Timmy sells the missing tool recipes.Yeah it's terrible, it's Day 3 and my son still can't even craft an axe, he has to buy one or I craft one and leave it on the floor for him
Co op in general is terrible, whats the point of fishing together if the non leader doesn't keep what they catch
Really shitty. We've resorted to just making sure we're playing together when planning building things, but it's such a hassle and the second player gets zero reward for it.
It's hilarious to see you call it par for the course when prior games didn't have nearly as much interactions with the player. DIY Recipes, island projects, and upgrades are integral to this game, among other things only the primary player can do. It's not remotely comparable, and sucks for console players. And I'm saying this as a Switch owner who bought a Switch lite specifically to play this game portably.i don't think so, no.
it seems pretty par the course for animal crossing.
From what I can tell, New Horizons is the first game ever to have multiplayer Animal Crossing play sessions on the same device.I'm a little confused, is this different from previous Animal Crossing games? I never really played multiplayer Animal Crossing til this one, my wife and I both have our own Switches though.
Sure they have but old game designs still persist anyway. Nintendo still makes 2D platformers too.
Literally every AC works this way and will probably always work this way. Again, no reason this should take anyone by surprise if they've ever touched the series before.Nobody liked the Wii version either. On GameCube everyone had their own memory cards anyway. On the 3ds it cost the price of the game (which was also less than a switch game costs remember). And Nintendo has to be damned well aware that basically nobody shared a town on new leaf.
And even then you at least had the reasoning that there was only a very finite amount of save data space for new leaf to use, and it probably used enough of it that a second town couldn't really be saved.
There's absolutely no reason whatsoever that players couldn't have their own islands if they want to, and fuck Nintendo for not leaving that choice to the player.
Previous consoles did not have account systems like switch. It doesn't matter that older games worked this way.Sure they have but old game designs still persist anyway. Nintendo still makes 2D platformers too.
Literally every AC works this way and will probably always work this way. Again, no reason this should take anyone by surprise if they've ever touched the series before.
If my friends are anything to go by, most of them are new to this series or have very little past experience. Even more so for their kids who want to play. It's kinda crap the more I read about it, which sucks because I'm very much enjoying it. :(Literally every AC works this way and will probably always work this way. Again, no reason this should take anyone by surprise if they've ever touched the series before.
Er, yes they did? I've had a variation of this same account or a predecessor on or linked to my Wii, DSi and 3DS. It's irrelevant anyway, the model is by design and not restriction.Previous consoles did not have account systems like switch. It doesn't matter that older games worked this way.
That's fair. For someone new to the series who hasn't done their research this could be an unwelcome surprise.If my friends are anything to go by, most of them are new to this series or have very little past experience. Even more so for their kids who want to play. It's kinda crap the more I read about it, which sucks because I'm very much enjoying it. :(
Actually it's sort of the opposite, lol.
Literally every other AC was friendlier to additional players though.Literally every AC works this way and will probably always work this way. Again, no reason this should take anyone by surprise if they've ever touched the series before.
It zaps to the recycle box, they can pick it up later.Also if you use the call function to bring a resident into co-op play, if the second player tries picking up an item it'll literally disappear and be gone.
That's great, but doesn't compare at all to the amount of recipes you get being the primary resident and just progressing through the game.
This wasn't an issue until this morning when the differences became so jarring. I don't even feel like playing the game anymore.
Literally every other AC was friendlier to additional players though.
Gamecube was pretty much the same experience no matter who was playing.
Wild World you had to share a house, but you weren't locked out of anything otherwise.
(I skipped City Folk)
New Leaf had a Mayor system, which locked some features to one player. However this was clearly outlined and all additional players could contribute to projects regardless. In fact, other players were encouraged to pool resources together in the game itself, there was a donation system. It boggles the mind this wasn't kept for NH.
Also the DS and 3DS most certainly did not have an account switching system at all. Me and my friend have always shared consoles, including handhelds. This is going back to the Gamecube entry!
It zaps to the recycle box, they can pick it up later.
It shouldn't need "research" though. It's not as bad as the n3DS not coming with a charger, but it still sucks for anyone understandably wanting either discrete instances/islands for each account, or shared progression in co-op.That's fair. For someone new to the series who hasn't done their research this could be an unwelcome surprise.
You're misunderstanding what's meant by account system, all those systems had accounts but switching between profiles wasn't an aspect. I have one Switch and my family members all have their own accounts with their own saves associated with it. It's like any other modern console. Ignoring that, being by design isn't a defense for bad design. Any player that's not the first villager is going to deal with a lesser experience when it could be addressed.Er, yes they did? I've had a variation of this same account or a predecessor on or linked to my Wii, DSi and 3DS. It's irrelevant anyway, the model is by design and not restriction.
Also if you use the call function to bring a resident into co-op play, if the second player tries picking up an item it'll literally disappear and be gone.
That seems dangerous as the co-op is meant for casual fun. Although the second player literally can't do anything.
There've been a lot of instances for me as an "olde" gamer where I've had to actively avoid to fall into same trap for the sake of an argument.Sure they have but old game designs still persist anyway. Nintendo still makes 2D platformers too.
Literally every AC works this way and will probably always work this way. Again, no reason this should take anyone by surprise if they've ever touched the series before.
And that dilemma, as the designers might have realized that they are at a fork in the road with the series, supposedly led them to the bad (?) decision to just trample straight into the desert. I'm just sorry that I chose to get into the series with this iteration as a secondary player, because it is a limited experience of what it set out to do for a single player. And the fact that this results in the full experience tied to only one player per console makes this iteration of AC ultimately fail the Switch/current platform concept imho.I used to be like you. I used to care about the old games, and how things used to be. But around the time of the New Horizons Direct, I realized that the series has changed dramatically.
Again, I point to the fact that secondary players have just as much available to them as any player did in the classic games. If it were truly about that traditional experience, it's long gone. Animal Crossing is a game now, with progression, and fetch quests, and missions and structure, and you can't all dink around in it together with a cat piano BGM and a single oscillator square wave bassline in 480i resolution.
You want to have the same experience, but you can't. If you could, Nintendo would've done it. Full stop. You can't all be mayor, and that is in fact an unreasonable desire. The people who wanted each account to have a single island with a single player were right all along, damn it, but at the time I vied against them.
There is a silver bullet that will finish Animal Crossing's transformation into the modern series everyone seems to want it to be. And I'd rather they further commit to their modern design ideology that leave behind a pathetic, outdated reminder of the idiosyncratic experiment it used to be.
Er, yes they did? I've had a variation of this same account or a predecessor on or linked to my Wii, DSi and 3DS. It's irrelevant anyway, the model is by design and not restriction.
The original game did not distinguish the first resident from the other 3. All were an equal in autonomy of the town.I don't understand the constant surprise and outrage with this, like literally this is how every single AC worked from N64 on. In fact the game was originally conceived around it, way back when EAD wanted it to be a "communication game" for parents and kids to all play and send messages and presents to each other.
I kind of think it sums it up nicely. It is a relatively trivial and minimal issue. Frustrating? Maybe. But worth the ire and inevitable online petitions? Ehh...
Tried that, he sells an axe but doesn't have a recipe for oneTimmy sells the missing tool recipes.
Hit 'R' to access the second tab. You won't get all the recipes player one gets, just the vital ones.
It took me a while to realise there was a second tab -_-
It sucks, without another switch you are out of luck. Luckily my girlfriend has a second switch and we gameshare my account and no issues. A 2nd switch is costly though, so I feel for you.
Sure they have but old game designs still persist anyway. Nintendo still makes 2D platformers too.
Literally every AC works this way and will probably always work this way. Again, no reason this should take anyone by surprise if they've ever touched the series before.
That's bizarre, he definitely sells it for me. I have all the basic tool recipes.
I still have the tent store and the recipe is there. Maybe it changes when it gets upgraded?That's bizarre, he definitely sells it for me. I have all the basic tool recipes.
Can you buy stuff when in other people's islands, or did Nintendo lock that out for some ungodly reason? Because that could be an option..
That's really dumb. There's no reason to review bomb.I guess it's the first time I agree with the Review bombing... It's a very fair reason to drop the user score to where it's at now.
Have you figured a way to play (with one digital purchase) locally? You can do it online, of course, but then everyone needs an online account and I didn't set one up for my wife yet, only my daughter in our family plan.
And that's exactly why they did it.This fucking sucks. My girlfriend really wanted to play too. Now I feel like we have to buy a second Switch.
Yeah that's an option, but my 6 year old son decided he wanted a pair of sunglasses rather than a better tool set, so will need to grind more milesYou get the Axe from the Pretty Good Tools recipe set, which I think is purchased with Nook Miles.
Nah if they really wanted you to buy a second switch, they'd let you actually move your account.
Why can't you move your account from switch to switch again?