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Nzyme32

Member
Oct 28, 2017
5,245
yeah

like every hyped cancelled game ever

ya know

like

prey 2
deep down
scalebound
star wars 1313
silent hills (PT)
dead island 2

Also of note - its the studio / parent company / devs at fault - - - unless it's one of those that fits my angry preconceived narrative.
 

Deleted member 48828

Account closed at user request
Banned
Oct 21, 2018
731
Reading posts like these would make one think that Valve has been on a studio acquisition spree. In reality, they've acquired... 5? studios over twenty years (and two of these would later return to being independent when they decided it wasn't working). I'm also being super generous with the 5 studios number...
That's not relevant. There's a lot of people telling us that we should be happy that they're doing what they're doing. But there are plenty of reasons to be unhappy about it.
 

Kurt Russell

Avenger
Oct 25, 2017
1,504
That's not relevant. There's a lot of people telling us that we should be happy that they're doing what they're doing. But there are plenty of reasons to be unhappy about it.

Wat. I think you got the wrong idea here. There's a ton of people saying that evil Valve just killed another game, blablabla (while conveniently ignoring the Campo Santo people). Then there's some people saying that you know, this kind of thing happens, it sucks, but it's probably better that the game is on hold than forcing the devs to work on something where they don't feel like they have the inspiration to keep going.

And the post I quoted is still kinda wrong, don't you think? Valve is not known for "absorbing every good developer to work on their mega projects". That was a pretty big exaggeration on your part, which is par for the course with the tone of this thread.
 

Border

Banned
Oct 25, 2017
14,859
This is worse than that time when Kojima showed off a trailer/demo for an incredible horror game, but ended up making a different game where you struggle to carry a bunch of shit around.
 

Killzig

Member
Oct 25, 2017
1,040
Here's a Twitter thread by a writer on the game. Given that the game is dead, it's probably as close as we are going to get to any hint on it.

Woof reading this twitter thread makes me want to burn my steam account to the ground and not buy a single thing from them again.
 

Lain

Self-Requested Ban
Banned
Oct 25, 2017
1,068
It sucks the game is on hold, I was looking forward to it, but if the Campo Santo people would rather spend their time on other projects at the moment, that's their prerogative and I support them.
I am of the opinion that I don't owe sales to developers, and developers don't owe me games.
I'd rather the developers work on what they want to work on, hoping it will be something I'll like too once they feel it's ready to put out.
 

Pixieking

Member
Oct 25, 2017
5,956
Woof reading this twitter thread makes me want to burn my steam account to the ground and not buy a single thing from them again.

Aim this hot take at your PC, and you'd probably succeed.

More seriously, I think this whole thing really shows up the lack of awareness some people have about what goes on behind the scenes, and the influence of bias and "a little knowledge is a bad thing". Like

a) Creative freedom is great, and few (if any) multi-billion-dollar-a-year companies allow their employees to move around like this. Most would force their employees to work on a project until completion, even if it meant it was worse for wear (Schreier's piece on Anthem came to mind here).
b) Projects get placed on-hold or cancelled all the time, in every industry, not to mention projects that get downgraded during production. It's a fact of life that not every project a group works on will see release, either as intended, or at all. But because people were already aware of Valley, it's so much worse than, say, Stars of Blood, which was only revealed after it had been canned for awhile.
c) Because shitting on Valve has become a national pastime for gamers, It's obviously Valve's fault Valley is on hold. Sure, compensation is tied success to some degree, but it's shockingly disrespectful to everyone at Valve, not least the Campo devs, to say they moved onto Alyx (or elsewhere in the company) because of money. Like, sometimes the creative juices just aren't flowing, and you have to move on for awhile. This is not a new thing, considering composers have been walking off projects for centuries because they can't untangle the knot they've wrought for themselves.
d) The lack of knowledge about how Valve works (contract writers, people moving around, Valve happy to rehire talent that left) really pushes home the fact that some people just want to ignorantly shit-post about the company, and move on. Like, the gaming equivalent of a toilet, in some ways.

Like, I've said before, I get the disappointment in it being on-hold, but this seems to be a weird confluence of people shitting on Valve (in a way not unlike people ripping apart EA for buying and dissolving studios), and people wanting a game released sooner rather than later, even if that means the quality is bad. Valve really are damned if they do, damned if they don't, considering if they allowed Valley to be released next year and it sucked, the arguments would be both the same as in this thread, and coincidentally entirely contradictory.
 

Rogue Kiwi

Chicken Chaser
Banned
May 5, 2019
725
Very disappointed in Campo Santo. They committed to an X1X upgrade for Firewatch, then bailed on it. Then announced an awesome looking game like this and bailed on it as well. It appears the staff don't care about their fans and just want to go work on a mainstream title.
 

ramoisdead

Member
Oct 25, 2017
19,525
That's not relevant. There's a lot of people telling us that we should be happy that they're doing what they're doing. But there are plenty of reasons to be unhappy about it.

And to tell you the truth, the reasons to be unhappy are borderline selfish, especially those spewing out hot takes in here. Nobody knows the true story on why "In The Valley of..." is on hold. All we know is how Campo Santo devs have put the game on the backburner to concentrate on other stuff like HL: Alyx, Dota, and the Steam service. Valve didn't force them, the devs decided to pursue those options. It's stated in the article and hell, it's even stated in this thread. For all we know, they can revisit "In The Valley of..." down the line whether it's with Valve or not. Valve isn't known to stranglehold the creative work of their employees especially if it is IP that haven't been birthed from Valve. Is it disappointing? Yeah but you really shouldn't call this project dead just yet because it was the devs that put a halt on things, not Valve.
 

Rogue Kiwi

Chicken Chaser
Banned
May 5, 2019
725
Your comment makes no sense in the wake of what valve, the company, actually does. They provide their main audience -- developers -- with tools that they have been begging for, for decades. The only other company providing those kinds of products are Microsoft with Windows.

You outright don't know what you're talking about here. Calling them a "kiss of death" is really, really dumb. Even when they don't go forward with a product, like when they decided not to continue with Jerry Elsworth's CastAR, they are NOT a kiss of death. The exact opposite -- look at how companies like EA treats employees working on said products, where you are forbidden on working on anything not in the company's interest. Then, look at CastAR and their VR tech, both of which they gave away completely free of money.

Valve does the exact opposite of what you're implying. They are not at all a kiss of death. They pump out lots of stuff, and when they don't want to proceed with something, unlike virtually the rest of the entire industry, they give their former employees their blessing to continue it outside the company without penalty.

Valve didn't develop and release HL2 E3, a game that they promised and had a release date for, for 12 years and counting. FOH with this valve apologist BS.
 

Sloane

Member
Oct 25, 2017
1,244
Here's a Twitter thread by a writer on the game. Given that the game is dead, it's probably as close as we are going to get to any hint on it.

Oof, this makes the game sound even more interesting than I imagined.

I think what stings the most about this is that we've "lost" what could have been an incredibly unique voice in the industry after just one game. Even if some of that will go into Half-Life, I very much doubt it's going to be the same. Good for the devs probably but as a player it's just so... sad and disappointing.
 

Nessus

Member
Oct 28, 2017
3,907
Reading posts like these would make one think that Valve has been on a studio acquisition spree. In reality, they've acquired... 5? studios over twenty years (and two of these would later return to being independent when they decided it wasn't working). I'm also being super generous with the 5 studios number...
Turtle Rock and.. who was the other studio that left Valve?
 
Oct 25, 2017
11,953
Houston
people trying to say they didn't sell out? they did sell out and selling out is never bad for the person/people selling out or else you don't sell out
 

morrigan8bit

Attempted to circumvent ban with alt account
Banned
Jul 1, 2019
249
Funny thing about that, they're finally making good on that cancelled game. It's called Half-Life: Alyx, you may have heard about it.

Creating a VR only exclusive is not making good on anything considering the vast majority of HL fans across PC and consoles will not be able to play it.

If Valve were making good, then a traditional game would have been focus, rather than this tone deaf approach.
 

morrigan8bit

Attempted to circumvent ban with alt account
Banned
Jul 1, 2019
249
Basically Campo signed away their creative freedom to join Valve which is ironic considering why they left Telltale.
 

EloKa

GSP
Verified
Oct 25, 2017
1,905
Creating a VR only exclusive is not making good on anything considering the vast majority of HL fans across PC and consoles will not be able to play it.
There are HL fans on consoles? Like .. a dozen of them?
R1fdEt3.gif
 

Rosenkrantz

Member
Jan 17, 2018
4,917
Basically Campo signed away their creative freedom to join Valve which is ironic considering why they left Telltale.
How? They're free to do whatever they want (within reasonable limits). You may have a problem with Valve not having a manager who would finish a game no matter what, but otherwise nobody signed their creativity away. It's not like they turned into Bend who were a glorified go to spin-off guys/support team for over a decade or exist solely to work on a single IP like 343 and Coalition.
 

Deleted member 49611

Nov 14, 2018
5,052
what a load of crap.

oh well. i think they had potential but they sold out to join Valve.
 

thenexus6

Member
Oct 26, 2017
7,305
UK
We'll never know what happened, I bet getting to work on a new Half Life game was a dream come true for them, working on Dota and other valve stuff? who knows? Maybe once crunch is over the team can start work again on Valley.
 
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EloKa

GSP
Verified
Oct 25, 2017
1,905
We'll never know what happened, I bet getting to work on a new Half Life game was a dream come true for them, working on Dota and other valve stuff? who knows? Maybe once crunch is over the team and start work again on Valley.
The devs themselves have stated what happened, Era is just ignoring that because of reasons.

Like this reply is a perfect example for posting something that has nothing to do with the topic at all:
great. consumed by the valve machine and made to do it's bidding. i was half hopeful they'd be left to make what they wanted but i guess not. i imagine once alyx is done they'll be forever making DOTA shit.
 

Rosenkrantz

Member
Jan 17, 2018
4,917
Yeah that's why their main new project is a game where you play an Afro-Asian woman. Because they're pandering to racists and sexists. Makes perfect sense.
Of course. Remember how Firewatch's Steam forum was flooded by angry PewDiePie fans, Gaben literally bought Campo Santo to cancel their game as an act of revenge in Felix's honor.

I probably should add /s just in case
 

Siresly

Prophet of Regret
Member
Oct 27, 2017
6,568
I don't like Valve as a publisher.

I presume they're experimenting and working on a bunch of projects and pitches, but barely any of them live on for long enough to see the light of day. And the ones that do, and are games, tend to be these attempts at being big popular multiplayer trend things, with hats.

Maybe the concept/experiment phase is engaging as a developer, but as a peruser of video games it's sad to see effectively nothing happen. Or nothing that I'm into, I suppose. Alyx is the first game since Portal 2 I would've been interested in, but then it was VR only. And now instead of In the Valley of the Gods, a game I might've cared for, there's nothing.

I suppose if a significant amount of Campo Santos don't particularly care to keep working on In the Valley of the Gods, if their hearts aren't in it, or if they'd rather do other things, perhaps it's for the best that it's not happening, and perhaps we should move on as well.

But still, it's sad to see nothing happen. What's at the core of this feeling like a bummer is the prospect of Campo Santo becoming another cog in the Valve. It does quite sound like they're disbanding and spreading out across the company. And also this cool game gold is why Important if True disappearing wasn't a complete downer.

:(
 
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KORNdog

Banned
Oct 30, 2017
8,001
great. consumed by the valve machine and made to do it's bidding. i was half hopeful they'd be left to make what they wanted but i guess not. i imagine once alyx is done they'll be forever making DOTA shit.
 

Deleted member 1238

User requested account closure
Banned
Oct 25, 2017
3,070
Hard to blame then. When you get bought by Valve and find out that they are indeed working on a new Half Life game it's almost impossible to not want to work on it.
 

ramoisdead

Member
Oct 25, 2017
19,525
Some of the "selling out" stuff in here is really gross, but I guess that's par for the course on this pro-developer forum.

It's so hilarious. Both Valve and Campo Santo explained why the game is on indefinite hold for the time being in a very transparent matter and yet, it's time to shit on the devs and call them sell outs or say 1,001 Valve memes.

However, like you said, what can you expect from this pro-developer forum.
 
Oct 27, 2017
17,436
It's so hilarious. Both Valve and Campo Santo explained why the game is on indefinite hold for the time being in a very transparent matter and yet, it's time to shit on the devs and call them sell outs or say 1,001 Valve memes.

However, like you said, what can you expect from this pro-developer forum.
Some of the people in this thread should just admit they don't actually care about the Campo devs and are just using this to rag on Valve.

This is now the second deeply embarrassing Campo/Valve thread, made all the more embarrassing by the fact that at least two of the devs post on this forum.
 

eonden

Member
Oct 25, 2017
17,078
Some of the people in this thread should just admit they don't actually care about the Campo devs and are just using this to rag on Valve.

This is now the second deeply embarrassing Campo/Valve thread, made all the more embarrassing by the fact that at least two of the devs post on this forum.
Remember when we had the first one when Campo was bought and Campo devs came here to say they were dissapointed with the reaction and era promised to be better?

I remember.