I am honestly having a Hard time remembering the last time I beat game that hovered around 30 fps constantly or was just half refresh 30.
Crysis?
Even the old console Stuff I have been playing always seemed target 60 now that I think about it.
It has been a while.
I experimented with coming to Grips with 30 in 2015 but decided in the end it just was too janky looking for me even with the best per object blurs.
The display you're using is certainly a factor.
I believe it's due to image persistence rather than response times, but I don't have an OLED here (with high persistence but low response times) to test that theory.
30 FPS is bordering on unplayable for me on LCD displays, but since getting a DLP projector I've found it a lot easier to tolerate - despite the much larger image size (which is usually worse for motion sickness).
DLPs have response times measured in
microseconds and probably have moderate persistence due to the way they draw the image (it's difficult to measure on DLP or Plasma without specialized equipment though).
CRTs have low-to-moderate response times, but extremely low persistence - so 30 FPS results in very clear double-images.
Any low persistence display will show repeat images in motion for 30 FPS games (unless driven at 30Hz) but they will be crisp images rather than blurred - which I think is what makes it more tolerable.
While I would want the lowest persistence possible at 60Hz for 60 FPS games, I think you probably want something in the middle for 30 FPS games on a 60Hz display. Low response times, but moderate persistence.
This year's OLEDs will be interesting, as I think their new black frame insertion options should correspond to a 60Hz refresh that is tunable between 4.17, 8.33, and 12.5ms persistence.
As long as there is no frame tearing, I'm good. Try getting spoiled by G-Sync or FreeSync.
You don't need VRR to eliminate screen tearing - that's v-sync's job. VRR is about smoothness and latency.
I must say that having been used to a 1440p100 G-Sync monitor, the switch to a 1080p120 projector (without VRR) has been difficult at times. It's great when games can hit a steady 120 FPS, but any time they don't is rough - especially since that means dropping to 60 FPS if you want it to be perfectly smooth.
Unfortunately I don't believe that VRR is compatible with a display technology like DLP, and would only be feasible on LCD/LCoS projectors - which I dislike due to their slow response times.
Feels like some exaggeration when talking about 30fps. I play on all systems, have a 2080 yet most of my favourite games are 30fps -- BOTW being one.
It just depends on how it feels, games like BOTW and Horizon feel great at 30 because they have good frame pacing […]
Breath of the Wild is
really bad in places.
The path to
Zora's Domain makes me
extremely motion sick every time due to the bad frame rate/pacing, combined with how low-contrast the image is.
Not just "I feel a bit queasy" but having to go lie down in a dark room for a few hours because my head is spinning - and it doesn't take more than five minutes of playing the game in that area for it to happen.
I completely dropped the game at that point (back in 2017) because it was so bad, and only returned to it recently.
I've posted this before, but I had to play the game with completely jacked-up display settings, via a capture card into a small window on my monitor, in order to make it through that section - and I still had to take frequent breaks.
[…] would they feel better at 60? For sure, but it's not unplayable or horrible by any stretch, get used to it and remember that it's a video game that you're supposed to be enjoying.
If you have to "get used to it" that means it's a problem.
I feel bad for you, OP. You are and going to be missing a lot of great games if you can't handle 30fps anymore.
If you are not exclusively a console gamer, you don't really miss out on much if you avoid 30 FPS games.
It's easier than you'd think - especially if you're a working adult without enough free time to play every single game that is released.
Part of it may be genre though. I have practically no interest in Sony's brand of cinematic third-person action games, which cuts out a significant number of 30 FPS games right away.