What I'm saying is that big publishers view AAA games as commercial products first and foremost. If the games have artistic merit, that's nice. But making something that sells to a mass audience is always going to be the top priority. The primary goal is never going to be art.
What I'm saying is that big publishers view AAA games as commercial products first and foremost. If the games have artistic merit, that's nice. But making something that sells to a mass audience is always going to be the top priority. The primary goal is never going to be art.
Almost all entertainment is some form of self-expression. Sometimes this self-expression is managed by corporates but allowing such a thing is itself a part of the creator's self-expression. How is that not art?
Cash-ins and less good games are of all times, that will never change. There are games that have also been monotonous and non-innovative in the past, but now the same is also the case.Right, the good ones that stood the test of time? How bout the tons of cash ins that were also released at the time? It's easy to go back and cherry pick the good, just like you could 10 years from now in our current gen.
You've got to be fucking with us. Destiny 2? Ghost of Tsushima? God of War? Uncharted? Assassin's Creed Odyssey? Red Dead Redemption II? Breath of the Wild? Hell, Sony's studios are pretty much known for cranking out "cinematic" games these days.
Art is in the eyes of the beholder. You speak your opinion as if it's fact, when there is a plethora of evidence to point towards the opposite. There are plenty of AAA games that could be seen as art. Your standards just prevent you from seeing it, I guess.
Hard disagree. There are absolutely people that create art for art's sake first an foremost (even if they desire to be financially supported by their work). Think about the difference between an experimental film with no traditional narrative structure (maybe a David Lynch or Terrance Malick film) and a Marvel Cinematic Universe movie. One is made to make as much money and to play to the widest audience possible and the other isn't. Every artist wants an audience for their work, but money absolutely isn't the primary driver for everyone.I'm pretty sure that most people who make something and charge money for it sees it as a commercial product first and foremost, my dude. I'm not sure what your point is.
Eh, Undertale got pretty meta with some of its mechanics. It's not a massive focus but it's an important part of the game.
Gris I think perfectly makes your point. Probably the only innovative thing about Gris from a player perspective is the art. Outside of that it's a basic puzzle platformer with and okay story.
Almost all entertainment is some form of self-expression. Sometimes this self-expression is managed by corporates but allowing such a thing is itself a part of the creator's self-expression. How is that not art?
There is also the problem where many don't think a game that was fun can be good if it dares to be too obvious with its messaging, which seems to vary greatly as many manage to somehow miss the messaging in Kojima games constantly, because "its just a game" so obviously shouldn't try to have a meaningful message.I think a major problem with the video game industry is that amusement is often seen as the only valid emotional response a game can elicit. Criticism is hampered by the question "but was it fun?" Room is allowed for games which tell a somewhat sad story but only if their underlying mechanics are "fun".
The critical response to something like Pathologic 2 shows that the game industry just hasn't developed enough to accept games that don't fit certain models. Rather than considering that a lot of that game's design choices are intentionally there to elicit a particular response, they're written off for being "unfun". It's a problem other mediums have generally overcome—books like Ulysses or Gravity's Rainbow are designed to be difficult but have largely come to be accepted. In film, Lynch found traction in the late 80s and 90s before struggling to find funding after Inland Empire...but then the culture came around in such a way that he was given free reign over an 18 hour tv "movie".
It's the one thing stumping games—even indie games—for developing as an art form. Hopefully as the medium matures it becomes more accepting of alternatives to the mould.
I've played several Assassin's Creed games, but never for long because I got tired of too much content. Argument your opinion, demonstrate it and then maybe you can change my opinion. I'm really looking forward to it.I agree mostly with OP, but I don't completely disagree with you.
HOWEVER, Assassin's Creed Odyssey is about as cynical creation as one could have. It makes pop art & advertising look enlightening and insightful.
The Assassin's Creed series is about as artful as a Trump tweet.
The Assassin's Creed series is about as artful as a Trump tweet.
The last guardian, EricaI've played older games with younger children from the 16-bit period. First we played Sonic and Street Fighter II on a Sega Mega Drive. My fellow player didn't understand it at all and didn't like it. After that, we played Streets of Rage II together and he had more fun because he often "accidentally" attacked me. However, he missed his Playstation 4, which he found "much more fun". Another day I played on my SNES with another younger child. We played Super Soccer and in the end he enjoyed it too. He did complain about the "ugly graphics" and said he liked FIFA much better. The other SNES games were less of a success with him.
I didn't grow up in the NES/SNES/Master system generation and was too young to really experience the Playstation 1/Nintendo 64/Genesis/Saturn generation. I grew up with Game Boy (Advance) and Playstation 2 games. However, as time went on, I became more and more fond of older games, perhaps because of my previous hobby as a video game programmer. I miss the charm and diversity that games used to have and consider a very large proportion of today's games to be "soulless" and "monotonous".
I find it very unfortunate that today's children may never appreciate the classic games. They are used to micro transactions, lootboxes, very expensive skins, GAAS and boring photorealistic graphics. AAA games are increasingly difficult to distinguish from each other, don't want to innovate and are chasing trends and other games. One of the few games that, in my opinion, still have the soul and charm are those of independent developers.
Thank God they exist! The independent developers are now the only ones who understand that games should be an art form. Inside, Journey, Gris, Undertale and so much more... I really respect the indie developer who has to survive with few resources and compete against giants who get the biggest successes with huge budgets and marketing campaigns. There are also games with a larger budget that pursue artistry, such as Death Stranding, but unfortunately these are very scarce.
Until the HD generation came along, there was hardly any distinction between large publishers and independent developers among consumers. They could compete with each other and both experimented with unique games. But since the major publishers needed ever larger budgets and were striving for ever better graphics, the independent developers had to take a subordinate position. The big publishers played it safe and refused to really experiment. Their games are often only really innovative in terms of technical and graphic performance. Their range of games is becoming increasingly homogeneous and similar, both in terms of gameplay and art style, which was not the case in the past. Money comes first at the big studios.
I think it's a real shame that most self-proclaimed "gamers" mainly play the, in their words, only "AAA games" and call indie games "overrated". Yes, I used to pay too little attention to indie games in the past, because the games of the big studios get all the attention. However, I'm beginning to lose interest in the medium because of the lack of unique experiences. Indie-games can make me love gaming in general again.
With unchecked hypercapitalism, there's no room for art in general.
Change my mind: Find a recent game from a major publisher that you consider to be art. There is also room for discussion.
This is my personal opinion, be free to have another opinion.
Wow as somebody very close to some of the artists working on this game I hope none of them are reading this thread. Have you seen some concept arts of this game? The artblasts on artstation? How is that not "art" ??
With unchecked hypercapitalism, there's no room for art in general.
You know NyaNeko I have been meaning to make a thread like this.
AAA games, especially in console space, barring a few exceptions and a couple of genres has pretty much stagnated as to what we do in games. They are not art because they seldom discuss the poignant aspects of life because if they do, it might hurt their bottom line in certain markets.
Let me put it in points (for AAA industry):
1. By virtue of genre, WRPG, some horror, simulation and racing are the ones where the main means of interaction with the world transcends lethal violence. Sans exceptions, killing is the primary way to solve conflict. Playing Jedi Fallen Order, it incensed me how most of the things in the world just want to kill Cal. So much potential simply wasted away.
2. AAA games' creator seldom talk about politics of their world, in fact, at times they pre-emptively and openly lie about their creations having deeply political messaging- be it diagetic or non-diagetic (like Activision, Obsidian, Ubisoft) so as to not to offend the GG cunts. By doing so, their publishers invite these scum fucking degenerates to represent the gaming culture by virtue of being the loudest voices.
3. Where are the games that tell us stories of the struggles of the current age like climate change, racism, bigotry, war survival without wrapping them in layers of fiction to the point where they seem like any other fantasy/sci-fi derivative nonsense where, again, the player will most likely interact with the world by killing. After all, thinking of Cyberpunk, this image comes to mind:
AA games like Hellblade Senua's Sacrifice and Plague Tale Innocence cut through a lot of bullshit to tell stories about mental illness contextualized within a world bereft of medical care of the present and a survivor's tale.
In console space, Playstation has been home to a few AAA titles that speak to the struggles of our times like sexual and gender minority representation and endorsement, toxic masculinity, AI warfare and greed and the role of a man. Sometimes, the attempt is hamfisted but I am glad they exist.
I think R* deserves credit for developing games that, while not being WRPGs, give players multiple ways to engage with the world, including non-lethal ones and provides notable metacommentary.
For me, art is not about the visual style or flair of a game but rather what it has to say, through whom or who they say it, how relevant or banal it is and how the game conveys its messaging. It is why games like Planescape Torment have endured.
Moreover, I'm convinced that the individuals respect art, but because of those money grabbing mega-companies, they don't get the chance to express their vision to the fullest.
Like, im not even defending the post you quoted (cinematic =/= art) but something created for it to be comercially viable or the artist did it to make money doesnt mean that thing isnt art.If you think Sony is giving the big studios $150 mil+ budgets to create art without heavy, heavy, consideration about the commercial viability of the games beforehand then you're wrong. And frankly, it would be irresponsible not to consider that aspect of the games. Hundreds of jobs are on the line at each AAA studio if a game underperforms.
I agree mostly with OP, but I don't completely disagree with you.
HOWEVER, Assassin's Creed Odyssey is about as cynical creation as one could have. It makes pop art & advertising look enlightening and insightful.
The Assassin's Creed series is about as artful as a Trump tweet.
I'm not saying that either. I'm saying that commercialism constrains the creators' possibility space to one that is most likely to to make money (i.e. already understood to be appealing to audiences). Works that are non traditional or push boundaries are less likely to be created by entities that are primarily concerned with turning a profit because their performance is far less forecastable. These more commercial works can still have artistic merit though!Like, im not even defending the post you quoted (cinematic =/= art) but something created for it to be comercially viable or the artist did it to make money doesnt mean that thing isnt art.
Just look at how artists worked in the renaissance era.
Heck movies and literature are the most apt descriptions and equally right now to videogames.
I also find pixel style more authentic, more personal than the photorealistic games that probably use stock textures. These are some of the reasons why I find a large part of the current assortment homogeneous.
This. Resident Evil is art, just as Gris, only because RE is is a AAA blockbuster doesn't denigrate it from being an expression of human endeavor and creativity.
You've got to be fucking with us. Destiny 2? Ghost of Tsushima? God of War? Uncharted? Assassin's Creed Odyssey? Red Dead Redemption II? Breath of the Wild? Hell, Sony's studios are pretty much known for cranking out "cinematic" games these days.
Art is in the eyes of the beholder. You speak your opinion as if it's fact, when there is a plethora of evidence to point towards the opposite. There are plenty of AAA games that could be seen as art. Your standards just prevent you from seeing it, I guess.