"Overall" game and "complete" game is shit people say when they are trying to make excuses for the gameplay.
Bayonetta n DMC n the like aren't slacking as overall experiences by any stretch, they are straight up built around their combat instead of a bunch of tertiary systems, with all sorts of stuff that add replay value to the experience.
Protagonists are cocky, angry, precise, smug, cheeky, dominating to match the combat style of their games. The level design doesnt need to be like Dark Souls, these games don't benefit from messing with enemy placements n different elevations.
They have diverse enemy rosters and appropriately pairs them to challenge the player with what are usually decent to fucking excellent(Vergil, Genshin, and Jeanne) boss fights.
Their lack of tedious walking segments or ahem "puzzles" is not exactly a detriment. If anything it speaks to the quality of their core systems.
Too long; didn't read the lack of God Hand is absurd.
Edit: also dad of war is an action game, a good one even, but like the previous god of war games, outclassed.