Male with band in hair for the best Kid Icarus meets Zelda experience.
Also for anyone wondering if you don't like your initial character you can change looks after the tutorial, including gender.
Thanks good to know.
Male with band in hair for the best Kid Icarus meets Zelda experience.
Also for anyone wondering if you don't like your initial character you can change looks after the tutorial, including gender.
Yeah, I was originally wondering if maybe there was an ability that would have made it more reasonable.
I was ultimately able to pull it off using your original method, but I agree it certainly feels like a BOTW style stretch of the game's mechanics/physics. But hey, results are results! Haha.
Yeah same I'm really enjoying it. I don't see the issues other than the art style but even that isn't ugly just feels a bit cheap.I've been feeling pretty burnt out with video games over the last few months – not really enjoying what I've been playing and kind of going through the motions.
This game has been a tonic for me. Such a pleasure to play and is really great at capturing a sense of exploration and wonder that I found lacking in Ghost of Tsushima and Valhalla.
This lowkey might be my GOT.
Agreed. A joy to play and with headphones adds detailed sounds to the immersion.This really is a joy to play. Can't seem to put it down, and with the fast load from rest mode, I can go straight into it again during a 15min break at work.
Love the art style, gameplay, humour etc - and playing it with headphones on is SO much better as you can hear the subtle things like pomegranates in trees etc
Coming off of Valhalla its amazing how much more satisfying this is to play. Valhalla felt like I was being bombarded with memes disguised as side quests and markers to tick off. Here im actually getting useful stuff just for checking the occasional suspect looking spot, and while the writing is cheesy, it has got a few laughs which I'm taking as an upgrade over hearing decades old memes repeated around the game world.
I feel like I've got more progress on the story in the first 2 hours of this game as well than I did in the first 80 of Valhalla. Ubisoft really need to make more stuff like this as they're actually not bad at it, whereas I cant say the same of their endless floundering with their big IP's
Ubisoft have been real weird about using triggers as opposed to rumble, almost like they genuinely aren't aware they are two separate features. AC Valhalla had the same issue with the puzzles you have to line up and entering water etc for a while but they patched it sometime last week. Hopefully they do the same here and actually use the rumble.
I assume you're talking about the Xbox quick resume and not the ps5 activity card resume? If so, this is a bit of a Ubisoft issue I think. Some people were saying the same with AC and quick resume, which resulted in no trophies popping when not connected to the server. People had also complained of trophies not popping after a loss off connection. I think in general them tacking on this stuff is just causing unnecessary issues.Does this game not work very well with Quick Resume? Seems like everytime I use it the connection to the Ubisoft servers gets broken. Meaning I can't access any live tasks or the shop.
I assume you're talking about the Xbox quick resume and not the ps5 activity card resume? If so, this is a bit of a Ubisoft issue I think. Some people were saying the same with AC and quick resume, which resulted in no trophies popping when not connected to the server. People had also complained of trophies not popping after a loss off connection. I think in general them tacking on this stuff is just causing unnecessary issues.
The estimates of 20-30 hours for this game seem way off. I'm like 14 hours in and still in the first major area (not the starting area).
The estimates of 20-30 hours for this game seem way off. I'm like 14 hours in and still in the first major area (not the starting area).
The estimates of 20-30 hours for this game seem way off. I'm like 14 hours in and still in the first major area (not the starting area).
How far are you? You unlock more stamina and you can jump while climbing, you can use stamina potions while climbing also. I have zero problems with climbing. Game feels great. You unlock boasting while flying also.Before I catch too much shit: I am enjoying the game overall. But there is something I feel really strong about:
This world is just too dense, which makes it not very fun to traverse. The map is so busy I often can't even find myself on it. The whole "climb high, see something in the distance, fly to it" gameplay loop just doesn't feel nearly satisfying enough here because I often lose sight of what I was flying towards on the descent. And there is so much verticality that requires climbing (even more than a game like BotW), and yet the stamina gage feels terrible--it depletes WAY too quickly. It makes me never want to actually climb.
It's fine. The puzzles are at least interesting enough to keep me going. But something about this map/world just isn't jiving with me.
How far are you? You unlock more stamina and you can jump while climbing, you can use stamina potions while climbing also. I have zero problems with climbing. Game feels great. You unlock boasting while flying also.
I hated climbing in BOTW. It always rains when u really want to climb or you run out of stamina and there is nothing you can do.
Before I catch too much shit: I am enjoying the game overall. But there is something I feel really strong about:
This world is just too dense, which makes it not very fun to traverse. The map is so busy I often can't even find myself on it. The whole "climb high, see something in the distance, fly to it" gameplay loop just doesn't feel nearly satisfying enough here because I often lose sight of what I was flying towards on the descent. And there is so much verticality that requires climbing (even more than a game like BotW), and yet the stamina gage feels terrible--it depletes WAY too quickly. It makes me never want to actually climb.
It's fine. The puzzles are at least interesting enough to keep me going. But something about this map/world just isn't jiving with me.
Took me 33 hours with full upgrades and about 70% of collectibles / side content done. You can easily beat this game in 20-30 hours.The estimates of 20-30 hours for this game seem way off. I'm like 14 hours in and still in the first major area (not the starting area).
I'm not saying you can't beat it in 20-30 hours, I'm saying providing that as an estimate of play time is a little disingenuous. Feel like you'd need to be rushing through it to get it done that quickly.Took me 33 hours with full upgrades and about 70% of collectbles. You can easily beat this game in 20-30 hours.
I'm about 20 hours in, and have unlocked those things.
Full disclosure: I have like 200 hours in BotW and it is my favorite game of all time. I never went into this game with expectations that it would match nor do I generally feel the need to compare them. I just find that exploring this world often feels more like I chore to me than I would prefer. Luckily enough, I enjoy the combat and puzzles well enough to keep me going.
The estimates of 20-30 hours for this game seem way off. I'm like 14 hours in and still in the first major area (not the starting area).
Fully agreed with you. And yes, the climbing isn't good and I avoid it as much as possible.Before I catch too much shit: I am enjoying the game overall. But there is something I feel really strong about:
This world is just too dense, which makes it not very fun to traverse. The map is so busy I often can't even find myself on it. The whole "climb high, see something in the distance, fly to it" gameplay loop just doesn't feel nearly satisfying enough here because I often lose sight of what I was flying towards on the descent. And there is so much verticality that requires climbing (even more than a game like BotW), and yet the stamina gage feels terrible--it depletes WAY too quickly. It makes me never want to actually climb.
It's fine. The puzzles are at least interesting enough to keep me going. But something about this map/world just isn't jiving with me.
The amount of times I've fallen off of things because I just can't climb up unless I move over a foot is mind-boggling.
Its still a blast, but I just wish it was just as easy as "keep pressing the stick forward". The climbing on BotW is just slightly better
I get where you are coming from, and with your original post... I absolutely love BOTW as well. I think there is a line for this type of game... one where the world is sometimes TOO empty (BOTW) and one where the game is sometimes TOO full (Fenyx).I'm about 20 hours in, and have unlocked those things.
Full disclosure: I have like 200 hours in BotW and it is my favorite game of all time. I never went into this game with expectations that it would match nor do I generally feel the need to compare them. I just find that exploring this world often feels more like I chore to me than I would prefer. Luckily enough, I enjoy the combat and puzzles well enough to keep me going.
the stamina stuff is dumb. Like I can literally swing a sword 100 times fighting something but can't climb 10 ft without falling?
also the dialogue and acting is cringe (not blaming the actors, just the direction really). It's more often than not pulling me out of the story.
*Edit: I should say that otherwise, i'm loving the game.
depends how much exploring you do.
If you just sort of go where supposed to, it's only an hour in.
let me know what happens when you get there !
I am playing it nightly, and no issues (other than occasional laggy button press for menus) and it runs smooth and looks great.
It's fine as far as I can tell, haven't noticed any problemsAnyone in here tried the Switch version? How does it run? Does it dip frequently?
Ok, got there - you need to shoot the bow with the controls for Apollos arrow, ZL+ hold R and as long as you do not let go of the R button your vision goes with the arrow and you can navigate it with the left stick
ok this is really bothering me and i cant figure it out. is there a button you can hold in order to grab a block? like so that you can pull it backwards? im referring to the picture puzzle where you gotta make the pic by placing blocks in the right place
Push only (for fresco puzzles). You can, however, push a stack of 2 if there's room behind them.