• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

MegaShadowX

Member
Feb 5, 2019
1,636
Man, I would love a Chrono Trigger remake with this art style!

Can´t we ask SE to contract you as art director? XD
 
OP
OP
XaviConcept

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,907
*crickets*

Oh hi, I was always intent to return to this but, you know, professional game development and all that tends to take priority (boo!)

However, yesterday I awoke to an AWESOME surprise via twitter! Check this out!



HOLY SHIT!

So, yeah, I was left pretty inspired! Went home and picked this up where I left off, starting with two new bsses, the Dragon Tank and, of course, finally, Dalton!

dragon_tank.png


For Dalton, I knew I wanted to lean heavily on the JoJo influences. Along with the Zeal fashion I had already established previously it seemed like a perfect fit even if it meant deviating from the original concept.

dalton.png


I also had a cool idea for a "day in the life" sketch for Lucca, I imagine shed be very sleep deprived working on her various projects, wanted to capture one of those moments!

lucca_working-1.png


Dont know how much I can commit to daily updates, but consider this project back on track! Thanks and let me know what you think!
 
Last edited:
Oct 25, 2017
12,192
It always cracks me up to see Dalton as a big/good looking/imposing guy (which is the official interpretation of him, I think?) since I always considered him to be the nerdy slim villain that nobody takes seriously and is extremely clumsy but try to pass off as flashy and smart through theatrics and clothing. With that said, the Pillar Men inspiration hits all the buttons: he is a big beefy guy who puts a lot of value on how he presents himself, being so shameless and self confident he skirts the line between goofy and imposing/inspiring.

Also love how your Dragon Tank gives me early Dragonball cover vibes, with the movement/energy the posing gives + the Toriyama mech elements on the chest and the overly detailed neck internals.
 

SeanBoocock

Senior Engineer @ Epic Games
Verified
Oct 27, 2017
248
Austin, Texas
This is awesome work! Love the takes on the characters. Really like the latest Lucca sketch! The characterization and lighting are wonderful.
 

Zeenbor

Developer at Run Games
Verified
Oct 25, 2017
74
Raging Spaniard I've been missing this thread recently. Love your new additions! Since you're doing bosses, how about a lil' Zombor with a dash o' Nizbel?
 
OP
OP
XaviConcept

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,907
It always cracks me up to see Dalton as a big/good looking/imposing guy (which is the official interpretation of him, I think?) since I always considered him to be the nerdy slim villain that nobody takes seriously and is extremely clumsy but try to pass off as flashy and smart through theatrics and clothing. With that said, the Pillar Men inspiration hits all the buttons: he is a big beefy guy who puts a lot of value on how he presents himself, being so shameless and self confident he skirts the line between goofy and imposing/inspiring.

Also love how your Dragon Tank gives me early Dragonball cover vibes, with the movement/energy the posing gives + the Toriyama mech elements on the chest and the overly detailed neck internals.

Oh dang, thats some high praise. Thank you! I think some designs, like the Dragon Tank, naturally fit with Toriyamas interest while someone like Dalton can be even more effective if you are willing to go even more out there (ie: a parody of Zeal resident who are very "out there" to begin with)
This is awesome work! Love the takes on the characters. Really like the latest Lucca sketch! The characterization and lighting are wonderful.

Thanks bud! Hopefully nobody at work notices Im doing some of these on work computers, haha
Raging Spaniard I've been missing this thread recently. Love your new additions! Since you're doing bosses, how about a lil' Zombor with a dash o' Nizbel?

I've missed it as well! Im not great at recognizing fatigue so before I knew it, it had been months! I'm gad to be back on it and yeah Zombor and Nizbel are on the deck :)
 

Rei Toei

Member
Nov 8, 2017
1,520
Just dropping in to say I love to see what you're doing!

And if you ever get around it.. Do the Chrono Trigger cats. Cutest cats in videogame history? Cutest cats in videogame history :)

Also, you aware of the game Eastward? Loving the spritework in it, kinda gives me the warm and fuzzy feels of ye olde 16bit RPG's of yesteryear.
 
OP
OP
XaviConcept

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,907
New update today, feeling inspired lately :)

I love Frog, his demeanor, his reluctance to be a Hero yet hes constantly willing to fight on regardless of how tired he is or how hopeless he feels about himself

frog_sad.png
 
OP
OP
XaviConcept

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,907
Thanks guys, glad to be back. These little illustrations are pretty fun to make. Hopefully there will eventually be enough content for a book compilation :)
 

Instro

Member
Oct 25, 2017
15,009
Just noticed that this is active again. Exciting!

And just got the sticky too, nice.
 

FF Seraphim

Member
Oct 26, 2017
13,720
Tokyo
How have I missed this thread? Its amazing. I cannot wait to see your concept of Lavos, Sea Palace, and the Frog/Magus duel.
 

Duonala

Member
Oct 27, 2017
516
Really loving your art. Thanks for sharing and will always be checking this thread for updates :)


Have you thought of doing a male version of Lucca, Marle, and Ayla?
 

SPRidley

Member
Oct 25, 2017
8,234
Holy shit at that pillar men dalton. Perfection!

Love that somebody sculoted in z one that characters you concept. Your art is magnificent so you deserve it.
 

NHarmonic.

▲ Legend ▲
The Fallen
Oct 27, 2017
10,295
Man these are absolutely beautiful. I love the way you work with colors and you nailed the designs.

(Personally, i'd love to see your take on Cross' characters).
 
OP
OP
XaviConcept

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,907
Todays update since we got some little extra pressure to perform ;), Masa and Mune!

I always thought it was weird that they look like aliens? I instead made a few subtle changes, I pictured them as Reptite descendants that were abducted by Zeal and experimented on until they became magical beings of some sort. Lore is unclear but I wanted to reuse some of the Reptite fashion I developed along with Zeal fashion.

masa_mune.png


Look ahead for their combined form tomorrow!
 
Oct 25, 2017
12,192
Two of my favorite characters and I cannot explain why. They just clicked with my child self and the little speech before fusing was memorable.
 
OP
OP
XaviConcept

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,907
Working on the next character based illustration, this time its Robo and the time the party initially found him in the future. In my eyes he would be a lot more broken down than he was in the original game. This is a WIP, should be done sometime tomorrow :)

robo_dissasembled.png


I also imagine the players outfits would be a bit more post apocalyptic here, hence Lucca covering her face with her scarf, etc
 

Deleted member 13148

User requested account closure
Banned
Oct 27, 2017
1,188
I'm glad this thread is a community spotlight! I remember seeing it originally, and was pretty impressed with what I saw, but I forgot to put it in my watched threads list. It's awesome seeing all the amazing updates!
 
OP
OP
XaviConcept

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,907
Made some time for some replies

Just dropping in to say I love to see what you're doing!

And if you ever get around it.. Do the Chrono Trigger cats. Cutest cats in videogame history? Cutest cats in videogame history :)

Also, you aware of the game Eastward? Loving the spritework in it, kinda gives me the warm and fuzzy feels of ye olde 16bit RPG's of yesteryear.

Oh thats a good suggestion, I'll work some in at some point

How have I missed this thread? Its amazing. I cannot wait to see your concept of Lavos, Sea Palace, and the Frog/Magus duel.

Eh, I usually post around noon on weekdays and this thread usually disappears from the front page within ten minutes ... which is expected because "topics of the day" drown stuff out. I want to get to all that stuff! I dont have good ideas for Lavos yet ... except for INSIDE LAVOS I want to make a dungeon design that looks a bit like a tropical rainforest mixed with, you know, giant alien insides.

Holy shit at that pillar men dalton. Perfection!

Love that somebody sculoted in z one that characters you concept. Your art is magnificent so you deserve it.

I was super thrilled and later I found hes a fellow Spaniard! Super flattering stuff.
Man these are absolutely beautiful. I love the way you work with colors and you nailed the designs.

(Personally, i'd love to see your take on Cross' characters).

I ... don't like CC. I might eventually make a fake idea pitch that wonders what a different Chrono sequel could be, just from a visual and character design standpoint. At that point I would borrow the few things I liked from Cross, but thats about it.

However, hey, if Chrono Cross HAD BEEN about two realities being created when Crono was saved from Lavois in the original CT and you play AS Crono in the Archipielago trying to piece the mystery together ... that might have been dope

Really loving your art. Thanks for sharing and will always be checking this thread for updates :)

Have you thought of doing a male version of Lucca, Marle, and Ayla?

Thank you! I havent, not because I would mind or anything, I just think theyre well defined characters because they have character arcs and speaking roles, but Crono doesnt really. Hes a template character and, as such, the player should be able to decide.

I'm glad this thread is a community spotlight! I remember seeing it originally, and was pretty impressed with what I saw, but I forgot to put it in my watched threads list. It's awesome seeing all the amazing updates!

Thank you! I try to keep the OP updated with the latest so people can catch up quickly, hopefully that helped :)
 

vteixeira

Member
Aug 22, 2019
56


CT is my favorite game of all time, that's not novel or anything. I think it perfectly achieves everything it sets out to do and I've been drawing it for most of my life (example 1 2, 3) since its release in the mid 90's

In a vacuum I don't think the game needs to be reconcepted or redesigned but at the same time I'm such a fan that there's always the lingering "what if I got to work on my favorite game, how would I tackle it" It's a really fun exercise to go through, it's a great way for me to do some sketching in the mornings before work and it gets to celebrate an IP that its dear to me and to many others.

So anyways, these are rough character designs, about an hour each, more or less depending on the complexity. I've gone through the playable characters so far but they're not final designs either. What I would love for ERA to help or contribute to:
  • feedback! what you hate, what you hate less, maybe you even like something
  • suggestions of what to do next! I'm pretty well versed in this whole art thing so animation studies, environment designs, architecture studies, the rest of the cast, etc. I'll link to twitter polls and all that good stuff
  • join in! Do your own redesigns! If you are an aspiring concept artists, projects like these can make for great portfolio showcases
PLAYABLE CAST

lineup_03.png


CRONO
crono_genders.png


crono_v2_render.png


Crono needs to read as a samurai fanboy. Make the clothes a little oversized, make him look a little bit messy. He needs to pull off a look that works when hes a noob and a badass when hes going through fools with the rainbow sword

There no reason why female Crono shouldn't be an option in a potential remake. You could have the exact same design with a female body and it would work but I really like how games like Persona 3/4 give you a new design that still feels genuine but offers some alternatives. When it comes to samurai looks theres a ton out there so I looked at some Fire Emblem stuff and found some good inspiration there.

crono_house.png


MARLE
marle_v2.png


Marle is running away from home, so I imagine her trying a little harder to pass of as a local but not doing a great job, that includes a rushed hair recolor and not realizing she shouldnt leave the castle with all that jewelry on.

marle_market.png


LUCCA
lucca_v2-1.png


CT really overdoes it by giving everyone the same overall scarf fashion so I want to make the characters feel a bit more different. Lucca needs to feel a bit more sciency, maybe a bit sleep deprived and give you a sharp contrast from Marle. I imagine shes wearing her dads lab coat, hence why it looks a tad too big on her

lucca_working-1.png


FROG
frog.png


Frog is a master swordsman and kind of an aspirational character for Crono. Making him look more ragged and giving him a sword that, at least in the looks department, may in fact cut a mountain in two are two important factors I wanted to get across. Adding a bit more armor to really push the medieval time period and to show that hes not given up on being a human just yet

I love Frog, his demeanor, his reluctance to be a Hero yet hes constantly willing to fight on regardless of how tired he is or how hopeless he feels about himself

frog_sad.png


ROBO
robo.png


Robo is a perfect design as it is, so less is more here. Just redrawing him in my style and making sure he looks like he can open up was enough for me. Drawing robots is hard, yo

AYLA
ayla_v2.png


For Ayla I knew I wanted darker skin, I also wanted darker hair but the blonde worked better in terms of contrast sooo I thought maybe some different colored streaks? Maybe as tribal leader she gets to do that, be more flamboyant and all that. Dropped the club, she doesnt need it, she needs to look like she can wreck house all by herself

MAGUS
magus_v3.png

Magus v2. I took a close look at all the feedback and made some notable changes. Made him a bit more badass, more focused, added some Zeal elements so you can still see the connection to his past, still kept him provocative and alluring ... or at least I hope I did!
magus_v2.png


Magus v1 (for posterity)
Magus has the most drastic change, hes simply too cool a character so I couldn't resist. As the first major antagonist making him look more adult seem fitting, adding the demon horns seems like something he would do, its all a bit Marilyn Manson so this design is not gonna be for everybody but I think he contrasts really well with the rest of the cast. Nothing wrong with the original look either by the way, this was just a good chance to be less traditional

As for whats next I want to start doing some environment design stuff, like what does Crono's house look like from the outside but I could instead design the immediate secondary cast (Spekkio, Schala, etc). I could also do studies for their attacks and magic attacks. Let me know what ideas you have and if you think I should take a second pass at any of the starting cast :)

EXTENDED CAST

ZEAL KINGDOM

zealcollage.png


Schala, I like her overall look and feel but I saw an opportunity to add more detail and make her attire look a bit more put together. Mixed in some extra colors, added more jewelry but tried to keep things flowy and natural. As I make more Kingdom of Zeal characters I could see experimenting with more patterns and then revisiting this design a bit but for right now it strikes a good balance, I think

Janus. Not a drastic change, I think keeping him looking like a mysterious magical kid is the way to go, I added a few more details in order to make him look like a mini Schala, made his hair a bit wilder and if he looks like he may have more magical power than he needs, that's a good thing

Queen Zeal. Her original design worked fine in the sprite form but as far as her concept goes ... its not for me, so I wanted to make more changes. She should look like the evolved version of Schala with a bit of corruption in there. More jewelry, more complex silhouette, more colors, more magic and all the while she looks composed enough to make her look like a good ruler on the surface eventhough shes totes OKwith sacrificing anyone she holds dear in exchange for power.

600 AD

600collage-1.png


For the adult/human/badass version of Glenn I really liked his original sprite, I instantly wanted to play a whole game as that character so I moved in that direction rather than his Son Gohan esque makeover in the anime cutscenes. Squire Glenn needs to hint at his future in subtle ways and still be a design that reads NPC+. Being overshadowed by Cyrus is pretty important at this stage but you still need to see a fledgling swordsman in him.

Cyrus and Tata. Not a ton of changes for either but really trying to push the "stereotypical JRPG heroes" trope that the game itself does. The Heros Badge is prominent on both and it seems to be a heavy burden for both in different ways.

I think combining both aspects of the old Glenn with Frog, adding the Heros Badge as a visible thing, keeping the Masamune looking like a heavy burden on the character and making Glenn look confident but still somewhat damaged is the way to go here. Hes seen everything the world has to offer by this point and has been given another chance at living life in his own way

600 AD | MAGUS'S GENERALS

maguscollage.png


In terms of memorable bad guys, Ozzie does pretty well for himself. Toriyama has a very particular way of drawing this type of character so I tried to be respectful of that, specifically the silhouette and the fact that you get those giant metal underpants as a piece of armor (somehow) so I wanted to spend some time making that look important. Hes an opulent, full of himself character that is eager to fuck your shit and characters like that are always fun to design.

I wanted to keep Flea fun, alluring, magical and still change elements from his portrayal that just havent aged well. Hopefully this designg resonates well with the old fans and it's a fresh enough look to stand on its own.

Slash has a similar challenge. I don't think they gave him giant lips and dark skin as a malicious gesture but that's not something I will be partaking in so changes were needed. I liked the idea of making him a magical swordmaster because that gives us a bit more variety and fleshes out the world more. We already have Crono, Frog, Cyrus and other people fighting in more traditional means so lets come up with something that feels like a very different style for a character of this type.

2300 AD

Not a ton of NPC's for this area, well, at least Id like more ... but its pretty damn memorable! Maybe most memorable of all is Johnny, I remember being REALLY excited for the race sequence in Mode 7 as it was used heavily to promote the game in magazine and TV ads, it looked amazing!

johnny.png


In the spirit of change, I wanted him to have the one legged look and, if that means he transforms into a 3 wheel vehicle, thats fine. I liked the Greaser look so I tried to push it a bit more, made the leather jacket orange for some better contrast, kept the BADYEAR of course and went a little extra Kamina on the sunglasses because how could I not.

Doan. I think his original design is ... fine but theres a lot of room to do something more significant here. 300 years after the apocalypse humans have become tribal again, with the lack of food, sunshine, probably excess radiation and whatever else, humans should look slightly different, especially as they age and deteriorate it
shouldn't be shocking to see cybernetic implants and discolored skin. They would still look for trinkets, they would still adorn their leaders with ways to distinguish them, this kind of stuff is prevalent through human history and it would persist even in 2300

doan.png


Atropos XR! Good chance to make some alterations to the factory model for a little extra personality. I considered changing the stereotypical pink but seeing how there are a lot of female character in this game, having one be a more "typical" girl and, even better, going the robot route did seem like a good thing to keep.

atropos.png


65,000,000 B.C.

Kino is a pretty basic character, if he reads like a wannabe hero who doesnt have his shit together and may or may not fuck up at any moment then mission accomplished. You also need to get the impression that he can grow into not being a total loser, so I couldn't go too wild here.

kino.png


Stone Age doesnt have much, but it has reptites! I wanted to set the look before getting to Azala who, ultimately will really embody the whole culture. I made some changes from the original, they had pink skin in places and instead I made that coral'ish armor. I want them to look smart, having tools, weapons and armor, I wanted them to look like the top of the food chain and establish humans as the obvious lower class citizens.

reptite.png


Azala! Queen of the Reptites! This was a fun update, wanted to make her look more royal, more complex and more fun. She already had a great, memorable silhouette that I wanted to develop more and it was a good way to keep adding layers to Reptite culture which is sorely needed. When you stop to think about it, CT has quite the memorable female cast!

azala.png


BOSS RUSH

Lets start at the beginning, with the Chancellor/Yakra combo!

chancellor-1.png


I made some changes so that I can tie him to his monster form in a bit. I also used the opportunity to add some extra flair, maybe his sense of fashion has Zeal hints to it? Maybe he makes some odd choices since hes just pretending to be human? At the end of the day you cant go all out since its the first boss so just introduce some concepts and leave room to level up later.

For Yakra proper, how many did this? I certainly did

1472261783337.png
images


So, really, the concepts only job was to clear that up and have fun with the shape. No need to reconcept a lot here, its a fun animal shape that has some extra shit going on. The fight itself is pretty good though, great choice for a first boss

yakra.png


The Dragon Tank fight is a pivotal moment in the game, and I remember it being heavily advertised so it had to deliver! Mechanical designs are not really my thing and I really like Toriyamas approach to his vehicles so I tried to learn from him here

dragon_tank.png


As for Dalton, I knew I wanted to lean HEAVY on the JoJo influences. He is an extravagant person WITHIN Zeal so he needed to be extra on top of extra ... and what better inspiration than Arakis work

dalton.png


FANART?!?!?!?!

Oh hi, I was always intent to return to this but, you know, professional game development and all that tends to take priority (boo!)

However, yesterday I awoke to an AWESOME surprise via twitter! Check this out!



EFOWT1_XkAIps9Y


xabier-sevillano-zbrush-movie3.gif


xabier-sevillano-zbrush-movie2.gif


xabier-sevillano-zbrush-movie1.gif


ArtStation Link


HOLY SHIT!
-----------------------------------------------------------

Thanks for indulging me! Hopefully this goes on for a while!


Really really really nice work! You rock man! 😎🤘🏻
 
OP
OP
XaviConcept

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,907
Really wanted to get this one finished tonight. Robo is one of my favorite characters ... ever? He's hard as hell to draw but I do think hes an all time great and I loved the scene in CT where you find his lifeless, empty husk

robo_dissasembled-1.png
 

Kolibri

Member
Nov 6, 2017
1,997
Beautiful, beautiful art! Dragon Tank looks awesome. Robo too, although it's a bit of a sad picture.

Also this thread serves as reminder how crazy it is that Chrono is still not in Smash Bros. (yet :P )
 
OP
OP
XaviConcept

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,907
OK so the NEXT big thing I want to work on is a screenshot mockup. Im using Ni No Kuni as a "base" for this and Im also treating it as a chance to flesh out the world.

Very early WIP, Guardia Town, 1000 AD

guardia_town_wip.png


This is something I can use ERA's help with. You can see Guardia Castle in the background, Im wondering if this should be a late game screenshot and have the Black Omen floating in the sky as well. This is NOT the MIllenial Fair grounds, so no Lenee Square here, no Gato but yes to random delicious chicken just waiting for you to eat it.

What else? You can see I have two big spots open, what kind of houses or shops should be there? NPC's? Any ideas to help fill out this scene would be hugely helpful :)
 

lusca_bueno

Member
Nov 23, 2017
1,472
Oh my, that Dalton is SO FABULOUS. Everytime I come back to this thread I pray Square Enix will remake the game with this vision. Magus fully robed look with all the jewels is also a reeeaaally good concept.
 
OP
OP
XaviConcept

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,907
Are you saying your art is dismissed? What is this in reference too?
Wasn't allowed to have a running art thread like he did in the previous forum.

I was worried about it myself, checked with the mod team re: guidelines and made some adjustments (Im not selling anything, for example)

FWIW, this forum would be a better place with an Orioto thread. This wouldnt be how I would air my grievances but I get it.
 

Orioto

Member
Oct 26, 2017
4,716
Paris
Wasn't allowed to have a running art thread like he did in the previous forum.

I was worried about it myself, checked with the mod team re: guidelines and made some adjustments (Im not selling anything, for example)

FWIW, this forum would be a better place with an Orioto thread. This wouldnt be how I would air my grievances but I get it.

Thx^^ Yeah i'm sorry i'm just embracing my bitterness here, totally evil :p
But your thread rocks anyway!