Give them a fighting chance by charging 60 quid for a game that got released years ago??
When Warner Bros moved their entire catalog from HD-DVD to Blu-Ray the MSRPs didn't get reduced due to having been release on another platform prior.
Give them a fighting chance by charging 60 quid for a game that got released years ago??
The art comparison works quite well I think. This is a good comment.Nah, those games should have cost $60 as well. Just because some devs undercharge it doesnt mean you should devalue your product.
Tangentially. I see this at trade shows all the time, artists devaluing their product more and more to stay competitive and it makes (some of) the audience take it for granted to the point they scoff at very fair prices.
In that regard, all microtransactions suck.Doing it right like adding microtransactions after release to milk players?
Yeah, people who don't want to buy games at full price are always in the wrong, and publishers who reduce prices of their games after a while are simply devaluing their properties because their games were no good in the first place anyway. Stop with this scummy practice! #60forlife #makegamepricesgreatagainStop devaluing games. Nintendo recognizes the value of IP and charges accordingly. Furthermore, we still purchase their games.
This guy just shitted on all yall crying about price. The truth hurtsYeah who do Nintendo think they are? They should follow the same pricing model that everyone else is doing. Bring out a game at full price and then a a month or so later drop the price by 30% then a few months after that take 75% off during sales so that nobody ever wants to buy a new game, and instead are trained to wait for a couple of months to get it at half price. Then when Nintendo finds that they aren't making enough money they should force massive crunches on their studios to get games out faster. And if the game doesn't make enough money on release they should shut down the studio, because they bet the farm on that one game and the studio can't support lower than expected sales and they don't have a resilient business model that can ride out any tough times. Then to combat that sort of thing they should embed massive amounts of micro transactions and gambling mechanics into their games to bleed their players dry over a long period of time until the practices get so bad and are so targeted at addictive personalities and children that governments have to step in and ban their predatory practices. The race to the bottom in the games industry is exactly the sort of thing that Nintendo should be emulating.
Games are the same price or cheaper than they were in the fricken 90s, while being waaaay more complex, involving hundreds or thousands more staff, and having intense competition in a flooded marketplace. Yet people still complain about 'full price' games, and that is why we have micro transactions, endless season passes, nickel and diming, day one patches, loot boxes and games as a service models.
Everyone wants all of the games, right now, for next to nothing, and then they don't play them. Look at people's steam lists for example.
If by "truth" you mean a "fantastic slippery slope narrative" then yes, it "hurts".This guy just shitted on all yall crying about price. The truth hurts
Can you tell me why crunch exists then?If by "truth" you mean a "fantastic slippery slope narrative" then yes, it "hurts".
Anyway, the reason crunch exists or monetization exists is definitely not because some games cost less than $60 upfront or because their prices get reduced during their life cycle.
While exaggerated, they arent wrong.If by "truth" you mean a "fantastic slippery slope narrative" then yes, it "hurts".
Anyway, the reason crunch exists or monetization exists is definitely not because some games cost less than $60 upfront or because their prices get reduced during their life cycle.
First off, it's definitely a cultural thing within some developers. Secondly, developing complex titles not only takes a lot of time but also require a lot of unforeseen work. Publishers in general avoid delaying their games too much, so once delaying the release date is no longer an option, only through crunch can the game be released in time.
So games getting discounted down the line causes crunch or the addition of MTX and live features? What about Crash or Spyro, that have no MTX of any kind? Or Splatoon and Arms that clearly had a live service model even if these games were somehow not subject to the supposedly aggressive discounts from other publishers?
Nah, those games should have cost $60 as well. Just because some devs undercharge it doesnt mean you should devalue your product.
Tangentially. I see this at trade shows all the time, artists devaluing their product more and more to stay competitive and it makes (some of) the audience take it for granted to the point they scoff at very fair prices.
But why do they do it? Why does crunch exist? Why can a release date no longer being an option exists?First off, it's definitely a cultural thing within some developers. Secondly, developing complex titles not only takes a lot of time but also require a lot of unforeseen work. Publishers in general avoid delaying their games too much, so once delaying the release date is no longer an option, only through crunch can the game be released in time.
it's a load of falsehoods and extreme hyperbole.This is an amazing post and 10000% correct. No-one on here will pay any attention to you of course, lol.
Because making a game involves budgeting all sorts of expenses with shipping, marketing and so forth and at some point the product must be released in order to not blow its budget with the costs of the delay, or missing an ideal release window. Sometimes even the licensing of the game's content can factor into this, I suppose.But why do they do it? Why does crunch exist? Why can a release date no longer being an option exists?
nowould you raise your eyebrow if something like Bloodstained or Hollow Knight cost $60?
Good. Thats the whole point of that post. Games are crunched due to financial/marketing reasons. If you dont see how video game prices affects that then Idk what to tell you.Because making a game involves budgeting all sorts of expenses with shipping, marketing and so forth and at some point the product must be released in order to not blow its budget with the costs of the delay, or missing an ideal release window. Sometimes even the licensing of the game's content can factor into this, I suppose.
Yeah, people who don't want to buy games at full price are always in the wrong, and publishers who reduce prices of their games after a while are simply devaluing their properties because their games were no good in the first place anyway. Stop with this scummy practice! #60forlife #makegamepricesgreatagain
Hollow Knight is SEVERVELY undervalued. I think it's worth 60 bucks hands down. I've not played blood stained, so I can't say, but you also have to remember, indie games generally don't have marketing budget to consider as well.So are indies devaluing their products by charging $30 or less most of the time for completely new games or would you raise your eyebrow if something like Bloodstained or Hollow Knight cost $60?
I wouldn't describe other publishers' price practices as a race to the bottom. It certainly feels much fairer than Nintendo's, though. I don't even mind getting games at full price, but I do welcome discounts as well and cannot fathom why a discount would be considered a devaluation.It's not as fast as the rest of the industrys race to the bottom, sure, but there's no point pretending they won't be offering discounts on the game eventually.
I think you need to read that post again. He's saying any business model other than Nintendo's leads to crunching/monetization/live services, not that crunch exists due to the complexities/financial challenges of developing and publishing games.
Its not excluded to only Nintendo's model its more of an example of why they choose that model.I wouldn't describe other publishers' price practices as a race to the bottom. It certainly feels much fairer than Nintendo's, though. I don't even mind getting games at full price, but I do welcome discounts as well and cannot fathom why a discount would be considered a devaluation.
I think you need to read that post again. He's saying any business model other than Nintendo's leads to crunching/monetization/live services, not that crunch exists due to the complexities/financial challenges of developing and publishing games.
Hollow Knight is SEVERVELY undervalued. I think it's worth 60 bucks hands down. I've not played blood stained, so I can't say, but you also have to remember, indie games generally don't have marketing budget to consider as well.
The Grandia and Link's awakening comparison doesn't quite make sense. At all. Grandia is not remade. Its remastered.I think something like Hollow Knight would have been destroyed if it launched at $60. Nintendo unfairly gets more leeway with their pricing practices, and that extends to their hardware and accessories. People complained when they thought Last of Us Remastered was going to be $60 and then Sony dropped it to $50 at launch. There are people passing on the Grandia Collection at $40 because they think it's too expensive, but they'll line up for Link's Awakening. People should just be more honest with themselves about their bias.
Is it? Because where's the relationship between Nintendo's business model and crunch not being an issue on the development of their games, or their games not having live services or microtransactions? Let me just give you some references before continuing this discussion:Its not excluded to only Nintendo's model its more of an example of why they choose that model.
Yeah learned this the hard way this gen. I can either buy one pre-owned Switch game or like four PS4 games instead for the same amount. I've restricted my Switch purchase to a handful of games only. Coupled with the lack of VC support or rerelease of classic games it's been a bit of a disappointment. Worth it to play BoTW and Odessey though.Nintendo is the least friendly company for price-conscious consumers. They basically have apple status where a dedicated fanbase lets them get away with anything by accepting whatever price they set, and it makes things worse for everyone else. I personally know at least three people who came really close to picking up a nintendo system over the years and changed their mind when they saw the pricing of older games.
If you don't want to buy it at full price, don't. Nintendo will have multiple 30% off sales for links awakening within the next two years on the eshop, at minimum.
Heck, by that point, they'll probably have introduced Nintendo selects for switch and given a bunch of high profile titles the price cuts people are yearning for.
It's not as fast as the rest of the industrys race to the bottom, sure, but there's no point pretending they won't be offering discounts on the game eventually.
I dont think he said they didn't crunch. As another person stated it is an exaggerated post but its not wrong. What makes Nintendo able to push out Animal Crossing which will probably be $60 until on Nintendo selects and Sony crunching for Death Stranding which will probably be $40 the next month?Is it? Because where's the relationship between Nintendo's business model and crunch not being an issue on the development of their games, or their games not having live services or microtransactions? Let me just give you some references before continuing this discussion:
https://kotaku.com/at-nintendo-working-all-night-is-mario-time-1794042341
https://www.vice.com/en_us/article/...t-and-12-other-devs-how-they-deal-with-crunch
https://play.google.com/store/apps/details?id=com.nintendo.zaba
I think something like Hollow Knight would have been destroyed if it launched at $60. Nintendo unfairly gets more leeway with their pricing practices, and that extends to their hardware and accessories. People complained when they thought Last of Us Remastered was going to be $60 and then Sony dropped it to $50 at launch. There are people passing on the Grandia Collection at $40 because they think it's too expensive, but they'll line up for Link's Awakening. People should just be more honest with themselves about their bias.
I'm at a loss here, what do your examples prove exactly? Is Animal Crossing being developed free of crunch or anything else because it'll likely have less discounts than Death Stranding?I dont think he said they didn't crunch. As another person stated it is an exaggerated post but its not wrong. What makes Nintendo able to push out Animal Crossing which will probably be $60 until on Nintendo selects and Sony crunching for Death Stranding which will probably be $40 the next month?
I'm not trying to prove anything its just an example based on what the original posted quote said.I'm at a loss here, what do your examples prove exactly? Is Animal Crossing being developed free of crunch or anything else because it'll likely have less discounts than Death Stranding?
I'm at a loss here, what do your examples prove exactly? Is Animal Crossing being developed free of crunch or anything else because it'll likely have less discounts than Death Stranding?
Gaming is pretty cheap in general. Like any other hobby is way more expensive. Gamers can be really entitled. Try being a sneakerhead or a vehicle enthusiast and buying new parts for your whip.As long as consumer is paying they charging. Gaming is pretty cheap as long as you dont play on nintendo consoles at this point.
I think that's a good thing, but like you said, it's not necessarily a decision driven by a pricing model. Nor is Death Stranding sticking to the only date they ever announced a decision driven by the game's pricing.It's not necessarily connected but they did (officially FWIW) say they delayed Animal Crossing to avoid crunch.
It's not necessarily tied to their pricing model but it's an example of a publisher moving the release date out of the holiday season in order to avoid crunch.
I don't think the discussion about the prices of games or their perceived value is a sign of entitlement, at least not when done in good faith.Gaming is pretty cheap in general. Like any other hobby is way more expensive. Gamers can be really entitled. Try being a sneakerhead or a vehicle enthusiast and buying new parts for your whip.
Call it entitlement but its good for consumers to voice their opinion. What bad can happen? Its already 60. What good can happen? Maybe they'll consider in their next remaster or discount this one early. A consumer should always voice out. People saying 60 is fine are the same people who wouldn't mind it one bit saving a good 20 had it been 40.Gaming is pretty cheap in general. Like any other hobby is way more expensive. Gamers can be really entitled. Try being a sneakerhead or a vehicle enthusiast and buying new parts for your whip.
The Dungeon maker thing is added to the main game. Like the Color Dungeon and GB Camera extras were in DX.Feels like a good time to remind people that Link's Awakening is also a 15 hour game at best. I don't think the remake adds anything to the actual campaign.
I think that's a good thing, but like you said, it's not necessarily a decision driven by a pricing model. Nor is Death Stranding sticking to the only date they ever announced a decision driven by the game's pricing.
I don't think the discussion about the prices of games or their perceived value is a sign of entitlement, at least not when done in good faith.
Of course it is good for consumers to voice their opinion I do all the time. I love to save but I ultimately feel your wallet speaks. When PS classic came out I didn't buy it, price went down and boom. Even with as much PS fans there are the price still dropped.Call it entitlement but its good for consumers to voice their opinion. What bad can happen? Its already 60. What good can happen? Maybe they'll consider in their next remaster or discount this one early. A consumer should always voice out. People saying 60 is fine are the same people who wouldn't mind it one bit saving a good 20 had it been 40.
Hmm interesting that no one ever replied to this LOLBut that makes no sense! Spider-Man on PS4 at $60 sold over 9 million? So, at $10...90 million dollars in revenue would likely be enough to get a profit, not to mention DLC sales. Then...the fallacy here that "lower price=more sales"...so if Spider-Man sold at $10, it would have sold at least 20 million copies, right? Plus Sony is a multi-billion dollar company, so they only need a million or two of profit right? Anything else is greedy and anti-consumer?
See the issue you get yourself into when you don't have a basis for your argument besides I WANT IT? No price is "unrealistic". Especially for an entertainment product. You are making up "this should be priced this way" and "that should be priced that way" with reasoning that defeats your own argument.
Spider-Man on PS4 costs $60 because they want to make the most money possible. As in tens of millions in profit. It did not cost $300 million dollars to remaster Crash games.
They go that low is because the market keeps waiting for these games to show up for free or to have a 90% discount at some steam sale. Sounds great for the consumer but it also sounds like a great way to go broke. As an average, I personally never liked the move to $60, I liked $50. Knowing the amount of time, hardship, marketing and everything else that comes into making a game, I hate seeing developers continually have to justify their incredibly hard work to people who sometimes feel like they want their entertainment for free.So are indies devaluing their products by charging $30 or less most of the time for completely new games or would you raise your eyebrow if something like Bloodstained or Hollow Knight cost $60?
Personally, I paid $60 for Bloodstained as a backer.They go that low is because the market keeps waiting for these games to show up for free or to have a 90% discount at some steam sale. Sounds great for the consumer but it also sounds like a great way to go broke. As an average, I personally never liked the move to $60, I liked $50. Knowing the amount of time, hardship, marketing and everything else that comes into making a game, I hate seeing developers continually have to justify their incredibly hard work to people who sometimes feel like they want their entertainment for free.
Unlike Activision or Sony, Nintendo don't want devalue their franchises. Not only they launch at full $60 price tag, their digital prices veeery rarely go on a sale. Their franchises, especially Zelda and Mario, sell millions regardless of quality or price, so we should be thankful that Nintendo don't ramp up their prices even higher. They could totally do that and still sell the same amount.
Taking a break from my literary labours and, having run out of cheese dip, I perambulated past my local Ferrari dealer the other day and, can you believe the nerve of them with the prices they charge?! .. I felt my humours rising as I said to the signor "How dare you insult me with the outrageous cost of your automobiles! .. I could buy 5 Toyotas for one of your overpriced bangers!".. I was loudly calling them "anti-consumer" as security escorted me out.. I'm sure I changed a few minds with the glances I was getting.. Or maybe it was my fetching deerstalker.. Who can know for sure!
I picked myself up from the pavement where the unruly thugs of the car showroom had bundled me and spied that the local art gallery had some new exhibits and decided to bestow my patronage on less a grubby pursuit. Upon arrival I spied a painting by some fellow named Pablo .. It really was a horrific vision.. Eyes askew and one ear on top of her head.. She looked like a grotesque from the baroque down by the river (so Ihave been told). I asked the attendant what the value of this dawb .. He said $50 million.. "fifty million!!!" I roared "that's highway robbery sir! I could paint a far more comely likeness of that lady for one percent of that outrageous price!!!" "Some know the price of everything and the value of nothing" I declared as I was, again, escorted from the building.
Undaunted in the face of the banditry of such porcine capitalists I continued on my odyssey for cheese dip arriving at the supermarche only to see my favourite brand out of stock! "No more!" I cried "my blood may boil at the satanic obstacles thrown to defeat me but I shall not quaver!".. A mousy assistant sidled toward me and I enquired what, if any, substitute there may be for my paste de fromage.. She removed a package from the shelf and displayed it. "By zeus and mars! this substitute costs two dollars more!!!" I bellowed.. "It's organic" she mumbled.. "organic? ORGANIC?! madam, do I resemble a lichen? what foodstuffs do you sell that are inorganic may I ask!!!!!" Upon the third occasion I was prepared for the hand on my shoulder and vacated the premises under my own puissance.