I guess me literally posting answer from Campo Santo developer means nothing XD
I guess me literally posting answer from Campo Santo developer means nothing XD
I'm not talking about targeting individuals from Campo Santo, but put more focus into looking for talent that are thinking about moving or are already seeking in positions they need to fill (they're currently seeking for positions now). When development teams are bought it's usually for the team, the IP, or something where they work together as they have been. The way it sounds with Valve, is if it was Tesla that bought Oculus and it's team just to see if Carmack would be more interested in working on one of their other projects, not really caring if the VR thing would pan out. The rest could follow Carmack if they could contribute or find some other project if the VR thing was put on hold.What you're suggesting is way worse. Poaching a big portion of the company isn't going to leave them in any better position and just screw whoever stays.
People just want their knee-jerg dig at Valve. Same old indeed.Same old same old, sadly. Good that they recognise there is no point engaging with this kind of stupidity
Touché. Campo Santo might be the Untouchables of the hat economy.Somewhere, deep in my old Telltale files, I have an Excel spreadsheet with all the Max's Severed Head gift codes that were provisioned but never given out, because fewer people preordered Sam & Max Season Three than we thought. It was thousands and thousands of rare hats. So for years, on paper, I was probably the richest Hat Baron of them all and nobody knew it, and therefore am not susceptible to TF2 hat bribes.
They're hung up on tools because that's all they can talk about. Valve has been a services developer for as long as they were a game developer at this point.
And, I agree with you. It sucks seeing developers getting bought up by Valve only for them to become part of The Borg, instead of being able to continue doing what they were doing previously. We've already seen instances of this before and heard reports from disgruntled ex-employees who feel the same way.
That Twitter thread by the writer is heartbreaking. The game sounded amazing.
Here's a Twitter thread by a writer on the game. Given that the game is dead, it's probably as close as we are going to get to any hint on it.
Yup which is why almost all of them literally hopped right off the ship that was In the Valley as they clearly didn't want to work on it anymroe.Sounds like they were more excited about what Valve was working on.
So? I still would've loved to see them try. Now we get nothing, which is worse.There is a big difference between the writer's vision and the final gaming product. It may sound cool on paper, but it is questionable if his vision would make it into the finished product.
Here's a Twitter thread by a writer on the game. Given that the game is dead, it's probably as close as we are going to get to any hint on it.
Hes not employeed at Valve, he was just contracted for VoTGthis doesn't sound like an individual happy to be working on other projects to me.
this doesn't sound like an individual happy to be working on other projects to me.
You don't get nothing, you get a game in a huge franchise that has been worked on by people who developed Walking Dead Season 1, which received endless recognition for it's story-telling.So? I still would've loved to see them try. Now we get nothing, which is worse.
Valve is pretty much the only company you can get away with the "lazy devs" stuff here too.This thread is a prime example of what (a lot of) this community's I care about developers actually means -- nothing but bullshit.
I'm not surprised to see the usual ignorant attacks at Valve in the name of platform wars either.
I'm arguably more excited for Alyx than anything else next year (I mean, PCVR nerd over here with multiple headsets). I also think it's fucking awesome that the Campo Santo folk get to work on whatever they want and aren't under any pressure as an indie studio anymore. They're living their best lives and this is universally a good thing.
Having said that, as happy as I am that they'd make me a proper AAA HALF FUCKING LIFE VR game in 2020, I can't be unsympathetic to fans of the studio who were looking forward to ITVOG. Hell, I had it in my list of 'games I was most excited anticipating' on Era this time last year. There are folk on the boards who don't play on PC or don't use PCVR who were looking forward to ITVOG on their platform of choice. I understand their disappointment that they don't get to play it now.
Edit: Sry, you didnt post it. But still maybe read the whole tweet thread.this doesn't sound like an individual happy to be working on other projects to me.
Where are they asking for sympathy?
People are quick to say it's deadthis doesn't sound like an individual happy to be working on other projects to me.
I don't see how that's relevant given that this game had a formal announcement.
See, that tweet-thread by Duncan Fyfe is interesting, because a lot of it gives a melancholy "This was freaking awesome and I wish it never ended" vibe, and it certainly reads like they feel the game is cancelled. But at the same time - genuine question here - how far through the dev process does the writer stick around for? I can't imagine it's like a film where the screenwriter can do rewrites up to the day of filming, so the writer's involvement stops short of others involvement for sure.
He was contracting. As it was a Campo Santo effort, highly unlikely he was the only writer on the project. Valve have had many contracting writers.
The only thing that annoys me how they call this "on-hold," when it's obvious no one wants to work on it and it's going to stay that way for a long time, pulling the original people who had any passion for it in the first place farther away over time. Like, of course that's dissapointing. I would honestly rather see more original projects, especially ones with PoC main characters, than have every good developer get absorbed into Valve's mega-projects.
Here's a Twitter thread by a writer on the game. Given that the game is dead, it's probably as close as we are going to get to any hint on it.
Hah, that's true as well. Rarely any large game (especially one from Valve) would have a single writer.
Other than Turtle Rock I can't think of any. Who's the other one that returned to being independent?Reading posts like these would make one think that Valve has been on a studio acquisition spree. In reality, they've acquired... 5? studios over twenty years (and two of these would later return to being independent when they decided it wasn't working). I'm also being super generous with the 5 studios number...
Speaking of writing contractors, Rob Yescombe was contracting as a writer at Valve and even went to work there in person (previously writer of Rime, The Invisible Hours, The Division) and said his work would be in an "upcoming product" on a podcast a while back (you'd have to sift through the video to hear more of his time there, not sure if he's still in and out), but he seems to hint at it being VR / Index related
Could be HL:A, could be ITVoG, who knows till one releases - but its consistent with having contracting writers, and its fairly many in most studios
This is way worse than just trampling over their views.i wasn't that upset about valley of the gods, but now i am after reading duncan's thread
i don't think it's trampling over the views of the employees to acknowledge that they've all got big pay rises from the choice to abandon the old goal of campo santo and become ordinary valve employees. lots of people in here would make the same choice if offered, but it's a shame.
Other than Turtle Rock I can't think of any. Who's the other one that returned to being independent?
This is unique to Valve?Compare that to all the games Valve has cancelled in the last decade or so like...some internal projects that were never announced. And in the Valley of Gods. And, you know. All the rest.
yeahCampo showed a beautiful trailer for their new game and it got a very positive response, and then they decided to shelve the project? Can you think of a similar situation where a team showed a game, people reacted positively to it, and then they canned it?