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Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
I don't agree it still could happen

I think a new SKU would be more likely, and a PS5 version at that. Keep in mind that a lot of additions for DQXIS were for the benefit of the Japanese market where DQXI was 2 years old by the time DQXIS released. It would probably be closer to 3 years old by the time the hypothetical DLC would release and that would be pretty pointless.
 

Tyaren

Character Artist
Verified
Oct 25, 2017
24,713
Even though Switch got the by far best version. :/ I'm still a little salty PS4 and PC versions are so inferior and will probably stay that way.
 

Lothars

Banned
Oct 25, 2017
9,765
I think a new SKU would be more likely, and a PS5 version at that. Keep in mind that a lot of additions for DQXIS were for the benefit of the Japanese market where DQXI was 2 years old by the time DQXIS released. It would probably be closer to 3 years old by the time the hypothetical DLC would release and that would be pretty pointless.
I think PS5/Scarlett ports of DQXIS are far more likely. Horii isn't a fan of backporting as DLC so new platform releases (at $60) is a better bet.
That's a possibility as well, I just don't see them leaving the other platforms out, I'll be curious to see what happens because they need to get better with making sure older versions get the content as well.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
That's a possibility as well, I just don't see them leaving the other platforms out.

I can see it if they want to close the book on the project and move on, considering how many iterations they've had to produce. In terms of the original release as well you've got to keep in mind that pretty much half of the 4 million it sold was from the JP exclusive 3DS version and there's no chance they're updating that.
 

Lothars

Banned
Oct 25, 2017
9,765
I can see it if they want to close the book on the project and move on, considering how many iterations they've had to produce. In terms of the original release as well you've got to keep in mind that pretty much half of the 4 million it sold was from the JP exclusive 3DS version and there's no chance they're updating that.
That is true, if they do I hope going forward they are better with not leaving platforms behind, it's frustrating and seems like they are dropping the ball especially when things can be added as DLC.
 

mutantmagnet

Member
Oct 28, 2017
12,401
I don't understand why it seems to constantly surprise people when Dragon Quest underperforms in the West.

DQ's main appeal in Japan is nostalgia and it's place as a cultural touchstone. These factors wholly nonexistent in the West. Everything about DQ, from its systems to its aesthetic just makes it seem old and outdated. That's fine for existing fans, since many of the, are looking precisely for that nostalgic throwback, but for people with no history or fondness for that era of JRPGs, DQ just looks fucking boring


The aesthetic angle makes no sense in certain ways and does make sense in other ways.

The unending problem with Dragonquest in how it markets itself is that they hide all the cool shit. Every Dragonquest game box art has slimes. Every Dragonquest screenshot in popular games media are typically starting zones or very safe aesthetic designs.

This mundane way they market it makes it unappealing. But get past that trap and I think Dragonquest can do really well.

DBZ defined western artstyle for a decade. There is zero chance people aren't at least lukewarm to Dragonquest art. Dragonquest does have interesting environment and enemy designs that blows away a lot of Dragonball. They just don't market it.
 

fiendcode

Member
Oct 26, 2017
24,909
I can see it if they want to close the book on the project and move on, considering how many iterations they've had to produce. In terms of the original release as well you've got to keep in mind that pretty much half of the 4 million it sold was from the JP exclusive 3DS version and there's no chance they're updating that.
Don't be so sure, I could see the 3DS version getting warmed up for iOS & Android.

That's a possibility as well, I just don't see them leaving the other platforms out, I'll be curious to see what happens because they need to get better with making sure older versions get the content as well.
Leaving other platforms out is like SE's modus operandi. I think "nothing" is probably the most likely outcome for getting the S content and changes elsewhere anytime in the next several years.
 

sora bora

Member
Oct 27, 2017
1,572
I think a new SKU would be more likely, and a PS5 version at that. Keep in mind that a lot of additions for DQXIS were for the benefit of the Japanese market where DQXI was 2 years old by the time DQXIS released. It would probably be closer to 3 years old by the time the hypothetical DLC would release and that would be pretty pointless.

Even though Switch got the by far best version. :/ I'm still a little salty PS4 and PC versions are so inferior and will probably stay that way.

This contrast of opinion is curious to me. My intent is not to initiate DF-esque tech comparison. Instead, it's balancing the increased graphically fidelity of the PS4 Pro release vis a vis whatever was added/gained on the Switch release. I'm essentially ignorant on the latter, which has somewhat paralyzed a purchase.
 

ShinNL

Banned
Nov 27, 2017
389
When I bought the game the only thing I could think of:

Which idiots decided on such a terrible box art? Was their goal to sell 0 copies?

This is just so bad. It looks like an expensive joke to me. I can't wrap my mind around this. I'm 100% sure it's losing a huge percentage of sales for the box art alone.

U4L8Vet.jpg
 

MegaMix

Banned
Oct 27, 2017
786
The game is a late port of a title that came out a year ago.

Definitive re-releases tend to not do well unless it's released year after to gain interest in people double dipping.

When I bought the game the only thing I could think of:

Which idiots decided on such a terrible box art? Was their goal to sell 0 copies?

This is just so bad. It looks like an expensive joke to me. I can't wrap my mind around this. I'm 100% sure it's losing a huge percentage of sales for the box art alone.

U4L8Vet.jpg
I like it.
 

Andri

Member
Mar 20, 2018
6,017
Switzerland
Funniest thing will be when Square ignores Switch for DQ12 in japan, sees lackluster sales on PS5/PC, and then does not bother to bring it overseas because not even Japanese PC/PS5 players bought it.
 

PancakeFlip

Member
Oct 26, 2017
7,918
Honestly, I think they Dragon Quest'd people out this year. XIS, Builders 2, Hero in Smash, all within a few months of each other (July - September), and then we got a surprise drop of the original trilogy in that time span too. That's a lot of one series in a short span of time, even if all of that content was aimed at different audiences. At least for me, that plus the REALLY heavy marketing push felt like overkill and I was exhausted by exposure to the series before I even really had the chance to soak in what they were trying to show me.
Its not like they're coming door to door putting guns to out heads and forcing us to buy every title at once.
 

fiendcode

Member
Oct 26, 2017
24,909
Funniest thing will be when Square ignores Switch for DQ12 in japan, sees lackluster sales on PS5/PC, and then does not bother to bring it overseas because not even Japanese PC/PS5 players bought it.
DQX and DQXI sold the most on Nintendo hardware, and the series record holder is still DQIX on Nintendo hardware.

It might not be Switch but there's no question DQXII will be on a Nintendo platform too.
 

Herb Alpert

One Winged Slayer
Member
Oct 25, 2017
9,033
Paris, France
When I bought the game the only thing I could think of:

Which idiots decided on such a terrible box art? Was their goal to sell 0 copies?

This is just so bad. It looks like an expensive joke to me. I can't wrap my mind around this. I'm 100% sure it's losing a huge percentage of sales for the box art alone.

U4L8Vet.jpg

I like this box art
 

Glio

Member
Oct 27, 2017
24,497
Spain
When I bought the game the only thing I could think of:

Which idiots decided on such a terrible box art? Was their goal to sell 0 copies?

This is just so bad. It looks like an expensive joke to me. I can't wrap my mind around this. I'm 100% sure it's losing a huge percentage of sales for the box art alone.

U4L8Vet.jpg
What's wrong?
 

Andri

Member
Mar 20, 2018
6,017
Switzerland
DQX and DQXI sold the most on Nintendo hardware, and the series record holder is still DQIX on Nintendo hardware.

It might not be Switch but there's no question DQXII will be on a Nintendo platform too.
I know DQ sells best on Nintendo hardware.
But i still think Square will keep chasing that AAA big graphics dream, and in doing so ignore the by then probably 20m+ switches in Japan, and pick the 2-4m PS5s as the platform of choice, with maybe some PC sprinkled in if they can be bothered.
 

Glio

Member
Oct 27, 2017
24,497
Spain
I know DQ sells best on Nintendo hardware.
But i still think Square will keep chasing that AAA big graphics dream, and in doing so ignore the by then probably 20m+ switches in Japan, and pick the 2-4m PS5s as the platform of choice, with maybe some PC sprinkled in if they can be bothered.
Well, when they fail, they can only blame themselves.
 

fiendcode

Member
Oct 26, 2017
24,909
I know DQ sells best on Nintendo hardware.
But i still think Square will keep chasing that AAA big graphics dream, and in doing so ignore the by then probably 20m+ switches in Japan, and pick the 2-4m PS5s as the platform of choice, with maybe some PC sprinkled in if they can be bothered.
With how DQXI sold on PS4 globally this is guaranteed not to happen. Horii said DQ had to go multi if it was going to stay on consoles and that won't be changing. DQXII is more likely to be an iOS/Android game than it isa PS5/PC only game.
 

molnizzle

Banned
Oct 25, 2017
17,695
When I bought the game the only thing I could think of:

Which idiots decided on such a terrible box art? Was their goal to sell 0 copies?

This is just so bad. It looks like an expensive joke to me. I can't wrap my mind around this. I'm 100% sure it's losing a huge percentage of sales for the box art alone.

U4L8Vet.jpg
No. Get out. This is how we get shit like the atrocious PS4 box art in the US.
 

i-Jest

Member
Oct 25, 2017
4,009
Contrary to popular belief, not everything sells gang busters on Switch or will find a wider audience. Maybe the demo did its thing TO WELL, and curious consumers got their fill of Dragon Quest. Maybe not enough of the fan base has the console and bought the game. Maybe the mainstream gaming audience got its JRPG fix with Octopath Traveler, and don't care to explore other games in the genre on Switch. Maybe the series, or XIS specifically, just isn't a big enough deal in peoples eyes that their willing to drop other gaming commitments to buy a copy when it mattered the most. Regardless we still don't have proper numbers to know otherwise.

Bought my copy at launch for both PS4 and Switch. I did my part, but in the end I guess it just wasn't enough. I still wish we got the 3DS version. Dragon Quest X may just remain a dream localization.


I bought PS4 and Switch. What else was I supposed to do?

You did your part.


Thanks for lumping me in nebulously with a community consciousness! But I contest that every little bit helps with this stuff. This isn't about moving mountains; anyone who thinks it would cause a major shift is kidding themselves, whether that's some cosmic "Era bubble" mentality or just a few fans. It's simply about making a little noise, which can help. It's the same thing with television shows facing cancellation. Wildly different scenario? Yes. Did it help The Expanse's somewhat improbable Amazon revival chances that the fanbase flew an airplane over Amazon HQ with #SaveTheExpanse trailing behind the engine? You bet.

Sometimes it's a tiny bit useful to remind a company that a certain product may have a relatively slim consumer base but it's a fiercely devoted one.

I'm somewhat reminded of Operation Rainfall after reading this.


People keep talking about how horrible the sales were for this game. And how it bombed. I actually believe that's inaccurate. I was watching it stay in the top ten on the eshop for at least three weeks of not more. Number five or six to be exact. I believe the digital version did better than anyone is expecting.

That's certainly something to keep in mind.


To people saying they should launch it simultaneously, it was simply impossible.
They had a lot of pressure to have the game out in 2017, to appease the outrage at home that game was not released as part of the 30th anniversary.
And then UE4 was not ready for Switch until mid 2017, two months before the set release date. No fool is going to migrate such a big project to a newer engine version at that point.

Never knew that about UE4, GOOD POINT.


Kind messages matter to the team of hardworking developers and the gaming press. But if it doesn't translate to sales the suits might not care sadly.

OP might disagree with you but money certainly talks.
 

piratethingy

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
1,428
It should've released on PS4 and Switch simultaneously. It was honestly idiotic to release the 'definitive edition' exclusively on a different platform a year after western release.

Yup. I spent $60 on DQ11 when it came out and feel absolutely burned by 11s. Now I'll probably never go back and finish the "incomplete" version that I have an can't even pay extra to upgrade and the next Dragon Quest game they try to sell me will have to overcome huge default skepticism.
 

Mobu

One Winged Slayer
The Fallen
Oct 28, 2017
5,932
When I bought the game the only thing I could think of:

Which idiots decided on such a terrible box art? Was their goal to sell 0 copies?

This is just so bad. It looks like an expensive joke to me. I can't wrap my mind around this. I'm 100% sure it's losing a huge percentage of sales for the box art alone.

U4L8Vet.jpg
the box art is trash but is 90% due to the shitty coloring
 

Elandyll

Avenger
Oct 25, 2017
8,806
Delaying PS4 would've probably been the better call. Late ports of JRPGs are just never, ever, ever performance successes. The market for JRPGs isn't THAT big, and pissing people off by releasing a BETTER version down the line just discourages users from even bothering with EITHER version.
But the game released on both 3DS and PS4 simultaneously, so all it would likely have done is swap between platforms, not overall sell more.

The game did fine on Ps4/ 3ds and later PC I think.

The Switch just released at odds with a game whose development started in 2013, and I imagine that if it hadn't been for the influence of Nintendo (and some $$ to get additional content?) the Switch would have likely been bypassed entirely or received a much later port. I mean, the console was officially revealed in late 2016, having had unofficial rumblings only in 2015 (under the name NX).

Blame Nintendo for fumbling hard with the WiuU if anything.
 
OP
OP
Quinton

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,253
Midgar, With Love
This thread's kind of blown up more than I'd anticipated. I'll need to go through all the replies when I find time.
 

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,896
Weird to say it sold poorly without numbers, right? Its a very late port and from most outlets, XI is the best the franchise has ever done in the US.

Plus, its not like Square is running a charity. Its a premier IP and in no risk of going away in the West, dont keep falling for the PR that keeps asking for support OR ELSE.
 

Pineconn

Member
Oct 27, 2017
629
Ohio
The music in the cave in the demo gave me an honest to goodness earache. Like, actual pain. You just don't utilize dissonance like that. I couldn't even fathom how much worse the MIDI soundtrack is.

I deleted the demo after experiencing this horrid cacophony. It's a shame, too — I've never played DQ and I was interested in adding it to my repertoire. Oh well, lots of other games to play.
 

Celine

Member
Oct 26, 2017
5,030
Dragon Quest is quite clearly never going to break out in the West. Nintendo did a fine job pushing XI recently and the Switch userbase, on the whole, just did not seem to care. This is a console where Octopath Traveler has done great; I understand that some Switch owners already purchased DQXI on PS4, but I'd still expect the poor game to show up in the Switch hardware top 10 in its debut month. Correct me if I'm wrong, but I don't even think it did that. (Correction: SinCItyAssassin has indeed noted my mistake. It scored 7th for the Switch hardware in its debut month before dropping off the radar in October.)
Octopath Traveler broke 1M in the west after the Christmas quarter.
The better course of action is to wait for Nintendo's results in January or April 2020.

The music in the cave in the demo gave me an honest to goodness earache. Like, actual pain. You just don't utilize dissonance like that. I couldn't even fathom how much worse the MIDI soundtrack is.

I deleted the demo after experiencing this horrid cacophony. It's a shame, too — I've never played DQ and I was interested in adding it to my repertoire. Oh well, lots of other games to play.
I genuinely have no idea what you are referring to (about the music in the cave).

Where is the "horrid cacophony"?
 
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NeonZ

One Winged Slayer
Member
Oct 28, 2017
9,371
DBZ defined western artstyle for a decade. There is zero chance people aren't at least lukewarm to Dragonquest art. Dragonquest does have interesting environment and enemy designs that blows away a lot of Dragonball. They just don't market it.

I think compared to DBZ, Dragon Quest's monsters (and the combat in general) aren't aggressive and flashy looking enough. The issue (in the West) isn't as much Toriyama's art specifically, but the overall design direction of the game as far as its visual identity goes.
 
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Tibarn

Member
Oct 31, 2017
13,370
Barcelona
So the game so far is performing worse than OT and Xc2 during the first weeks?

I'm kinda surprised about this, I didn't like DQ XI on PC that much and I consider one of the weakest games I've played recently, but even so I got the impression that most people loved it, that Nintendo did a good marketing for the game compared to what SE did for the original release, and IIRC the game has good critic scores.
 

Ryutaryi

Member
Oct 25, 2017
1,069
Square Enix's decisions to create late ports of games with exclusive content has really been killing my desire to pick up their games lately. Holding resetting classes in FF XII to a second $60, and creating new content for a port nearly a year after the fact for another $60 is kinda insulting. I got the PS4 version for my brother for Christmas so he had something light to play during his injury, and with S I feel like I gave him an inferior version because I didn't wait.

If they wanted sales they shouldn't do this with niche RPGs (for the west). It doesn't give me confidence in them for future titles.
 

ArkhamFantasy

Member
Oct 25, 2017
13,544
Square Enix's decisions to create late ports of games with exclusive content has really been killing my desire to pick up their games lately. Holding resetting classes in FF XII to a second $60, and creating new content for a port nearly a year after the fact for another $60 is kinda insulting. I got the PS4 version for my brother for Christmas so he had something light to play during his injury, and with S I feel like I gave him an inferior version because I didn't wait.

If they wanted sales they shouldn't do this with niche RPGs (for the west). It doesn't give me confidence in them for future titles.

I agree with your overall point, but they had to wait for UE4 to update before they could port it to the switch.
 
Oct 27, 2017
8,584
When I bought the game the only thing I could think of:

Which idiots decided on such a terrible box art? Was their goal to sell 0 copies?

This is just so bad. It looks like an expensive joke to me. I can't wrap my mind around this. I'm 100% sure it's losing a huge percentage of sales for the box art alone.

U4L8Vet.jpg
This looks great tho
 
Jun 11, 2019
6,840
When I bought the game the only thing I could think of:

Which idiots decided on such a terrible box art? Was their goal to sell 0 copies?

This is just so bad. It looks like an expensive joke to me. I can't wrap my mind around this. I'm 100% sure it's losing a huge percentage of sales for the box art alone.

U4L8Vet.jpg
This is the worst take lol
 

Tora

The Enlightened Wise Ones
Member
Jun 17, 2018
8,637
Did this really sell poorly? :(

After playing pokemon for 3 hours I had enough and went back to DQ11; it's so much more polished graphically/animations/battle system etc etc

Story is excellent and the voice acting is great 30 hours in, these games deserve to sell well. I'm on board with the DQ franchise now.
 

IamFlying

Alt Account
Banned
Apr 6, 2019
765
When I bought the game the only thing I could think of:

Which idiots decided on such a terrible box art? Was their goal to sell 0 copies?

This is just so bad. It looks like an expensive joke to me. I can't wrap my mind around this. I'm 100% sure it's losing a huge percentage of sales for the box art alone.

U4L8Vet.jpg

Idiotic boxart. Looks like a amateur draw it.

The game is so beautiful designed why did they choose such a poor boxart.

Did this really sell poorly? :(
We have no sales data. Op just assumed it sold poorly for whatever reasons.
 

Yeshua

Banned
Oct 26, 2017
111
Octopath Traveler broke 1M in the west after the Christmas quarter.
The better course of action is to wait for Nintendo's results in January or April 2020.

Wouldn't Nintendo only communicate on DQXIS if it sell 1 million in the west since elsewhere it's published by Square Enix. It's fairly improbable, given it's a late port, for DQXIS to sell as well as DQVIII & DQIX in the west, in my opinion we are more likely to get information through Square Enix results than Nintendo.
 

Agent Unknown

Member
Oct 26, 2017
3,660
Seems to be a bit of overreacting here, DQ never does outstanding sales in the west and wasn't SE happy with PS4 and PC sales at least? That should be something by itself, seems as though XI S was like an additional gift to western fans much in the same vein as DQ 7 and 8 being brought over to 3DS. As long as both Nintendo and Sony are committed to seeing DQ series on their respective platforms then we should continue to see Dragon Quest western releases, missteps by SE aside.

In any case, I bought both the PS4 LE and XI S so I did my part. :D

When I bought the game the only thing I could think of:

Which idiots decided on such a terrible box art? Was their goal to sell 0 copies?

This is just so bad. It looks like an expensive joke to me. I can't wrap my mind around this. I'm 100% sure it's losing a huge percentage of sales for the box art alone.

U4L8Vet.jpg

Wow, no offense but you have horrible taste. It's classic, fun Toriyama art and the "Hell yeah!!!" enthusiasm and energy of the characters cheering in the pic is infectious. This is about as stupid as dumping on the timeless cover art for Chrono Trigger. There's a reason that was the default cover art on the PS4 LE copies.
 
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Celine

Member
Oct 26, 2017
5,030
Wouldn't Nintendo only communicate on DQXIS if it sell 1 million in the west since elsewhere it's published by Square Enix. It's fairly improbable, given it's a late port, for DQXIS to sell as well as DQVIII & DQIX in the west, in my opinion we are more likely to get information through Square Enix results than Nintendo.
Well, the thread discussion was about western sales and since it was impossible for DQXIS to break 1M as September 2019 all I suggested was to wait for the Nintendo's results in January or April 2020 because by that time we will get a clearer picture.
 

Firima

Member
Oct 27, 2017
4,469
Funniest thing will be when Square ignores Switch for DQ12 in japan, sees lackluster sales on PS5/PC, and then does not bother to bring it overseas because not even Japanese PC/PS5 players bought it.

Given the Switch's current install base compared to the PS4's in Japan, I suspect it'll actually be the lead platform next time around. Square may be dumb, but they're not brainless.
 

Andri

Member
Mar 20, 2018
6,017
Switzerland
Given the Switch's current install base compared to the PS4's in Japan, I suspect it'll actually be the lead platform next time around. Square may be dumb, but they're not brainless.

DQ11s lead platform was PS4, which then had about 1/3 of the installbase of 3DS in japan.
They clearly wanted to get a result closer to what MHW experienced(aka massive overseas sales that compensate for picking the less popular system in japan), and they will most likely try for it again.
 

Cheerilee

Banned
Oct 25, 2017
3,969
the box art is trash but is 90% due to the shitty coloring
The other 10% is busyness.

- A bunch of grey-looking characters. (With one token energetic child.)
- On an incredibly busy-looking background of grey rocks.
- An odd doodle-ghost. The bug and lizard details don't seem worth mentioning.
- Oh hey, did you notice that purple-grey guy with the grey alter-boy haircut is literally waving the flag of grey? It's hard to tell behind the incredibly busy logo.
- Sonic the Hedgehog wants no part of purple-grey guy's rallying cry. Neither does serious-girl.

- It says "Dragon Quest", but the "t" in Quest is a sword.
- The Roman numeral XI is hiding behind the name.
- A picture of a dragon making a sonic boom with his flame is behind the name and number.
- "Echoes of an Elusive Age"
- "---Definitive Edition---" (Umm... no.)
- "S". Does the "S" belong after "Echoes of an Elusive Age" or "Definitive Edition"? Uhh, it belongs sideways?


The PS4 box art, on the other hand...

- Purple-clad guy with a Dragon Quest sword.
- Green-clad ponytail fighter-girl with a halberd.
- Thief dual-wielding knives.
- Some kid wearing red.
- An obvious merchant.
- The body language of the front three characters imply that you're the sixth member of the party, and that they're waiting for you to catch up.

- They're overlooking a Yggdrasil tree, off in the distance, which is apparently at the center of the game's conflict, with a light/dark split that's trying to do the blue/orange thing of hollywood posters.
- A dragon seems to be on the side of light, with a horde of flying monsters on the side of dark.


I wouldn't say that the Switch boxart is bad, or that the PS4 boxart is great, but the PS4 boxart seems more deliberate and seems to be trying harder, for the newcomers and the Dragon Quest faithful alike.
 

Lothars

Banned
Oct 25, 2017
9,765
DQ11s lead platform was PS4, which then had about 1/3 of the installbase of 3DS in japan.
They clearly wanted to get a result closer to what MHW experienced(aka massive overseas sales that compensate for picking the less popular system in japan), and they will most likely try for it again.
Plus it makes more sense developing for the more power platforms and than making it run well on the switch after.
 

Yeshua

Banned
Oct 26, 2017
111
Well, the thread discussion was about western sales and since it was impossible for DQXIS to break 1M as September 2019 all I suggested was to wait for the Nintendo's results in January or April 2020 because by that time we will get a clearer picture.
Breaking 1 million in the west isn't necessary for the game to be a success and imo unlikely to happen, if Nintendo report the game over 1 million in the West it would be a big success however if the don't report any number it won't mean anything as the game sell might have been good, bad or so-so. If Square Enix in their results communicate a worldwide shipment for DQIXS it would give us a rough idea of how much the game sold in the west.