I worked on all the KOTOR content in SWGoH last/this year, including the character reconcepts sooo thats all done ;)these are unbelievable
now if i could only convince you to do the same for Star Wars Knights of the Old Republic or even Witcher 3
I worked on all the KOTOR content in SWGoH last/this year, including the character reconcepts sooo thats all done ;)
Oh thats NDA'd to hell and back, showing concept art would need approval from EA AND Lucasfilm. Not happening.
Oh thats NDA'd to hell and back, showing concept art would need approval from EA AND Lucasfilm. Not happening.
Two big redesigns were Canderous and Mission. Canderous cause he didnt feel very Star Wars so I added some Mandalorian details and had to reconcept his boots from scratch cause his OG design had nothing. Also gave his face an update, more Duke Nukem/Ron Perlman/buff Anthony Bourdain. Mission had a default face so I tried to make her look more like a unique character and I did a once over on her clothes (adding buckles and whatnot, making it cohesive)
Oh and for Bastila I had to find a happy medium between her promo art and ingame model. Neither were very detailed so I had to make sense of all the patterns going on in her clothes. The other designs were handled by other artists. I also presented, storyboarded and put together the cinematics for all the KOTOR stuff.
If you play the game or google the models you'll see the end result
You can see my fat ass (bad choice of clothing that day ahhh bad hair day also aah) on the Star Wars show thing they did, Im talking about Revan a lot there
Big Z was concepted by my buddy Garret and man, I would love to take you out to drinks just so we could talk about how that redesign went, hahaI was way ahead of you on the Google ha. Shame about the concept art being under legal wraps, but I understand. Excellent work. Mission and Big Z look great.
These are truly incredible and are making me want to revisit Chrono Trigger / Cross. I love that these feel sort of Chrono Cross-y in a really fantastic way. The eventual evolution of the world's culture is evident here.
Your respect and love for the source material is really clear in the attention to the character's silhouette and adaptation of the original creator's art style and your love for the game is present in spectacular fashion in the attention to detail and personality. I know you get paid to do this kind of thing, but this is clearly a labor of love and that shines through on all fronts. Kudos to you, friend.
That being said, I love both versions of your Magus designs, but have to admit that I like your original attempt at Magus. His power and drive are brought to the forefront, and he really does feel more intimidating. Though it is clearly furthest from the original Toriyama art style, I think I appreciate that more. I love many of his designs, but many of them feel same-y, especially in the Dragon Ball universe, and this is such a refreshing take on his work.
Again, kudos to you for this project, and THANK YOU for sharing this with us. It's really great.
Who does this guy think he is, 'reconcepting' the best game ever made what a-
Wow
So the kickstarter is when?????
While I still prefer Toritama's original designs (partly because I'm also a DBZ fan), most of these character redesigns look pretty damn good!
Although there are a few I'm not feeling. I'd prefer if Crono looked slightly older and more muscular, Marle a bit thinner and with less jewellery, Ayla a bit less muscular, and Magus not so topless. But that's probably because I'm just too used to the Toriyama designs.
By the way, was the Crono redesign inspired by the Secret of Mana remake? Because he looks similar to Randi from the Mana remake.
Madre del amor hermoso....
Okay.. so this is the first time i clic the "Watch" button on a thread in this forum (toootally not making a suggestion for those reading this).
Keep updating this... F Crono is already my new phone wallpaper!
Oh I hadn't thought of that and its a GREAT idea. Hell, its in the boxart. This will happenYo these are nice. Really digging ayla's look. Have you ever considered designing alternate costumes for the different time periods.
Future title:Chrono Trigger : Retriggrred
Couldnt get to an update yesterday but I made time today :)
Stone Age doesnt have much, but it has reptites! I wanted to set the look before getting to Azala who, ultimately will really embody the whole culture. I made some changes from the original, they had pink skin in places and instead I made that coral'ish armor. I want them to look smart, having tools, weapons and armor, I wanted them to look like the top of the food chain and establish humans as the obvious lower class citizens.
Lol omg
Lol omg
Is that like Megaman 6? Why is he just standing there?
Thanks bud, I appreciate the love :)Truly incredible! Yes I just don't know how many times we can see it but I know your will appreciate it so I'll just keep doing it.
Your awesome! :D
Mega Man 2's final boss. Just Dr Wily pretending to be an alien with holograms. It's weird.Lol omg
Is that like Megaman 6? Why is he just standing there?
I love this one too. I'm glad you also thought the Reptites weren't done justice in the original game. The game portrayed them as like the dominant force on the planet at the time, but somehow they lacked any sense of culture. They didn't really have a sense of clothing, architecture, interests, and their areas didn't even really look lived-in. For all that snooty talk about how they saw themselves as more advanced and evolved as the humans, they didn't really show much of it beyond generic castles. I don't entirely blame them, since they were working with limited cartridge space and time.This will get buried in E3 coverage but oh well, must update :D
Azala! Queen of the Reptites! This was a fun update, wanted to make her look more royal, more complex and more fun. She already had a great, memorable silhouette that I wanted to develop more and it was a good way to keep adding layers to Reptite culture which is sorely needed. When you stop to think about it, CT has quite the memorable female cast!
Bosses would be fun to move on to.Thanks bud, I appreciate the love :)
Im not super certain what to follow with at this point, major timeline NPCs have been taken care of so whats left?
The 3 gurus
Lavos
Miscellany of important bosses/NPCs
I could also start doing character sheets. Animation studies (key poses) and weapon concepts
Or maybe world design? Lenee Square, Magus Castle, the Epoch, End of Time. That type if stuff would get a redesign pass as well.
If you have an opinion, let me know!
Mega Man 2's final boss. Just Dr Wily pretending to be an alien with holograms. It's weird.
I love this one too. I'm glad you also thought the Reptites weren't done justice in the original game. The game portrayed them as like the dominant force on the planet at the time, but somehow they lacked any sense of culture. They didn't really have a sense of clothing, architecture, interests, and their areas didn't even really look lived-in. For all that snooty talk about how they saw themselves as more advanced and evolved as the humans, they didn't really show much of it beyond generic castles. I don't entirely blame them, since they were working with limited cartridge space and time.
Your redesign has fun, easy to read shapes, and looks distinct. I can even see a bit of a shell theme in the outfit, which works beautifully with the rainbow shell stuff that the game starts hyping up near the end of the story.
Bosses would be fun to move on to.
Thank you! Im able to pick and choose bits and pieces to change from work thats already magnificent so I dont think I deserve much praise but I appreciate it all the same <3How is it I've just now stumbled upon this thread? I don't have much to contribute other than to say you're FANTASTIC work Raging Spaniard! Some of these redesigns are better than the original IMO. Keep up the good work.
Please tell the team to hurry up and add my man Quinlan Vos into the game.I was way ahead of you on the Google ha. Shame about the concept art being under legal wraps, but I understand. Excellent work. Mission and Big Z look great.
I was way ahead of you on the Google ha. Shame about the concept art being under legal wraps, but I understand. Excellent work. Mission and Big Z look great.
Please tell the team to hurry up and add my man Quinlan Vos into the game.
Back on topic though, I like seeing landscapes so my vote goes to world design.
Ah this is pretty cool always thought it was kind of disappointing that there weren't all that many geonosians. But my boy Quinlan Vos though...Unrelated but since were on the subject, today they showed one of my SW concepts in the forums, making it OK to share. Got to design a brand new Star Wars character, which never happens!