I'm betting we'll hear about PSVR2 after PS5 launches. There's no way that USB-C port on the front of the PS5 ain't gonna be for PSVR2.Looks clean. Sony need to hurry up with PSVR2. Facebook is lapping them
I would really like PSVR2 to be wireless. After Quest it'll be hard going back to something with physical wires tethering me to a box.I'm betting we'll hear about PSVR2 after PS5 launches. There's no way that USB-C port on the front of the PS5 ain't gonna be for PSVR2.
What do you mean friction?I really wish they'd return to proper integrated audio. The headphones on the original Rift we really high quality and having instant access to decent audio really makes a difference.
I need immersive audio in VR but I don't want to use a separate headset as it increases friction which will reduce how often I use the headset.
I would really like PSVR2 to be wireless. After Quest it'll be hard going back to something with physical wires tethering me to a box.
What do you mean friction?
I usually use earbuds with my Quest. It's convenient and you can take the unit on and off without taking the earbuds out.
Yeah I guess. When I'm really lazy I just use the headband audio.Ease of use & accessibility is critical - every piece you need to manage after the fact (even earbuds) is one more step between throwing on a set and playing.
That's true. But on PC aren't there really good wireless streaming options for the Vive? Something like that could work maybe.The gulf between Quest games and PS5-powered PSVR2 games will be massive though
The gulf between Quest games and PS5-powered PSVR2 games will be massive though
Looks clean. Sony need to hurry up with PSVR2. Facebook is lapping them
That poster leaked a couple of stuffs previously. Have a pretty much flawless track record imo. Google "walkingcat leak" and you can see bunchis that twitter poster reliable ? It'd be nice to give a bit of context to understand why we should take this at face value.
I really wish they'd return to proper integrated audio. The headphones on the original Rift we really high quality and having instant access to decent audio really makes a difference.
I need immersive audio in VR but I don't want to use a separate headset as it increases friction which will reduce how often I use the headset.
The gulf between Quest games and PS5-powered PSVR2 games will be massive though
Is it just me or does that new strap look even less supportive than the current one, which people already find a bit troublesome because it lets the heavy front part of the headset sag on your face/cheeks?
That's true. But on PC aren't there really good wireless streaming options for the Vive? Something like that could work maybe.
With my Quest I have access to all the VR games that are available on my computer. PSVR library will always be extremely limited in comparison. The only "killer app" that is exclusive to PSVR for me currently is the upcoming VR update for Dreams because of the ease of access to simple dev for VR.
I really hope they step things up with PSVR on PS5, because with all the exclusive potential VR users would have an actual reason to buy PSVR in addition to their main headset.
What do you mean friction?
I usually use earbuds with my Quest. It's convenient and you can take the unit on and off without taking the earbuds out.
The gulf between Quest games and PS5-powered PSVR2 games will be massive though
You say this like he can't see games powered by PCs even more powerful than the PS5.
People like the mobility and freedom. It's like asking why some folks prefer to game on the Switch vs a more powerful console.
Oh shit that's so pretty wtf. I want one.
Very reliable for everything Microsoft related so I'm wondering why they are leaking this.is that twitter poster reliable ? It'd be nice to give a bit of context to understand why we should take this at face value.
Very reliable for everything Microsoft related so I'm wondering why they are leaking this.
Sure, but he's not playing those PC games wirelessly. Of course people love mobility etc but you don't think that PS5 will offer experiences that can't be had on mobile devices, in terms of scope, immersion, gameplay possibilities? The SSD baseline for PS5 by itself will give PSVR2 games a huge advantage
I wont derail any further though
Looks clean. Sony need to hurry up with PSVR2. Facebook is lapping them
Well after ps5 launch IMO, far as I know they're still fishing for worthwhile user feedback on current PSVR to be anywhere near ready to ship a sequel platform.I'm betting we'll hear about PSVR2 after PS5 launches. There's no way that USB-C port on the front of the PS5 ain't gonna be for PSVR2.
Since Oculus Link became a thing, I've been hoping that MS and Oculus would team up to put Oculus support on Series X and have Oculus port their exclusives (and allow VR third parties to port to Series X at their discretion). That would be a pretty big deal and it's something I'd definitely utilize.
Very reliable for everything Microsoft related so I'm wondering why they are leaking this.
Link only requires USB 2.0 to work nowIt's got a hell of a GPU in there... would make a lot of sense to power VR with it.
but does Series X have the right ports for it? USB c?
don't you do this to me!
They lowered the requirement a few weeks ago, you can even use the cable that comes with it now.wow, really?
that's great. nothing stopping the Quest X Series X dream then
is that twitter poster reliable ? It'd be nice to give a bit of context to understand why we should take this at face value.
From my use of the Quest, a good 5ghz Wifi network streams games just fine without much perceptible latency. I don't think having a wireless option for the PSVR2 is too crazy, and I really hope they do it.That's true. But on PC aren't there really good wireless streaming options for the Vive? Something like that could work maybe.
Nice and all but I have the computer that can run a ton of games, I just need a headset that connects wirelessly to it. I hope. One day. But I'll have to see when vr2.0 actually starts coming out.
I think they will but it won't be for a few years. I think that's your mid-gen expensive peripheral launch rather than asking for another $300 or whatever immediately after everyone's dropped ~$500 on a new console.