Yeah who do Nintendo think they are? They should follow the same pricing model that everyone else is doing. Bring out a game at full price and then a a month or so later drop the price by 30% then a few months after that take 75% off during sales so that nobody ever wants to buy a new game, and instead are trained to wait for a couple of months to get it at half price. Then when Nintendo finds that they aren't making enough money they should force massive crunches on their studios to get games out faster. And if the game doesn't make enough money on release they should shut down the studio, because they bet the farm on that one game and the studio can't support lower than expected sales and they don't have a resilient business model that can ride out any tough times. Then to combat that sort of thing they should embed massive amounts of micro transactions and gambling mechanics into their games to bleed their players dry over a long period of time until the practices get so bad and are so targeted at addictive personalities and children that governments have to step in and ban their predatory practices. The race to the bottom in the games industry is exactly the sort of thing that Nintendo should be emulating.
Games are the same price or cheaper than they were in the fricken 90s, while being waaaay more complex, involving hundreds or thousands more staff, and having intense competition in a flooded marketplace. Yet people still complain about 'full price' games, and that is why we have micro transactions, endless season passes, nickel and diming, day one patches, loot boxes and games as a service models.
Everyone wants all of the games, right now, for next to nothing, and then they don't play them. Look at people's steam lists for example.
I don't know if it bombed, but if 5 million people bought it for $10, it would only make $50 million... not the hundreds of millions that Fire Emblem Heroes and Pokemon Go can pull in.The mobile market is far more entrenched in that pricing scheme though. Nintendo tried pretty damn respectably to circumvent that with Super Mario Run but that bombed atrociously.
They tried with Mario Run but in the mobile world there is no other way
Put some evidence in your argument.
I don't know if it bombed, but if 5 million people bought it for $10, it would only make $50 million... not the hundreds of millions that Fire Emblem Heroes and Pokemon Go can pull in.
Yeah who do Nintendo think they are? They should follow the same pricing model that everyone else is doing. Bring out a game at full price and then a a month or so later drop the price by 30% then a few months after that take 75% off during sales so that nobody ever wants to buy a new game, and instead are trained to wait for a couple of months to get it at half price. Then when Nintendo finds that they aren't making enough money they should force massive crunches on their studios to get games out faster. And if the game doesn't make enough money on release they should shut down the studio, because they bet the farm on that one game and the studio can't support lower than expected sales and they don't have a resilient business model that can ride out any tough times. Then to combat that sort of thing they should embed massive amounts of micro transactions and gambling mechanics into their games to bleed their players dry over a long period of time until the practices get so bad and are so targeted at addictive personalities and children that governments have to step in and ban their predatory practices. The race to the bottom in the games industry is exactly the sort of thing that Nintendo should be emulating.
Games are the same price or cheaper than they were in the fricken 90s, while being waaaay more complex, involving hundreds or thousands more staff, and having intense competition in a flooded marketplace. Yet people still complain about 'full price' games, and that is why we have micro transactions, endless season passes, nickel and diming, day one patches, loot boxes and games as a service models.
Everyone wants all of the games, right now, for next to nothing, and then they don't play them. Look at people's steam lists for example.
This isn't how things work, though. Like, not at all.Yeah who do Nintendo think they are? They should follow the same pricing model that everyone else is doing. Bring out a game at full price and then a a month or so later drop the price by 30% then a few months after that take 75% off during sales so that nobody ever wants to buy a new game, and instead are trained to wait for a couple of months to get it at half price. Then when Nintendo finds that they aren't making enough money they should force massive crunches on their studios to get games out faster. And if the game doesn't make enough money on release they should shut down the studio, because they bet the farm on that one game and the studio can't support lower than expected sales and they don't have a resilient business model that can ride out any tough times. Then to combat that sort of thing they should embed massive amounts of micro transactions and gambling mechanics into their games to bleed their players dry over a long period of time until the practices get so bad and are so targeted at addictive personalities and children that governments have to step in and ban their predatory practices. The race to the bottom in the games industry is exactly the sort of thing that Nintendo should be emulating.
Games are the same price or cheaper than they were in the fricken 90s, while being waaaay more complex, involving hundreds or thousands more staff, and having intense competition in a flooded marketplace. Yet people still complain about 'full price' games, and that is why we have micro transactions, endless season passes, nickel and diming, day one patches, loot boxes and games as a service models.
Everyone wants all of the games, right now, for next to nothing, and then they don't play them. Look at people's steam lists for example.
We would have all these things even if games went up in price. We would have all these things even if other publishers made their games retain value longer. Nintendo games on phones have microtransactions.
Nintendo isn't the beacon saving the industry lol. They have a business strategy and it works. That's literally all this is. If the whole industry followed Nintendo's model (if they actually could which they cant for reference), the thing would see massive contraction.
Hahahaha. This gave me a good chuckle.
We would have all these things even if games went up in price. We would have all these things even if other publishers made their games retain value longer. Nintendo games on phones have microtransactions.
Nintendo isn't the beacon saving the industry lol. They have a business strategy and it works. That's literally all this is. If the whole industry followed Nintendo's model (if they actually could which they cant for reference), the thing would see massive contraction.
I agree we would probably still have some of these things (crunch/MTX) if other publishers adopted Nintendo's pricing strategy but I don't think it would be nearly as prevalent.
Which is the major issue with games rising astronomically in budget but being cheaper than ever to purchase.
What does that mean? God of War, GTA, and tons of other huge brands are bigger than crash and Spyro and after some months on the market you can get them much cheaper. Not to mention Nintendo's pricepoints on straight ports of WiiU games. Is this a veiled "Nintendo quality justified" argument? Cuz that's bsOP, also consider that the legend of zelda as a brand commands more in dollars than probably spyro and crash combined, so that plus dev costs plus probably a lot of other factors result in a $60.
Clueless Switch users (parents for example) mostly buy those overpriced Nintendo remasters. A hardcore gamer knows that those remasters shouldn't cost more than 20.
Spyro remakes alone annihilate those Nintendo cashgrabs, content wise.
Lets not forget about Halo MCC. Freaking FOUR games (two of them are fully remade) that filled with an insane amount of MP maps.
you think the 18 million people who have bought mario kart 8 deluxe, a full price port of a 2014 wii u game, are part of nintendo's defensive fanbase or just, you know, people?Nintendo know their especially defensive fanbase will lap it up no matter what.
They still aren't opposed to MTX. They gave up on the upfront model with Mario Run. They are not immune to industry trends.
Not probably. Would. There is no reason for anyone to believe these things would go away if every publisher could adopt this strategy which btw they absolutely cant.
Games had crunch since the beginning of time. If you have ever managed a project you know there is always some level of crunch. The games industry not being able to handle that reasonably is because it treats employees like shit vs every other software development career path. It isn't due to making games be $60 longer.
Publishers are making more money than ever. They are having record profits. Games being cheaper to purchase is not why they have microtransactions. Games also sell millions more units and have many other monetization paths than back in the older days.
This shit is non sense.
you think the 18 million people who have bought mario kart 8 deluxe, a full price port of a 2014 wii u game, are part of nintendo's defensive fanbase or just, you know, people?
there's nothing to defend. it's a sound business strategy that works. i, like any other sane person, would like to pay less for video games across the board. but i also know that i'm not entitled to cheaper games, and after many years any person interested in nintendo games should have gotten used to their business strategy. they're not interested in devaluing their games, and most of the time it works in their favor since their games keep selling for years. understanding why they're not dropping their prices isn't the same as not wanting cheaper games. it's just being, you know, realistic and getting used to something that's not gonna change anytime soon.Edit: Also I don't blame people for buying them, I get annoyed at the vocal minority who will defend Nintendo's charging of full price and Nintendo's lack of willingness to reduce costs for almost any of their games.
Hate to be this guy, but as long as people pay they'll continue pricing them this way. But yeah, Activision's remakes have some insane quality and amazing value, CTR is basically an entirely new game with monthly updates entirely for free.
Also:
there's a reason to complain when a 3rd party charges more for their game on switch while it's available for cheaper on another platform. it's not like link's awakening remake is being sold for 30 or 40 bucks on other consoles.It's fine if you're willing to pay 60 dollar for a Nintendo remake/remaster, just don't let me see you complain when third parties do they same with their ports.
Some of those do keep their price. Doom on Switch is still full price, presumably because they know it's on a platform with less racing to the bottom they're using the same strategy.Actually I doubt that is true. Do you think that Rockstar games would stop selling if they kept them at full price? First party Sony titles? Call of Duty games? I think they would keep selling.
Are you seriously calling LInk's Awakening Switch a 'remaster'?
Huh? £3.59 for original Game Boy.I still begrudge them for charging £12 for Game Boy games on 3DS
You are assuming that those 3rdParty game have Nintendo first party IP selling power....which is rarely the case.It's fine if you're willing to pay 60 dollar for a Nintendo remake/remaster, just don't let me see you complain when third parties do they same with their ports.
there's a reason to complain when a 3rd party charges more for their game on switch while it's available for cheaper on another platform. it's not like link's awakening remake is being sold for 30 or 40 bucks on other consoles.
Some of those do keep their price. Doom on Switch is still full price, presumably because they know it's on a platform with less racing to the bottom they're using the same strategy.
Rockstar games do keep their prices higher longer than average, as do COD games until the next one is out. Like Nintendo games, these also maintain their second hand value better too, which is another factor.
Are you seriously calling LInk's Awakening Switch a 'remaster'?
Huh? £3.59 for original Game Boy.
It's the same everywhere. We want cheaper clothes and it is a race to the bottom with £1 tshirts from Primark. God knows in what conditions they're produced. Same with cheap food. Cheap electronics. Cheap energy. There's always a price to pay, but it's often hidden or somebody else is paying it. Ok, Nintendo may not be the beacon of ethical game development, they're still in it for profit, but aggressively forcing a business to follow unhealthy industry practices in an entitled way isn't nice to see.Real talk.
I really hate how people that absolutely know better, play dumb whenever it comes to pricing only so they can complain....there arent many plattforms online with more inside talk about sales, development and how all these things affect publishers and the overall market.
Im getting tired of people wanting everything to as cheap as possible, or even being offended at companies charging money for something yet at the same time crying foul whenever DLC, micro transactions or f2p mobile games are mentioned. You cant have it all - its straight up common sense. Same way you cant use all your Google services for "free" and expect them to not use your data to make money in background.
Cant take people seriously that want everything for free but then act surprised when shitty monetisation mechanics are introduced or devs studios are being closed.
Again - usually people being just greedy or not knowing better is expected online ....but Era knows better.
Not to mention, that allows 3rd parties to compete at a lower price point. If all of Nintendos games were at 15-30 dollars by now, goodluck selling 50 dollar 3rd party late ports.You are assuming that those 3rdParty game have Nintendo first party IP selling power....which is rarely the case.
They have all new graphics and new features.Links Awakening is a remake, I was also thinking of the Ocarina/Majoras 3ds versions which I would count as remastered.
Which Game Boy Pokemon is £12?I specifically meant the Pokemon games which are extortionately expansion on 3ds.
Unlike Activision or Sony, Nintendo don't want devalue their franchises. Not only they launch at full $60 price tag, their digital prices veeery rarely go on a sale. Their franchises, especially Zelda and Mario, sell millions regardless of quality or price, so we should be thankful that Nintendo don't ramp up their prices even higher. They could totally do that and still sell the same amount.
How? The lifetime sales for the WiiU were like 13 mil while the Switch is at 35 + mil. Nintendo screwed up with the Wii U and this is their opportunity to give those games a fighting chance. I know Era is a game enthusiast forum but the majority of people who bought those titles weren't double dipping.Re-releasing stuff like NSMBU and DK:TF at $60 is basically scam-like behavior to be honest. Nintendo doesn't give a fuck.
How? The lifetime sales for the WiiU were like 13 mil while the Switch is at 35 + mil. Nintendo screwed up with the Wii U and this is their opportunity to give those games a fighting chance. I know Era is a game enthusiast forum but the majority of people who bought those titles weren't double dipping.
Fighting chance by putting them on a system people actually own and are enthusiastic about. Which incidentally worked.Give them a fighting chance by charging 60 quid for a game that got released years ago??
Imagine calling releasing something for sale at a clear set price a 'scam'.Re-releasing stuff like NSMBU and DK:TF at $60 is basically scam-like behavior to be honest. Nintendo doesn't give a fuck.
Yes. Most people didn't even know those games existed. Its not the developers fault their game got released on a dead console.Give them a fighting chance by charging 60 quid for a game that got released years ago??