Ultimately you're responsible for the product you put out. I'm sure there's a sad story behind every poorly made game, movie, album etc. about why things went bad, but ultimately if you're the creator, it's your job to ensure it doesn't get to that point and if it does, then you don't release the product.
Nah, it is incompetence.Or, or, or...
Game dev is really hard, and having a brand new game releasing on hardware that's not to spec with the rest of the platforms your game was being optimized for isn't a super easy process.
Also, Bloodstained on Switch wasn't a port released years after the original. The team porting Switcher 3 has had plenty of time to optimize the game specifically to run on Switch, which is a very different endeavor indeed compared to "have the game ready to release around the same time as the rest of the platforms, in spite of performance issues".
Last I checked, Bloodstained on Switch was being ported by the same team in charge of getting the game out on PS4, XB1, and PC as well. That's also very different from the development of Switcher 3, Wolfenstein 2, or Doom, all of which have teams that specialize in porting games to unconventional platforms.
This was shady AF and has made me put any good will towards this game and its´ devs on hold. If they ever fix it to an acceptable state I may give it a chance, but it´s lost its´ novelty factor and once I´m done with Astral Chain I´m getting Link´s Awakening, then Daemon Ex or Blasphemous and then maybe it´ll be Bloodstained, but who knows what other games will be on the horizon by then. Most likely it´ll go in my "Interests" list behind Enter the Gungeon and others. This not being a Nintendo game I might just wait for a price drop.I would be much more forgiving if it wasn't for that one week delay of the Switch version that seemingly shielded the game from poor reviews...
Then please don't make these statements if you're basing your evaluation of development being hard or not on "ambitious visuals" only. The lazy/incompetent dev bullshit has gotten so old...Maybe, but there are plenty of studios that port games to the Switch just fine and there's nothing seemingly that ambitious visually about Bloodstained that I think excuses poor performance.
I think what he means is that they didn't expect to encounter so many issues during development. I have to expect that the issues were known at the time of release.I mean...there are always unforeseen glitches or whatever but especially regarding performance etc.....isn't it his job to look at the product before release?
This is somewhat related. I fired up the game on Xbox One through gamepass over the weekend and it soft locked in the second room (the one with the chest with equipment on). The main character had no head in the pause screen and when I equipped the item and tried to back out I was stuck with an endless saving icon and couldn't get out of the equipment screen.
I wouldn't have the highest hopes about the Switch version being brought 'up' to the standards of the other platforms based on that experience.
Eh, the Internet will be lining up to suck Iga's dick the next time he gives a theatrical, memeable one liner.505 is a mess, and honestly really lowered Iga's reputation. Good on them they're working on fixing it, but they cheapened out on the version that sold the most and didn't care about it at all until after its release.
I just wanted to play a Castlevania again on handhelds like the GBA/DS days. From what I've played (Double jump guy was the last boss I beat), it's a very solid game, with strong aspects like the OST and enemy/level design. Shame I bought the worst version.
Honestly, this game is graphically and technically simple. It should run fine on Wii.
not even on Wii U but on Wii 🤔Honestly, this game is graphically and technically simple. It should run fine on Wii.
All versions have technical issues, but they are more apparent on the Switch version, because the other consoles have more power to hide most of the mess.
Perhaps Wayforward is able to clean and optimize the code, should be boost performance on every hardware.
This.I think they underestimated the demand for the Switch version and thought they would get away with a quick port of the game. Which is kinda stupid because Castlevania has a history with Nintendo handhelds.
This isn't another mainstream casual release - I think a large part of the audience who would buy this game would know about reports of it running subpar on Switch.The reality is that most consumers don't notice (and even if they do) don't care about resolution / framerates / other visual / performance issues. Most of them couldn't tell you what resolution or framerate are. So games are shipped in what some would consider a bad state.
Me and the rest of us on forums like this and who care about DF etc are a tiny, tiny fraction of the overall market.
They should have gone with Sprites. Blasphemous just looks aesthetically so much better than this game, and it actually runs/performs well too.I'm currently play Cuphead, Blasphemous, Ori demo and I think IGA and his team need to...............erm.............need to really care please.
Your game budget was already 2-10 times more than those 3 games above?
This isn't another mainstream casual release - I think a large part of the audience who would buy this game would know about reports of it running subpar on Switch.
The wouldn't address it if they thought most of their potential customers didn't care about it.
Its not just one thing though, its the input delay, severly downgraded effects and textures and more bugs than the other versions like, most gamers aren't used to play a game like Bloodstained with lots of bugs and crashesThe reality is that most consumers don't notice (and even if they do) don't care about resolution / framerates / other visual / performance issues. Most of them couldn't tell you what resolution or framerate are. So games are shipped in what some would consider a bad state.
Me and the rest of us on forums like this and who care about DF etc are a tiny, tiny fraction of the overall market.