It's not, though. "Innovative" features are cool but unnecessary for these games, and every game that uses these 'features' is totally functional without them already (Remote play lets you use controllers that don't have those functions and they're fine). There IS a best of both worlds solution: Not requiring you to use a dualsense. Shocking, I know.
People act like "Oh if the DS4 was allowed nobody would use the dualsense features" like, for real? EVERY PS5 comes with a dualsense. It will ALWAYS be the most used controller for the system. Everyone has one. It's not like devs are splitting the userbase if they make a game that requires it somehow.
This might shock some of the younger defense force folks here, but the PS2 let you use PS1 controllers too, and they didn't even have analog sticks. Somehow we managed and devs somehow still made games that required analog sticks. Crazy.
Part of Sony's stance is about increasing the likelihood that developers put in the time to utilise those features. The extent to which it does that is extremely hard to quantify, but it's not going to be zero. If you're making a game that features local multiplayer, you are more likely to spend time on haptics and triggers if you know everyone playing it will experience it compared to a scenario where one of four people might be. Practically there are already a lot of reasons why developers might not take the time on those features, you can see why Sony wouldn't want to add more. Sony want their innovations to be used, and that is a real uphill battle.
People act like "Oh if the DS4 was allowed nobody would use the dualsense features" like, for real?
Is anyone actually saying that? Because that looks like a strawman to me. Another example of why arguments on Resetera primarily revolve around people talking past one another.