Yeah airship would be nice. Especially now that nextgen consoles will have SSDs and can stream fast enough for flying vehicles. There's no excuse; I'd be perfectly fine with randomly generated terrain.
Overworld as in tiny characters and towns? Naw. I'm done with that.
An illusion of an open world with 1:1 scale characters and towns? SO IN.
Yeah, classic FF overworlds are very much like that. They could absolutely emulate a XV-style map with some off-the-beat mini areas and what not. Keep the motorcycle from the chase or repair it in Kalm Town and then off you go, weeeeeeee. The scope is why I don't think the entire map will be in game 2.I've replayed VII recently, and to my surprise I found the Overworld super empty, yeah you can find some one screen caves but it's mostly empty.
If one tried to directly transform part of VII map to scale... that would be XV.
Would be interesting if someone could list points of interest in VII map and points of interest in XV map, just for comparison.
People also tend to forget that FFVII is across Gaia (an entire planet), and Witcher 3 and others are just a fraction of one continent.
The scope is just insanely larger.
Depends on your definition of "points of interest"....certainly has lots of points.
I don't think there's a good way to cover the scale for FFVII's world in an open world game. A couple miles of open world would make the idea of the game being a planet-wide conflict something of a joke.I really don't see SE making a overworld for there biggest AAA franchise on next generation of consoles. It will be open world.
Really? I always enjoyed overworld in all Final Fantasy games before X.Hitting the open world is what made me drop off FFVII, as I absolutely hated it.
This would be interesting if they could modernize the overworld concept. I don't really see the type of overworld from FF7 being that desirable for modern gaming sensibilities. Do we really want to walk around a largely barren overhead map that switches to a battle view for random encounters?I want a pretend open world that's basically just a world map but with close to scale assets and models, with some trickery to make it more seamless, populated with a couple of things to find to make it more interesting to explore. I don't want to explore a proper open world, but zones like FF12/Versus 13 or a 7-9-style overworld aren't appealing to me either. The characters, atmosphere, combat and soundtrack are the main things I wanted to be 90% faithful. I don't need a faithful overworld. I leave overworlds to smaller scale RPGs.
If they get rid of the overworld we are gonna miss the ultima weapons fights, the submarine game play, the vehicles the majestic Highwind, the chocobo tame for golden chocobo if they get rid of the overworld they get rid Half of the game.
This would be interesting if they could modernize the overworld concept. I don't really see the type of overworld from FF7 being that desirable for modern gaming sensibilities. Do we really want to walk around a largely barren overhead map that switches to a battle view for random encounters?
I'm not familiar with a lot of recent JRPGs, but are there any that have tried a modern interpretation of an overworld where you can walk around and explore it, but it's not an entirely rendered open world?
This would be interesting if they could modernize the overworld concept. I don't really see the type of overworld from FF7 being that desirable for modern gaming sensibilities. Do we really want to walk around a largely barren overhead map that switches to a battle view for random encounters?
I'm not familiar with a lot of recent JRPGs, but are there any that have tried a modern interpretation of an overworld where you can walk around and explore it, but it's not an entirely rendered open world?
It's not about open worlds not being cool. BOTW is one of my favorite games ever. But there are issues with making FFVII's story take place modern open world.Breath of the wild won GOTY and that game main feature is the open world, how can someone think that open world are not cool nowadays.
DQXI had like Section to make an illusion it was "overworld" we could go towns to towns via the Area.It's not about open worlds not being cool. BOTW is one of my favorite games ever. But there are issues with making FFVII's story take place modern open world.
The conflict is planetary, taking place over the entire planet. The scope of it all so narratively and thematically relevant. I dont think you can nail that with a few miles of open world.
There needs to be some level of abstraction to the world to give the journey a planet spanning feel. To me, that's either through environmental zones (a la DQXI or FFXII) because there's always a concept of "traveling between zones" that is usually accepted by the player, or some kind modernization of the overworld concept.
Alternatively, we could be led to areas by the story and be able to choose via a menu a la FFX, but that would probably be a hard sell to a lot of people.
It's not about open worlds not being cool. BOTW is one of my favorite games ever. But there are issues with making FFVII's story take place modern open world.
The conflict is planetary, taking place over the entire planet. The scope of it all so narratively and thematically relevant. I dont think you can nail that with a few miles of open world.
There needs to be some level of abstraction to the world to give the journey a planet spanning feel. To me, that's either through environmental zones (a la DQXI or FFXII) because there's always a concept of "traveling between zones" that is usually accepted by the player, or some kind modernization of the overworld concept.
Alternatively, we could be led to areas by the story and be able to choose via a menu a la FFX, but that would probably be a hard sell to a lot of people.
If Midgar isn't fully explorable, then there really isn't much of an excuse as to why this is being released in multiple parts
Hopefully like FF12 with all of the love, craft, care, and attention they're giving every other aspect of the remake so far.
It doesn't need an overworld. The only thing the overworld ever did was give people a false sense of non-linearity.