Counter-counterpoint: Dumpsters.
Counter-counterpoint: Dumpsters.
Brilliant addition to the game. Still the gold standard for escort missions. Adds variety and something different to the game and better still she's always gone before she outstays her welcome.
Bayonetta (1) is great, an action masterpiece, but it's far from perfect, as it has too many bad sections, bad gimmicks, QTEs,... I think that is a good example of a great but flawed game, when Re4 stands as a far more consistent experience.
But the combat is awful. It doesn't even try to be that kind of game so it can't possibly be better in that way.
Plenty of masterpieces. But there's a difference between a masterpiece and Resident Evil 4.
Same. TLOU is the goat. RE4 was great, but the bad controls are killing it these days. The remake in a few years will be interesting.The Last of Us overtook it as my favorite survival action/horror game.
Bloodborne is easily one of the best games of the generation, but it's not uniformly and consistently enjoyable in the same way as RE4. I could have done without several of the mandatory areas in that game, as well as some of the optional content (hello, Chalices). Also, while a nitpick, the performance in Bloodborne does leave a lot to be desired, while RE4 is super snappy by comparison, all while throwing unique setpiece after unique setpiece at the player.Bloodborne says hi, if you didnt play, you should.
One of the best ever.
Bad controls the fuck am I reading?Same. TLOU is the goat. RE4 was great, but the bad controls are killing it these days. The remake in a few years will be interesting.
Yeah, I came to this realization awhile ago. RE4 was basically the peak of SD game development. A linear game of its size and ambition is pretty much impossible in the HD era.
The Last of Us overtook it as my favorite survival action/horror game.
Y'know, that's actually a fair point. But they do pretty interesting things with the recycled assets and how they re-contextualize some of the bosses so I don't really mind it.Bayonetta has godlike gameplay but they start recycling environmental assets halfway through the game. Far from a total package.
Never had a problem with the QTEs or the Sega tribute sections tbh but I know I'm very alone with that opinion. Personally my only real issue with Bayonetta 1 is that too many of the larger bosses don't take enough advantage of the combat system (like Jeanne does for example). Still my favorite game of all time though.Bayonetta (1) is great, an action masterpiece, but it's far from perfect, as it has too many bad sections, bad gimmicks, QTEs,... I think that is a good example of a great but flawed game, when Re4 stands as a far more consistent experience.
I think games like God of War (2018) fit the bill, no?
Linear game with opportunities to explore, near perfect execution of the design intent throughout.
The Last of Us is also similar, and I'm sure TLOU2 will be in the same vein also.
It features like 3x the number of unique setpiece moments of a game like Uncharted 2.
RE4 is chock-full of one-off elements all the way until its conclusion. In the modern era of video games, the budget would be completely unsustainable. If a remake happens, lots of things are going to be cut or it's going to be split up into two entries.
The game isn't that big. Any given open world game this gen is going to have content that dwarfs RE4. For example, just compare it to Monster Hunter World, another Capcom game. Every monster is basically its own setpiece and they have way more complicated interactions than any of the scripted stuff in RE4 while the size and scope of the environments completely dwarfs RE4.It features like 3x the number of unique setpiece moments of a game like Uncharted 2.
RE4 is chock-full of one-off elements all the way until its conclusion. In the modern era of video games, the budget would be completely unsustainable. If a remake happens, lots of things are going to be cut or it's going to be split up into two entries.
It features like 3x the number of unique setpiece moments of a game like Uncharted 2.
RE4 is chock-full of one-off elements all the way until its conclusion. In the modern era of video games, the budget would be completely unsustainable. If a remake happens, lots of things are going to be cut or it's going to be split up into two entries.
Slightly off topic: The loss of Wii pointer controls in general is one of the biggest travesties in gaming. Fuck sake people we FINALLY had controls on consoles that had evolved. We FINALLY had aiming with true ease and precision. And yet one console later lets go back to shitty dual analog sticks. Fuck sake what's wrong with you people? Goddammit we needed an improved Wiimote setup with dual analogs in conjunction with a pointer as standard.I loved RE4 but I played it on Wii. I'm afraid to buy it again and play with regular controllers. Pointer was such a great addition
I agree that it's a close to "perfect" as you can get in a TPS. The Witness is even more flawless though
Boss fights?
WordSlightly off topic: The loss of Wii pointer controls in general is one of the biggest travesties in gaming. Fuck sake people we FINALLY had controls on consoles that had evolved. We FINALLY had aiming with true ease and precision. And yet one console later lets go back to shitty dual analog sticks. Fuck sake what's wrong with you people? Goddammit we needed an improved Wiimote setup with dual analogs in conjunction with a pointer as standard.
All of these complaints are based on your expectations of an RE game rather than what the game delivered though. It's an action game with horror elements.RE4 fails as a horror game- it completely lacks any tension outside of the initial appearance of regenerators, and packs in a lot of extremely silly "Action" QTE setpieces (leon flipping through lasers? GTFO of here with this), infinite ammo falling from god knows where, and dials the cheese up to 11 in what was ALREADY a series dancing around the level of a B-movie. I could never shake the feeling that the plagas were a poor substitute for the T and G virus zombies as well- once heads started exploding with insect heads wiggling out of there in their place I was done with the concept.
Those are pretty good examples, though I'd argue neither of them come close to the scope of RE4 in terms of pure game design. RE4 is constantly introducing new elements to the player, many of which are only used a single time. Both games do succeed in other areas RE4 lacks though.
Yeah, this one too, I enjoyed a lot more the big bosses in Bayo2. Too much platforming and QTEs in the big bosses of Bayo1.Personally my only real issue with Bayonetta 1 is that too many of the larger bosses don't take enough advantage of the combat system (like Jeanne does for example).
GoW 2018 has ambition, but the execution of this ambition can't be compared to Re4, the game has worse pacing, worse use of recycled areas, worse level design, worse use of non-combat slow sections, worse bosses, worse enemy design, worse... everything, or so I feel.
Slightly off topic: The loss of Wii pointer controls in general is one of the biggest travesties in gaming. Fuck sake people we FINALLY had controls on consoles that had evolved. We FINALLY had aiming with true ease and precision. And yet one console later lets go back to shitty dual analog sticks. Fuck sake what's wrong with you people? Goddammit we needed an improved Wiimote setup with dual analogs in conjunction with a pointer as standard.
All of these complaints are based on your expectations of an RE game rather than what the game delivered though. It's an action game with horror elements.