Back in the day, before casual mode, people used to argue about resetting (on character death) or letting them die. There's a solid reason for any way to play it, shaming is dumb.
That seems pretty disingenuous as Tim said he's around 3 hours in and has faced a total of 2 battles. Unless he was talking about previous games.
Otherwise, I have time for that shit. I love strategy games, and if I make a mistake that kills a character, I'll go back and make sure they don't die.
People just really need to bring down others that like other things than them.
Wasn't talking about the new game. He was talking about the series as a whole and why he loves it. Keeping his troops alive was one of the things he said he loves about FE.
I'll be playing normal/casual for the first route and will probably go for hard/casual on the 2nd run. I just don't have the time to restart every map someone dies on. :/
People who have little enough going on in their lives that they police the difficulty on which other people play their video games are not worth paying any mind to. Ignore 'em across the board.
Games are meant to be enjoyed. Play Three Houses (and every game) on whatever setting will result in you having the most fun and don't look back. Screw the gaming community's self-styled "gatekeepers."
I don't plan on playing Three Houses myself, but if I was, I'd likely go with casual mode. I don't enjoy turn-based strategy enough to get a thrill out of permadeath. I think it's great that the classic difficulty with permadeath is there for those who want it, but it shouldn't be required and I'm glad it isn't for accessibility purposes.
The results would be pretty obvious. You'd have a less than 10% of people beating the game on classic/hard. IS said the whole reason they put in casual mode was to get more people to actually finish the game. They said it was still a low percentage of people beating it with casual, so they put phoenix mode in fates (the mode that brought units back to life after each turn).
I'm a complete idiot when it comes to strategy (like, I found Mario + Rabbids' story mode hard) but I don't really want it to be too easy of an experience as it'll diminish the importance of the choices I make. Then again I don't really want to lose party members because, for the most part, I won't have any clue why (again, complete idiot).
Typically what happens is if they're plot important they get crippled so they can still show up in the story scenes while everybody else usually doesn't have anything else they show up in anyways so they just die. IIRC Path of Radiance is the only game in the series that rewrites minor scenes to acknowledge a unit's death.
Are you able to switch from Classic to Casual after starting the game? It annoyed me that I couldn't in Awakening once I hit the point of not caring about difficulty anymore and just wanting to finish the game without starting over from the beginning.
If a main lord dies, you automatically fail the chapter. So if Byleth/Edelgard/Dimitri/Claude die, you lose no matter what, can't even rewind. If a plot-relevant character dies, like Azura in Fates, they'll "withdraw" from the fight and can't be used in combat again, but they're still in cutscenes and inter-chapter dialogues. Plot irrelevant characters would just die, as they're not in the cutscenes/dialogue past their introductions anyway.
I don't think it's been revealed how it'll work in 3H, but permadeath is a thing. Since all of the characters have pretty extensive backstories and ties and (for at least the first half) are involved in lots of cutscenes, I'm really not sure what they'll do.
Is this thread supposed to be bait to trigger people playing on Hard/Classic or something? The title and the poll seem to be as inflammatory as possible without being a direct attack.
I was actually going to ask the question on whether this game had perma-death and if it was handled any differently. I haven't been following many previews.
I mainly wanted to know if the perma-deaths are ever acknowledged by characters, as that was the one thing that always bugged me about the previous games (I started with Awakening but I've been told it's pretty much the same across the board). I never saw the point in losing a useful character and not having their death acknowledged at all: it's tonal whiplash for me if someone's child was killed in battle and they just continued on making quips. Plus I'm not hardcore enough to just enable it for the challenge aspect.
Something more preferable would be a mode where the character doesn't die, but is taken out of action for several maps. That's a penalty I could deal with. Does Three Houses have anything like that?
Some previous FE games (specifically FE7 and Path of Radiance) will have special cutscenes which only play if a character dies during a chapter, but this usually only happens early in the game when there aren't many characters and every character has a role in the early-game story.
One of the fire emblems I played had a battle with an enemy with a 45% crit chance and a higher movement range than any of my troops, so I just had to end my turn and hope I win the coin toss that was slightly weighted in my favor
Anyway, ever since they introduced casual, I have never considered going back
I am doing casual. I ain't got time anymore to redo maps if someone dies even with the rewind mechanic. I have got no shame. The older I have become the more I have leaned towards easier modes.
People have already gone over why I'm choosing Hard/Classic, but the one thing I think hasn't been directly acknowledged is the defeatist attitude (and why playing Classic is so fun, which sort of has been). People are looking at it as 'I don't want to have to keep resetting' and expecting to lose all the time, but a lot of the fun (imo) is in trying to win on the first time through as well. That's the core tenant of the game, I think; some would argue that resetting the map is mitigating the consequence of losing (and to a degree it is), but I view that AS the consequence. Ideally, I would try my best to not lose at all but if I do, that's the punishment, which makes it particularly 'brutal' if I got really far in.
That's what makes it fun though, especially since FE isn't a particularly mechanically tiresome game like, say, Dark Souls or a hard action game. Deciding whether to give up that unit you lost or reset the board is part of the fun and really helped solidify who I deemed important when there were times where I struggled in the past.
While I wouldn't shame someone for choosing Casual, I'll admit I do kind of side-eye/look down on it a bit, mainly because I feel like not having the permadeath there completely negates the point of the game. That being said, if you actually care what I, some rando, think about how you enjoy your game, that's a 'You' problem, not mine. I'm sure there's someone who read my post and thought about how I play the coward's route by resetting, but I couldn't really care less. I'm glad casual's there for the people that want/need it, but it's literally not even an option for me personally, so I ignore it.
I still don't want an easy mode for Soulsborne though
My first playthrough of a Fire Emblem game is usually on Normal difficulty, but I think I might go Hard/Classic for this one since I've heard it's pretty easy.
The only folk who shame others for their choice in game difficulty are the nerds among the nerds ;)
Seriously, I'm going casual too, albeit I'll play on Normal difficulty though. Fuck replaying an entire Chapter just because one unit died. That shit is the worst and most aggravating
I stated this a couple times already in older threads that I will play Normal/Casual even though I played all the games since the GBA entries.
I never play games on Hard for a first playthrough. I pick casual but I will play the game as if I picked classic. In other words I will restart the game when a unit dies even though casual mode revives him/her for the next chapter. I treat Casual as insurance in case I have a massive brain fart and forget to restart the game if i let a unit die which has happened before lol
I also never used the returning turn mechanic in Echoes so I'll probably do the same here.
Casual and Normal, I'm auto-battling free battles to level up. Love the feeling of easily dispatching enemies, that said this game is making it hard to choose between grinding or exploration/social
Hard/Classic 'til I die. I feel like the rewind power will help mitigate some of my dumber moments, and in the rare case that I do run out I have no problems with resetting if someone dies.
I understand that's not everyone's cup of tea, and far from me to be a gatekeeping asshole, but it's also what I come to the series for.
I'm going hard/classic, but no shame on those who go casual. You do what's fun for you.
I also value my gaming time, but for me, I think the best use of that time is to have a difficult experience. That's how I have the most fun. If I can just breeze through something with no thought, that just feels boring and a waste of time to me.
Classic mode for me because I want challenge. Without challenge there's no game for me. But there's nothing wrong for others playing casual, just have fun!
Is this thread supposed to be bait to trigger people playing on Hard/Classic or something? The title and the poll seem to be as inflammatory as possible without being a direct attack.
I'm sure it's all in good fun. But in general, I've always found the reverse snobbery of people who can't wait to shout about how unabashedly casual and easy-mode they like their video games, as though they were constantly being persecuted by hardcore purists, to be considerably more prevalent and insufferable than any actual difficulty shaming I see going on.
I've been on both ends of this, as there are some genres I take extremely casually and others I'm very serious about. And from either perspective, the vitriol directed towards specialist, competitive, or high-difficulty players is consistently worse about playing up stereotypes and misunderstandings (of either the players or the games) and speaking from a position of proud ignorance.
For that reason, I'm much more inclined to be sympathetic to "elitist" players even when I'm not in their community and have no interest in their genre. They put up with worse, and with less public understanding and support.
(It's funny that I even have to spell this out here, because Fire Emblem on Hard/Classic isn't anything elite or out-of-reach at all. As far as accessibility goes, it's bog-standard hard mode, requiring only a fraction of the patience or commitment that the true FE die-hards put in.)
Maybe if I do replays I'll do Casual just so it goes quicker, but with the undo/reset/whateveritscalled ability I'm all in on Classic. I'm good enough at the game that I imagine I'd be able to beat most things on the first try on Casual, since I could bum rush certain things.