This. Or just boycott the games and play the ones that are doing it right like bandicoot.Nintendo is flexing their clout muscle with these prices.
the only way to change this is to not buy at launch.
Well no, because there are plenty who have just stepped away from Nintendo due to being priced out the market.
Not only that, but the other games on the eShop don't drop prices. I'm not taking about sales, I'm taking about definitive price drops.
There are games there that are there since launch and still at the same price.
Sigh...
Is this supposed to be ironic?Unlike Activision or Sony, Nintendo don't want devalue their franchises.
I get that to a point. I think there are a lot of people who don't value the hard work of the hundreds or thousand+ workers do for years when they are all "won't buy until below 10$".Unlike Activision or Sony, Nintendo don't want devalue their franchises.
probably not. That's exactly Nintendo's model. If your first time playing BotW is today or March 3rd, 2017, it's the same exact game. Until A sequel comes out, there is no reason to drop the value of a great game. On the other side, people can sell said game at a higher price because the value doesn't drop, which gives them a better return on investment. Honestly if you're not a collector, you can pretty much get every game for 30-35 dollars by trading in the ones you finish.
It's pretty simple. If you don't think it's worth the money, then don't buy it. Both Crash and Spyro were largely dead franchises before their recent remakes. That's why Activision made a really appealing bundle to sell the title and it worked! Zelda has never had that issue, and thus Nintendo is convinced they can sell the game for $60.
Just the loud minority. Watch the game selling gangbuster, as people always vote with their money showing that Nintendo pricing is completely fine. Also, if you look at the voting thread, people who are okay with the pricing and buying the game are winning the poll.Well no, because there are plenty who have just stepped away from Nintendo due to being priced out the market.
Not only that, but the other games on the eShop don't drop prices. I'm not taking about sales, I'm taking about definitive price drops.
There are games there that are there since launch and still at the same price.
Sigh...
Well, there is supply and demand at play, and as people pointed out, CTR and others have microtransactions. Nintendo has been pretty good at keeping microtransactions away from their console games. Their mobile games are a different story.
Plus, games were like $80 back in the 90's, with inflation, that's a decent chunk more in today's dollars. The price of games doesn't seem to be a big issue today.
This is just basic supply and demand really. If those other companies were 100% confident that those games would've sold as well at $60 as they did at $30/40 of course they'd have been $60. They didn't sell them at that price to be nice or be generous or something.
I get what you guys are trying to say, but isn't supply and demand a different concept? Quantity/supply isn't really a factor for MSRP. The price the market is willing to pay is a different principle.
Yeah, those posts are weird.I get what you guys are trying to say, but isn't supply and demand a different concept? Quantity/supply isn't really a factor for MSRP. The price the market is willing to pay is a different principle.
I don't really think the if you don't think it's worth the money then don't buy it is very helpful to discussion. Because you can say the same thing against invasive micro-transactions and Epic buying exclusives at the last moment. Sure, that's a valid thing to say, but people are allowed to express their criticisms. It just reeks of trying to shut down the conversation because you don't like what you're hearing.It's pretty simple. If you don't think it's worth the money, then don't buy it. Both Crash and Spyro were largely dead franchises before their recent remakes. That's why Activision made a really appealing bundle to sell the title and it worked! Zelda has never had that issue, and thus Nintendo is convinced they can sell the game for $60.
Why do people not mention GTAV or the Last of Us Remastered or something? There were plenty of rereleases from like 3-4 years prior that were released with perhaps (eventually) some improvements and sold at $60 and no one batted an eye.
All these late ports on Switch are largely $60 (Skyrim, etc.), so why should a full-blown remake of Link's Awakening be different?
Yeah, those posts are weird.
Supply and demand argument makes sense if Nintendo increased the price after, let's say, a month because the are high demand. But setting your price at launch that high is not related to supply and demand factor.
The Wii U to Switch ports were priced at full price for the folks who didn't buy them on Wii U since the games aren't all that old and still hold up.
Those releases are nowhere near the same things as bringing games from the mid-2000's into the modern world.
And of course, the kicker is these all sell for 40 bucks. It's truly extremely difficult not to recommend these to damn near anyone, as they all feel as though they could still be easy to recommend at 60$.
Have you not seen the pedastal people put them on, it's cult like.Nintendo are in the business of maximising profits. The notion that their titles hold some sort of prestige over the competition is laughable to me.
NSMBU Deluxe sold 4.1m units so while I would like to pay less, there doesn't seem to be any reason for them to lower the price tag
Lol at the contradiction.Nintendo are in the business of maximising profits. The notion that their titles hold some sort of prestige over the competition is laughable to me.
Wasn't it a 1:1 remake plus the dungeon maker?this
plus I don't know why you would bring links awakening to that topic.
I mean, the game is basicly a completely new game.
Doing it right like adding microtransactions after release to milk players?This. Or just boycott the games and play the ones that are doing it right like bandicoot.
Is the lighting new? I can understand not liking the price but with the success of Mario maker, I don't think you can dismiss dungeon makerThat's new! But I wouldn't call that a significant change (gameplay/content wise)
They are related to demand, shown by how much people are willing to buy $60 games. The supply is limited since you can only get a Nintendo game on one system right now. Not like Sony, who still offers games available on their dead portable via cross buy.Yeah, those posts are weird.
Supply and demand argument makes sense if Nintendo increased the price after, let's say, a month because the are high demand. But setting your price at launch that high is not related to supply and demand factor.
They will next time.Crash and Spyro experienced multiple, violent deaths under Activision. They had to exhume the corpses and fix them up in coats of shiny to paint to convince the masses that they weren't dead and it was okay to buy into these franchises again.
Zelda is coming off Breath of the Wild, which is the best selling Zelda game of all time and will be one of the best selling games of the generation when everything's said and done. Link's Awakening is considered one of best handheld games of all time. Zelda is one of Nintendo's prestige franchises and has never been in the position of being issued a death certificate. The idea that Nintendo should be basing its prices on other publisher's woes is hilarious. If anything, Activision should have charged more for Crash and Spyro.
Forums are not representative of the general public, this is an enthuiest place.Just the loud minority. Watch the game selling gangbuster, as people always vote with their money showing that Nintendo pricing is completely fine. Also, if you look at the voting thread, people who are okay with the pricing and buying the game are winning the poll.
Yeah who do Nintendo think they are? They should follow the same pricing model that everyone else is doing. Bring out a game at full price and then a a month or so later drop the price by 30% then a few months after that take 75% off during sales so that nobody ever wants to buy a new game, and instead are trained to wait for a couple of months to get it at half price. Then when Nintendo finds that they aren't making enough money they should force massive crunches on their studios to get games out faster. And if the game doesn't make enough money on release they should shut down the studio, because they bet the farm on that one game and the studio can't support lower than expected sales and they don't have a resilient business model that can ride out any tough times. Then to combat that sort of thing they should embed massive amounts of micro transactions and gambling mechanics into their games to bleed their players dry over a long period of time until the practices get so bad and are so targeted at addictive personalities and children that governments have to step in and ban their predatory practices. The race to the bottom in the games industry is exactly the sort of thing that Nintendo should be emulating.
Games are the same price or cheaper than they were in the fricken 90s, while being waaaay more complex, involving hundreds or thousands more staff, and having intense competition in a flooded marketplace. Yet people still complain about 'full price' games, and that is why we have micro transactions, endless season passes, nickel and diming, day one patches, loot boxes and games as a service models.
Everyone wants all of the games, right now, for next to nothing, and then they don't play them. Look at people's steam lists for example.