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DFG

Self requested ban
Banned
Oct 25, 2017
3,591
I see a lot of negative opinions based on the idea of movies based on video games, especially with the most recent announcement of Sony games live action. Look I get we've had some pretty bad record with video game movies in the past, but so were comic movies at some point. I mean why not have an entire audience experience the same story we get to have?
Personally I'd like to see a time where we'll see more of these pop up.
 

ciddative

Member
Apr 5, 2018
4,618
Comics are linear and passive, just like movies.

Games rely on choice & interactivity.
 

Derachi

Member
Oct 27, 2017
7,699
because comic books are a linear medium and video games are inherently non-linear. the player gets to make choices that affect the outcome. a comic reader does not.

Also video games tend to be way longer than 2 hours so stories will suffer as they've got to trim parts.
 

Glio

Member
Oct 27, 2017
24,481
Spain
Comic book films have the advantage of having hundreds of stories to choose from and choosing only the best and most iconic ones of each franchise.

In a game series you don't have that luxury most of the time.
 

Slayven

Never read a comic in his life
Moderator
Oct 25, 2017
92,989
Get someone that cares about the property
 

scar654

Member
Oct 27, 2017
337
Personally I'd like to see a time where we'll see more of these pop up.

We are already at this time. We got Detective Pikachu, Sonic, Monster Hunter and this month we are gonna get Mortal Kombat. A Last of Us series it's on the way and Uncharted movie it's already filmed.
 

KamenSenshi

Member
Nov 27, 2017
1,860
It takes someone who understands what works in movies and what works in games and knows how to combine those two. It helps if they are a fan of the thing at least a little bit or not just out for a paycheck. Ironically the first Mortal Kombat movie seemed to be that. It'll happen eventually, probably the Mario movie.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
because comic books are a linear medium and video games are inherently non-linear. the player gets to make choices that affect the outcome. a comic reader does not.

Also video games tend to be way longer than 2 hours so stories will suffer as they've got to trim parts.
Alternatively, games also pad those hours out by having to have a high number of combat encounters as that's what a lot of players want, most of which can easily be cut for a film so it doesn't run like Commando. Very few action games have a story that can't be told in a couple of hours, it's generally told in snippets in between killing off waves of enemies, or allowing the player the freedom to explore at their own pace. All of which are fun elements in a game, but a film doesn't need the protagonist to randomly climb the highest skyscraper, spend three hours trading junk, always go the wrong way to make sure they haven't missed anything, another six hours pursuing side quests and changing costumes, and defeating the same encounter against the same enemies several times.
 

Rayman not Ray

Self-requested ban
Banned
Feb 27, 2018
1,486
Comic books* don't have good live action movies. Superheroes do. None of the big blockbuster superhero movies are literal adaptations of specific storylines. There's no reason video game adaptations can't be similarly creative with how they translate the source material into a compelling movie.

* There have obviously been a number of great adaptations of non-superhero comic books, but I feel like this thread isn't about Ghost World or Snowpiercer. Even if it was, the better comparison there would be adapting an indie game, which honestly, sounds pretty cool. I would watch a Gone Home or Return of the Obra Dinn movie.
 

Dyle

One Winged Slayer
The Fallen
Oct 25, 2017
29,881
It requires a team that understands that any film of a video game property needs to be fundamentally different than a game of that property and that understands the property well enough to be able to confidently handle those differences and make the new work its own entity. You can't find studios that are able to do both of those things very often.
 

speiky

Prophet of Truth
Member
Oct 28, 2017
1,638
We are already at this time. We got Detective Pikachu, Sonic, Monster Hunter and this month we are gonna get Mortal Kombat. A Last of Us series it's on the way and Uncharted movie it's already filmed.
Monster Hunter was terrible. Pikachu and Sonic were good and fun to watch.
 

More_Badass

Member
Oct 25, 2017
23,621
Alternatively, games also pad those hours out by having to have a high number of combat encounters as that's what a lot of players want, most of which can easily be cut for a film so it doesn't run like Commando. Very few action games have a story that can't be told in a couple of hours, it's generally told in snippets in between killing off waves of enemies, or allowing the player the freedom to explore at their own pace. All of which are fun elements in a game, but a film doesn't need the protagonist to randomly climb the highest skyscraper, spend three hours trading junk, always go the wrong way to make sure they haven't missed anything, another six hours pursuing side quests and changing costumes, and defeating the same encounter against the same enemies several times.
Exactly. Outside of like Fury Road, a movie is going to have five-six action scenes at most. Storytelling in genres beyond narrative adventure, point & clicks, etc are tied to gameplay loops and the other aspects you mentioned. Translating those stories to film allows the freedom of not being locked to the player character, being able to edit and cross-cut between situations, being able to pace and evolve confrontations without being chained to mechanics or controls, and so on

it's not that games can't have great live-action films like comics. The formula just hasn't been cracked yet

and all the "because they're interactive / non-linear" counters makes no sense. Most of that time, that interactivity doesn't impact the actual story being told and most aren't told non-linearly. Movies don't need to capture the "interactivity"; they need to capture the emotion, intensity, and such that the interactivity is attempting to foster. It's the difference between comic book films thinking just recreating panels is enough versus the comic book films that capture the essence of the stories, characters, and fights

a lot of video game movies seem trapped in a "let's just stuff the runtime with references to that game you like" mindset
 

The Unsent

Member
Oct 25, 2017
19,416
The movie industry will look for its next goldmine, they will probably be some decent adaptations among the way. I know about the interactive aspect not translating, but they will play fast and loose with the faithfulness of the source material.
 

More_Badass

Member
Oct 25, 2017
23,621
The movie industry will look for its next goldmine, they will probably be some decent adaptations among the way. I know about the interactive aspect not translation, but they will play fast and loose with the faithfulness of the source material.
As they should. The MCU has shown that capturing the essence is more important than being faithful. The MCU movies constantly take what's works, changes/throws out/reimagines what doesn't, and rejigger the comic stories to work as a films
 

The Unsent

Member
Oct 25, 2017
19,416
As they should. The MCU has shown that capturing the essence is more important than being faithful. The MCU movies constantly take what's works, changes/throws out/reimagines what doesn't, and rejigger the comic stories to work as a films
Yeah I read about the Infinity War, it's nothing like the two films.
 

Tanston

Member
Nov 29, 2017
336
I have high hopes for the Last of Us series, they have the people who made Chernobyl involved and that show was fantastic.
 

SunBroDave

Member
Oct 25, 2017
13,128
Because a good comic book and a good movie have more in common than a good video game and a good movie.
 

More_Badass

Member
Oct 25, 2017
23,621
Comic books* don't have good live action movies. Superheroes do. None of the big blockbuster superhero movies are literal adaptations of specific storylines. There's no reason video game adaptations can't be similarly creative with how they translate the source material into a compelling movie.

* There have obviously been a number of great adaptations of non-superhero comic books, but I feel like this thread isn't about Ghost World or Snowpiercer. Even if it was, the better comparison there would be adapting an indie game, which honestly, sounds pretty cool. I would watch a Gone Home or Return of the Obra Dinn movie.
*And mangas. Lady Snowblood, Female Prisoner Scorpion, Lone Wolf & Cub, and Blade of the Immortal are all excellent films first and foremost
 

bmfrosty

Member
Oct 27, 2017
1,894
SF Bay Area
Difference in narrative flow structure. Comic books are easiest. Novels can be much more difficult. Games are terrible.

Usually with games the setting and characters are the only parts that can really make it across, but often with a bunch of alteration.

I'm very interested in what happens with the Borderlands movie. I don't actually have high hopes, but I generally like the people involved in it, so I'm hoping that it's at least not entirely terrible.
 

More_Badass

Member
Oct 25, 2017
23,621
Because a good comic book and a good movie have more in common than a good video game and a good movie.
Can't really agree. The shift from panels, inks and artwork, etc to film is much greater that the shift from cutscenes, gameplay, etc. to film

The disparity comes from experience rather than medium. Film has just have far more time and experience with experimenting in adapting comics than adapting games. They were making Batman, Cap, and Superman serials in the 40s
 

Goldenroad

Attempted to circumvent ban with alt account
Banned
Nov 2, 2017
9,475
Video games are a pretty different thing from comic books. Comic books aren't all that different from how movie producers will storyboard a film. Video games are quite a bit different from that.

EDIT: I just want to make clear, I'm not saying there can't be good live action video game movies. I'm just saying, that the idea that "it if works for comic books it should work for video games" isn't necessarily a logical jump.
 
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DFG

DFG

Self requested ban
Banned
Oct 25, 2017
3,591
Can't really agree. The shift from panels, inks and artwork, etc to film is much greater that the shift from cutscenes, gameplay, etc. to film

The disparity comes from experience rather than medium. Film has just have far more time and experience with experimenting in adapting comics than adapting games. They were making Batman, Cap, and Superman serials in the 40s
I agree with this. I'm not convinced why it's not possible to adapt video games into movies yet. All I'm hearing is gameplay can't be translated to movies which isn't what I'm getting at.
 

est1992

Member
Oct 27, 2017
8,180
You can, you just have to get people involved that love and understand the property.

If they can make Sonic into a decent movie then they can make anything else work.
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
Into the Spider-Verse is the best comic book movie so clearly gaming IP holders should be looking towards animation rather than live action. 👍
 
Oct 28, 2017
27,053
Good gameplay is essential to good video games however, translating gameplay to a passive narrative is difficult.
 
Oct 27, 2017
42,700
Video games are a pretty different thing from comic books. Comic books aren't all that different from how movie producers will storyboard a film. Video games are quite a bit different from that.

Honestly, with the level of SFX now, the biggest hurdle for comic book movies is just in translating the costumes to live action. Other than that, it's not really too difficult if enough care goes into it. Games always have gameplay to deal with, which doesn't always translate over well.
 
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Dark Ninja

Member
Oct 27, 2017
8,070
It's gonna take time and people who actually care about them. It's having the same issue comic book movies had early on. Change everything about it but keep the name. We are Hollywood we know better.
 

Tavernade

Tavernade
Moderator
Sep 18, 2018
8,611
The problem is usually the people making the movie either don't care about the game or care about it too much and throw too much in there.

There's no reason, say, a Star Fox or Metroid movie would run into trouble if someone just took them at seriously and made decent action adventure/sci fi horror films out of them. Star Fox wouldn't really even need to be altered at all, it's already a pretty standard space fantasy series. Metroid would need to give Samus someone to talk to, but otherwise just drop her on an alien planet and watch her go to town on the Space Pirates using it as a base.

If you're willing to cut a lot out, Persona 5 is a pretty straightforward adaptation too for a movie trilogy. First film is Kamoshida, second film deals with Makota and Futaba, then the final film is the finale of the game.
 

Thera

Banned
Feb 28, 2019
12,876
France
Most of the good live movies (and I don't think there are a lot) are pretty far from their source materials.

Maybe that's why Sonic and Detective Pikachu are not terrible, they are far from their source materials.
 

More_Badass

Member
Oct 25, 2017
23,621
The problem is usually the people making the movie either don't care about the game or care about it too much and throw too much in there.

There's no reason, say, a Star Fox or Metroid movie would run into trouble if someone just took them at seriously and made decent action adventure/sci fi horror films out of them. Star Fox wouldn't really even need to be altered at all, it's already a pretty standard space fantasy series. Metroid would need to give Samus someone to talk to, but otherwise just drop her on an alien planet and watch her go to town on the Space Pirates using it as a base.

If you're willing to cut a lot out, Persona 5 is a pretty straightforward adaptation too for a movie trilogy. First film is Kamoshida, second film deals with Makota and Futaba, then the final film is the finale of the game.
I don't see why you can't make an 85/90-minute escape the base Doom movie. hell, make it real time. Need to get to the last escape ship on the other side of the Mars base, we follow the last remnants of the security squad being escorted by the last marine. There's your lean gory dwindling-party action-horror flick where the final act is the fully-geared-up Doom Marine making a bloodbath sprint to the ship.
 

Blayde

Member
Oct 27, 2017
1,690
Kentucky
game movies try to cater to the fans of the games, but it just doesn't translate well typically. but if they try to make an actual movie loosely based on a game, gamers will lose their about it not being a 1:1 representation of the game.
 

Davey Cakes

Member
Oct 27, 2017
3,683
Massachusetts
I'm of the opinion that they could pare back some of the more extreme elements of the Castlevania show and make a compelling live action movie or miniseries.
 

Rayman not Ray

Self-requested ban
Banned
Feb 27, 2018
1,486
*And mangas. Lady Snowblood, Female Prisoner Scorpion, Lone Wolf & Cub, and Blade of the Immortal are all excellent films first and foremost

** Isn't it wild that somebody did a comic that was Lone Wolf and Cub with gangsters instead of samurai, and then THAT got adapted into a movie with Tom Hanks? I think about that a lot, even though I've never seen Road to Perdition.
 

MadMod

Member
Dec 4, 2017
2,699
I liked both Sonic and Pikachu movies haha

I really thing it's cause directors have always thought they could do anything with the franchises. Now that the game franchises are bigger than ever, they'll be less willing to fuck over the original visions. Unless you're Capcom of course who don't care for what you do to them.

We're getting there though! Wait till the Sony movies hit to reasses haha. TLOU uncharted and Ghost of Tsushima releases should hopefully create a positive trend. Maybe the Halo Series will also do well. I'm just an optimist. 🤷🏽‍♂️
 

Deleted member 79058

Account closed at user request
Banned
Aug 25, 2020
2,912
Sonic, Detective Pikachu and Rampage are pretty good. Dunno how they'll handle more "serious" IPs though.
 
Apr 27, 2020
2,968
I think a lot of these video game movies are using the wrong platform. A 8 or 10 episode series will always be better than a 2hr movie that has to rush the plot along imo
 

Guppeth

Member
Oct 25, 2017
15,800
Sheffield, UK
Comics are way older, and there have been countless appalling comic book movies over the years. There are very few that I'd consider to be great movies.

Games are relatively young, so there aren't many movie adaptions yet. But I think Warcraft is no worse than the average MCU movie. Like, it's better than Thor: The Dark World.
 

Yesterday

Banned
Oct 27, 2017
2,285
Movies add things to comics like spectacle, music, and acting. games have all of those already so its not as much of an upgrade and the flaws of the shorter runtime show more
 

Arthoneceron

Member
Oct 27, 2017
3,024
Minas Gerais, Brazil
What I understand is that, if you remove the interactive part of a game and stay only with the story and it's visual elements, it's easier to realize that the game in question is not good at all.
 

Keym

The Fallen
Oct 26, 2017
9,190
We're literally days away from the release of a videogame movie that looks as good as any other comic book movie out there.
 

Serene

Community Resettler
Member
Oct 25, 2017
52,485
Then who turns the pages?
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Efejota

Member
Mar 13, 2018
3,750
Aren't storyboards for movies basically comics? Seems like it'd make sense that it would translate better.