I think at this point it's safe to say this decision by EA was easily one of the worst they've ever made.
BioWare has been severely affected by this decisions, siting it to be a major cause of the flaws found in Dragon Age Inquisition and Mass Effect Andromeda, and now seemingly Anthem.
Stories of EA's Star Wars game by Amy Hennig called Ragtag also site issues with Frostbite being part of the reason the game ended up being cancelled.
So far, the only dev team to not have issues with the engine is Dice themselves and it begs the question of why this decision was ever made in the first place.
The idea of having all teams working on a shared engine makes sense so that skills and tools between teams can be shared. What doesn't make sense is the engine chosen is a pre-existing one that was developed with only first person shooters in mind.
The benefits from this decision have yet to be seen as the issues caused by it become more and more prevalent, and I'm wondering if this will EVER end up being a good decision in the long run.
BioWare has been severely affected by this decisions, siting it to be a major cause of the flaws found in Dragon Age Inquisition and Mass Effect Andromeda, and now seemingly Anthem.
Stories of EA's Star Wars game by Amy Hennig called Ragtag also site issues with Frostbite being part of the reason the game ended up being cancelled.
So far, the only dev team to not have issues with the engine is Dice themselves and it begs the question of why this decision was ever made in the first place.
The idea of having all teams working on a shared engine makes sense so that skills and tools between teams can be shared. What doesn't make sense is the engine chosen is a pre-existing one that was developed with only first person shooters in mind.
The benefits from this decision have yet to be seen as the issues caused by it become more and more prevalent, and I'm wondering if this will EVER end up being a good decision in the long run.