioned, the game is arguably more similar to Edith Finch than to the first Detention in terms of those themes. It's a much more intimate story that doesn't necessarily implicate the same broad issues that Detention did. I won't say any more since spoiling would be a disservice.

But that textured and carefully directed storytelling is really the star of the show here. Red Candle are not just very talented developers, but talented storytellers in general. They absolutely should be mentioned alongside Giant Sparrow.

I know many of you picking up this game will want to experience it for the atmosphere and the story and not necessarily for the "jump scares." I'm going to spoiler tag a description of the jump scares, how many there are, and when/where they occur, so that anyone who wants can be warned in advance so they're not shitting themselves the entire time. There are other scary moments obviously but these are the only ones where something happens quickly and there's a loud noise/scare chord to accompany it.

There are two jump scares.

#1. When you first leave the apartment at the very beginning of the game. There is a corridor outside the apartment. There is a jump scare here, something flies toward you quickly and there's a loud noise.

#2. There's a section of the game later where you can visit three different areas. In the second of those three areas (you'll know when you get there how to determine which is the second of the three), there is a room with a doll on a bed. When you interact with that doll, when you go back out into the hallway, there is immediately a jump scare. It's the same type, something flies toward you and there's a loud noise.

I hope you all enjoy this remarkable game from an exceptionally talented studio. Right after this post I'm going to mention it as a counterpoint in the "February 2019 was a bad month for video games" thread.

EDIT: Game has 1,000+ reviews on Steam and the Twitch numbers were crazy. I really hope that's a sign of great sales.

Thank you so much, as Taiwanese this meant a lot to me. Glad you enjoyed it, hopefully the Guanyin lore part wasn't too confusing.
 

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
Thank you so much, as Taiwanese this meant a lot to me. Glad you enjoyed it, hopefully the Guanyin lore part wasn't too confusing.
I'm actually looking up Guanyin at the moment but no it was completely fine in the game. They did a great job of making it distinctly and unmistakably Taiwanese but making the underlying themes and storytelling universal. It was the same careful balance that they accomplished with Detention.
 

SCB360

Banned
Oct 30, 2017
1,639
I feel like Asian and African horror are not fully explored in games so this is great, I liked Detention, surprisingly scarier than I'd thought
 

Epilexia

Member
Jan 27, 2018
2,675
I just finished the game (it's 2.5-3ish hours for anyone wondering). Let me say this: Red Candle are one of the highlight storytellers in the industry when it comes to layered character work and meaningful storytelling using symbols, metaphors, allusions, and strong theming. Detention had those same strengths and Devotion continues them without skipping a beat. However, as has already been mentioned, the game is arguably more similar to Edith Finch than to the first Detention in terms of those themes. It's a much more intimate story that doesn't necessarily implicate the same broad issues that Detention did. I won't say any more since spoiling would be a disservice.

But that textured and carefully directed storytelling is really the star of the show here. Red Candle are not just very talented developers, but talented storytellers in general. They absolutely should be mentioned alongside Giant Sparrow.

I know many of you picking up this game will want to experience it for the atmosphere and the story and not necessarily for the "jump scares." I'm going to spoiler tag a description of the jump scares, how many there are, and when/where they occur, so that anyone who wants can be warned in advance so they're not shitting themselves the entire time. There are other scary moments obviously but these are the only ones where something happens quickly and there's a loud noise/scare chord to accompany it.

Thanks for your thoughtful impressions, I'm very glad to see that Red Candle has delivered again an unforgettable story.

'Detention' is the only video game that I have played whose quality in the story writing can look to some of the most remarkable works in the circuit of independent film festivals in the vein of Cannes or Venecia. With its approach to mature subjects, but most importantly, how the objects and images are used as symbols, to go deeper into the subconscious of the characters.

I will wait until the console ports are announced (or not) to play this. But I'm very happy to see that such landmark in the video game medium has been able to resonate among a massive public. To see the high number of Twitch viewers was unbelievable. And one of these rare examples in which the talent wins to the marketing.
 

More_Badass

Member
Oct 25, 2017
23,622
I hope you all enjoy this remarkable game from an exceptionally talented studio. Right after this post I'm going to mention it as a counterpoint in the "February 2019 was a bad month for video games" thread.

EDIT: Game has 1,000+ reviews on Steam and the Twitch numbers were crazy. I really hope that's a sign of great sales.
Is Steamspy still accurate? Too early for owner estimates, but it lists "Peak concurrent players yesterday" at around 12,500. Not sure if that correlates with sales though

Edit: And it seems to be the global top seller on Steam?
 
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Xiaomi

Member
Oct 25, 2017
7,237
Fuck yeah, support Taiwanese devs. Detention is scary but fascinating, and twice as disturbing if you know the mythology and the White Terror. Gonna pick this up this weekend.
 
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Makhx

Member
Oct 27, 2017
45
Austria
Finished it last night and WOW - what an amazing game and incredibly well told story that touches on some serious and disturbing themes.

That outro song (by "No Party for Cao Dong") is Akira Yamaoka/Silent Hill 2 levels of good, god damnnnnn!!

 
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More_Badass

Member
Oct 25, 2017
23,622
So the horror is more SOMA than PT? Existential, thematic, and atmospheric, more from tension and dread and a disturbing narrative rather than jump scares and the like?
 

juxjuxjux

Member
Oct 27, 2017
354
Bay Area, CA
Finished the game last night and it was fantastic. Gets my 100% recommendation and if you haven't played their previous title Detention, that's also up there. I can't wait to see what Red Candle does next.

I echo this. Played and finished last night, really great. Very much recommended, looking forward to more from the devs.
 

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
Is Steamspy still accurate? Too early for owner estimates, but it lists "Peak concurrent players yesterday" at around 12,500. Not sure if that correlates with sales though

Edit: And it seems to be the global top seller on Steam?
I don't check Steamspy at all anymore but the derivative indicators like number of reviews, Twitch popularity, and now position on the global Steam charts, seems to indicate that it's doing quite well. I hope it does well enough to warrant a statement from the developers re: how much it sold and how fast.

Also yea I'd say in terms of the balance between pure tension and outright scares, it falls more on the SOMA side. I can spoiler tag how many jumpscares there are if you want to read it

There are only really two in the whole game
 

Acquiescence

Banned
Oct 26, 2017
10,257
Lake Titicaca
Finished it last night and WOW - what an amazing game and incredibly well told story that touches on some serious and disturbing themes.

That outro song (by "No Party for Cao Dong") is Akira Yamaoka/Silent Hill 2 levels of good, god damnnnnn!!



You ain't lying, goddamn this is good. I clearly need to check out this band's output.

Edit: REALLY off-topic, I know nothing of the Taiwanese music scene, but there is one shoegaze band from there I'm familiar with who put out a mini-album in 2017, and I absolutely adore it. Well worth listening to for anyone who likes the genre.

 
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Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
Finished it last night and WOW - what an amazing game and incredibly well told story that touches on some serious and disturbing themes.

That outro song (by "No Party for Cao Dong") is Akira Yamaoka/Silent Hill 2 levels of good, god damnnnnn!!


Oh hell yea amazing song. What a finale.
 

iiicon

Member
Oct 25, 2017
1,917
Canada
I played about an hour of it last night and found myself engrossed by this tiny, detailed Taiwanese apartment and how it changes over the years. I think the comparisons to PT and Edith Finch are spot on - the framing of this story is all about the seamless, dreamy exploration of an intimate space. It's not something I could play in a single sitting however, as
I was started to learn more about the daughter's illness and as a parent that's something
that makes me anxious at the best of times, but presented in a tense, dark, first person horror game means I'll have to take it a little slow.
 
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