Half-Life: Alyx – We Played the First 4 Hours – IGN First - IGN
The day that never comes is finally here.
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From my interviews with the team, a number of veterans of both Half-Life 2 and the original 1998 game are still at the studio and worked on the franchise's VR debut, but they've also been aided by the recently acquired team at Campo Santo, makers of one of the best-written games of the past decade: Firewatch.
Headcrabs leap at your virtual face (you have to pull them off with your hand if they latch on), while Combine soldiers are extremely intimidating when standing right in front of you looking like a very chiseled 6'2"/220lbs.
Just in case, this game features a range of locomotion systems and all SteamVR headsets.The result, thus far, is that Half-Life: Alyx is every bit the masterpiece its predecessors were, albeit in a new medium we've not seen utilized this spectacularly before. It is the antidote to the open-world, procedurally generated busywork that's become rampant in many other contemporary first-person shooters. Every moment seems to have been painstakingly hand-crafted. Every scene serves a purpose. The pacing is more deliberate. In short, Valve wants you to be in City 17, and you'll want to be there too, Headcrabs and all.
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