Move controllers are awful at tracking. They're barely usable for "serious" applications.
if this game isn't built around the assumption of room scales 360 tracking and precision controllers like knuckles then it would undo all the progress and expansion of VR tech Valve have been focused in since before the 1st Vive was announced. Anyone that thinks different is deluding themselves about Valves stance on VR
For those who don't remember just as oculus was getting ready for prime time valve shows up with lighthouse tech and boom the suddenly solid oculus launch was undermined. Touch was a great step up from the Vive wands, but knuckles appear to knock those out the park (which it should do for the length of time between release)
Oculus has got outside in tracking down now with Quest and Rift S and don't need the room sensors of old (though not as precise as lighthouse it's workable tech)
Oculus have done wonders for studio funding, getting the tech in peoples hands and innovating with software rendering solutions Valve flat out insisted originally shouldn't be used (ASTW anyone) - yes Facebook is evil - and now John Carmack has moved on mostly and now just advises it will be interesting to see how the company develops
PSVR current gen headset can do 180 tracking at best with its single camera and lights on the headset. The biggest let down is the move tracking though, it's old repurposed tech. It works, just. It's not solid or precise like other technologies, but let's skip graphics and processing for a second. Without a huge step up on tracking PlayStation VR and moves isn't going to cut it, even on a PS5. Even if they settle for the PSVR headset which to be honest has decent image quality it's the 360 tracking and precision motion controllers that would be the biggest problem
until Sony solve that problem any other discussions aren't worth worrying about. We know from the patents they haven't been doing nothing, but it was 2012 when move launched
you want Half life Alyx? Then hope Sony get a new motion controller / tracking solution out for PS5 in the 1st year or accept that PSVR2 is the only possibility (which won't be year 1 or 2 of PS5 else they wouldn't have made such a big thing about V1 working with PS5)