Jim Ryan is your classic risk-averse leader, there to use a company's assets in predictable ways without making waves. This is not the time.
Jim Ryan is the Bobby Kotick of Don Matricks
Jim Ryan is your classic risk-averse leader, there to use a company's assets in predictable ways without making waves. This is not the time.
Like I'm not sure the "PlayStation" of that era could even exist today in any meaningful way. Even Nintendo with their massive catalogue struggles with smaller franchises and they're overwhelmingly in a better position than Sony as a company that can take risks without it mattering much. I think people forget just how much Sony hasn't done like terribly well as a company outside of PlayStation for a while, so they're not going to be the type to take tons of risks or keep pumping money into less advantageous projects.
They gotta make room for more 3rd person self important cinema wannabes.
At least they those "cinema wannabes" are still alive.They gotta make room for more 3rd person self important cinema wannabes.
You mean good games that sell at the same time? I guess they do.They gotta make room for more 3rd person self important cinema wannabes.
Well, a mobile Wild Arms game came out in 2018. So ForwardWorks remembers it.
I think only GoW did tens(2 tens) of millions. Those games often get reduced to 20$ greatest hits and 3 free pack-in titles for holiday console buyers. Nothing wrong with that strategy, but I don't think the number of "sales" at free/very reduced prices is point to brag about.
I think only GoW did tens(2 tens) of millions. Those games often get reduced to 20$ greatest hits and 3 free pack-in titles for holiday console buyers. Nothing wrong with that strategy, but I don't think the number of "sales" at free/very reduced prices is point to brag about.
I think only GoW did tens(2 tens) of millions. Those games often get reduced to 20$ greatest hits and 3 free pack-in titles for holiday console buyers. Nothing wrong with that strategy, but I don't think the number of "sales" at free/very reduced prices is point to brag about.
Holy shit, some of the takes in here, wowThey gotta make room for more 3rd person self important cinema wannabes.
Like which ones?They gotta make room for more 3rd person self important cinema wannabes.
Well millions of sales at reduced prices is better than tiny sales at reduced prices like the GR games lolI think only GoW did tens(2 tens) of millions. Those games often get reduced to 20$ greatest hits and 3 free pack-in titles for holiday console buyers. Nothing wrong with that strategy, but I don't think the number of "sales" at free/very reduced prices is point to brag about.
I did bring up that Astro is in a weird spot right now with the push that it's getting since it really hasn't had any real attempt at selling a standalone product yet. Even Rescue Mission was heavily bundled with PSVR units and I don't doubt for a second that they make up a majority of the total sales of the game. Did people love Astro's Playroom enough to drop $50-$70 on a new game? It remains to be seen, but it's an unusual play for them to be so focused on it breaking out when they've had some serious handicaps helping them up until now.
SotC and Bloodborne were helped by the support team, which still exists. But now under "PS Studios" branding.
These are player counts in millions up to Nov 19, 2020 from Gamstat which is no longer updated:I think only GoW did tens(2 tens) of millions. Those games often get reduced to 20$ greatest hits and 3 free pack-in titles for holiday console buyers. Nothing wrong with that strategy, but I don't think the number of "sales" at free/very reduced prices is point to brag about.
A fair point, but these games are successes by every available metric. Commercial success, critical success, audience buzz and attention, driving console sales. I really can't blame Playstation's leadership for wanting more of that. I could see an argument for supporting Japan Studio if it was pumping out prestige projects instead of mainstream juggernauts, similar to how movie studios want both blockbusters and Oscar contenders, but Japan Studio produced neither.
Japan Studio is the dna of playstation.. What in the hell is happening anymore.
This shouldn't really be surprising to people when just about every single project they worked on sans From Software games in the modern era didn't really do spectacularly. Gravity Rush got two major pushes and while it was a beautiful little series, it just never went anywhere. Knack worked as a launch title for the PS4, but boy the sequel did almost nothing besides become a meme. Puppeteer was also a late life PS3 game that just didn't go anywhere at all. And Ueda has been gone for almost a full decade now. They were always in a supportive role, but over the past few years, even that has vastly diminished. Sony Japan was once a critical component of Sony's success, but it really has been a while and now they've more or less just got Team Asobi and Polyphony Digital as their Japanese studios.
I'd imagine the kind of operation they had would be just best served reallocating resources around and possibly looking into forming a closer partnership with a studio or opening a brand new one. Like I don't think beefing up Sony Japan was ever going to be a super realistic option when not only had the Japanese teams enjoyed extremely limited success for a fair amount of resource investment in the past, but also just how much talent had long since departed from the studio. At some point you'd just be creating an entirely new studio from scratch anyway. Like I do hate it on a personal level and feel for people losing their jobs, but it just doesn't sound like there was much left to begin with.
Is it really a big loss? Because most of sony japans studio made there game in collaberation with other developers. They could just throw a bag of money at a studio and still develope those games.
God it's sad, like Demons souls, Jumping Flash, Ape Escape, Wild Arms, Gravity Rush, Shadow of the Colossus, Bloodborne.... These are some of the games that freaking made PlayStation a household name. I'm floored.
They gotta make room for more 3rd person self important cinema masterpieces.
Essentially. Like the the scaling back of NST and not utilizing any of the talents that joined the studio and then left, the loss of many western partners Nintendo had at that time, it's all reminiscent of what's happening now with Sony in Japan.was japan studio given the same budget to do that? were they allowed the same opportunities to shore up talent and compete in their market?
the mid-2010s was really a solidification of the playstation brand being high-end tech. that's why vita was killed, why playstation classic failed, and why vr lives somehow. story-based western games are guaranteed for prestigious western game of the year awards (and this isn't just sony - rockstar, bioware, cdpr chase this too). but this happens because sony built up an industry around it the same way nintendo built up an industry around mascot platformers, jrpgs, and family-friendly multiplayer games.
there might have been disappointment in how sony japan pushed the ps4, but can't the same be said about the vita in the west, or japan studio games out in the us? did gravity rush's ps4 games receive the same care and attention that naughty dog games or santa monica studios received? i don't think so. and sony wasn't nearly as consistent in finding similar titles to help support an industry around those types of games so they'd be successful either.
and look - that's fine. nintendo did the same thing to their western support studios in the mid-2000s: left field studios, silicon knights, and rare were all abandoned roughly at the same time. meanwhile, retro's development focus was scaled all the way back to a single game at a time - and their more western-styled games were canceled in favor of the the metroid franchise. ultimately, after the n64, due to a change in leadership and with iwata as president, nintendo didn't spend the time to build an audience that enjoyed western games on their consoles. similar to sony now, nintendo tried just doing third-party deals with western studios as a way to compensate for the reduced first-party output: gba/gc connectivity games, rogue squadron iii exclusivity, and special commercials highlighting madden for gamecube, but in the end it was just a market nintendo decided to do without. it was intentional. so is this.
was japan studio given the same budget to do that? were they allowed the same opportunities to shore up talent and compete in their market?
the mid-2010s was really a solidification of the playstation brand being high-end tech. that's why vita was killed, why playstation classic failed, and why vr lives somehow. story-based western games are guaranteed for prestigious western game of the year awards (and this isn't just sony - rockstar, bioware, cdpr chase this too). but this happens because sony built up an industry around it the same way nintendo built up an industry around mascot platformers, jrpgs, and family-friendly multiplayer games.
there might have been disappointment in how sony japan pushed the ps4, but can't the same be said about the vita in the west, or japan studio games out in the us? did gravity rush's ps4 games receive the same care and attention that naughty dog games or santa monica studios received? i don't think so. and sony wasn't nearly as consistent in finding similar titles to help support an industry around those types of games so they'd be successful either.
and look - that's fine. nintendo did the same thing to their western support studios in the mid-2000s: left field studios, silicon knights, and rare were all abandoned roughly at the same time. meanwhile, retro's development focus was scaled all the way back to a single game at a time - and their more western-styled games were canceled in favor of the the metroid franchise. ultimately, after the n64, due to a change in leadership and with iwata as president, nintendo didn't spend the time to build an audience that enjoyed western games on their consoles. similar to sony now, nintendo tried just doing third-party deals with western studios as a way to compensate for the reduced first-party output: gba/gc connectivity games, rogue squadron iii exclusivity, and special commercials highlighting madden for gamecube, but in the end it was just a market nintendo decided to do without. it was intentional. so is this.