You disagree? That...what, you think Mick can suddenly create models, artwork and code? Ok then. A lot of people worked on this game. You're throwing them under the bus over this. It's foolish.Agree to disagree then.
I wish ID Software luck in their future endeavors.
that is not what I am referring to and You know It please don't be so disingenuous.You disagree? That...what, you think Mick can suddenly create models, artwork and code? Ok then. A lot of people worked on this game. You're throwing them under the bus over this. It's foolish.
Why would I care about the contract? The final product is what matters to me.He didn't meet his contractual deadlines. That's got nothing to do with artistic integrity. It's still a commercial arrangement.
If one of my creative contractors failed to meet deadlines, we have a grown up conversation about what that means, and try to find a way forward.
I was the one that said "artists" and was specifically referring to them. The other artists and coders that worked on this massive project had constraints too.that is not what I am referring to and You know It please don't be so disingenuous.
Mick fucked up. Mick is the only one that fucked up. iD did the right thing.Why would I care about the contract? The final product is what matters to me.
It's obvious that they made a business decision here, that doesn't put them in the right.
Every single game you play is the result of work done under commercial agreements with employees, contractors and so on. They don't happen unless people stick to those agreements. If Gordon failed multiple times to meet his contractual deadlines, as alleged, then this is on him.Why would I care about the contract? The final product is what matters to me.
It's obvious that they made a business decision here, that doesn't put them in the right.
You realize the soundtrack came out right? So... obviously not impossible, somebody managed it.
That right there is a crazy deadline.As we hit April, we grew increasingly concerned about Mick delivering the OST to us on time. I personally asked our Lead Audio Designer at id, Chad, to begin work on id versions of the tracks – a back-up plan should Mick not be able to deliver on time.
Then he shouldn't have accepted it. This is on him. There's a lot more to this, though.yeah and the constraints on those artists are not equal to the constraints put on someone like Mick Gordon.
Coding and programming can be rushed if need be. The problems that we see around the industry with crunch is proof of that. But you cannot Rush a soundtrack. That is just not how it works.
Because we don't live in a dreamworld.Why would I care about the contract? The final product is what matters to me.
It's obvious that they made a business decision here, that doesn't put them in the right.
This ain't it.yeah and the constraints on those artists are not equal to the constraints put on someone like Mick Gordon.
Coding and programming can be rushed if need be. The problems that we see around the industry with crunch is proof of that. But you cannot Rush a soundtrack. That is just not how it works.
This is one of the worst posts I've seen on this site.yeah and the constraints on those artists are not equal to the constraints put on someone like Mick Gordon.
Coding and programming can be rushed if need be. The problems that we see around the industry with crunch is proof of that. But you cannot Rush a soundtrack. That is just not how it works.
Yeah, the public facing artists like Mick Gordon have so much more pressure and constraints than the ones doing 14 hour days, 6 days a week. I feel so bad for him.yeah and the constraints on those artists are not equal to the constraints put on someone like Mick Gordon.
Coding and programming can be rushed if need be. The problems that we see around the industry with crunch is proof of that. But you cannot Rush a soundtrack. That is just not how it works.
Agreed. It's downright insulting.
yeah and the constraints on those artists are not equal to the constraints put on someone like Mick Gordon.
Coding and programming can be rushed if need be. The problems that we see around the industry with crunch is proof of that. But you cannot Rush a soundtrack. That is just not how it works.
Insulting? What? Where?Then he shouldn't have accepted it. This is on him. There's a lot more to this, though.
What you wrote is so insulting, though. Good lord. I'm out. You're unreasonable.
Lol come on. Musicians don't get a free pass on contractual deadlines. And your post is potentially insulting to coders, programmers and game artists. You can't rush those things either. It's all work.yeah and the constraints on those artists are not equal to the constraints put on someone like Mick Gordon.
Coding and programming can be rushed if need be. The problems that we see around the industry with crunch is proof of that. But you cannot Rush a soundtrack. That is just not how it works.
This statement sounds a lot more authentic than the bitter twitter posts by Mick.There is no clear evidence, just statements from 2 parties who disagree about this matter.
However, I do appreciate Marty backing up Chad, the audio engineer clearly had a job to do, did it and he's been getting shit on for it.
Mick Gordon is great, but losing him won't be the "end" of anything. Get off the stage with that overly dramatic nonsense.
I'm genuinely in awe at that comment.
It does, but I'm not going to be overly naive and just take someone's word for it (works both ways of course). All I know is that Mick Gordon isn't working with id (and possibly Bethesda) again.This statement sounds a lot more authentic than the bitter twitter posts by Mick.
Mick Gordon is great, but losing him won't be the "end" of anything. All you posters, get off the stage with that overly dramatic nonsense.
Uh what? Do you actually know what you are talking about?Coding and programming can be rushed if need be. The problems that we see around the industry with crunch is proof of that. But you cannot Rush a soundtrack. That is just not how it works.
I agreed that it's all work. I'm not saying it isn't. But one is more straightforward than the other in my opinion. A Soundtrack isn't something that can be rushed. That's all I'm saying.Lol come on. Musicians don't get a free pass on contractual deadlines. And your post is potentially insulting to coders, programmers and game artists. You can't rush those things either. It's all work.
Deeply insulting to pretty much every other person working on the project in every single other profession.Insulting? What? Where?
Also I never said Mick was not at fault here. Only that I was done supporting the series if he was gone.
What the fuckI agreed that it's all work. I'm not saying it isn't. But one is more straightforward than the other in my opinion. That's all I'm saying.
Why is writing code more straightforward than writing music?I agreed that it's all work. I'm not saying it isn't. But one is more straightforward than the other in my opinion. That's all I'm saying.
It is not straightforward in the slightest and especially for a game like Doom Eternal where they are crafting their own engine in addition to many complicated components. The fact that Doom Eternal runs so well on all platforms at 60 fps and looks great is a work of art in my opinion. That's why I scratch my head when people shit on id and praise Mick's music. They both did a good job at delivering.I agreed that it's all work. I'm not saying it isn't. But one is more straightforward than the other in my opinion. A Soundtrack isn't something that can be rushed. That's all I'm saying.
If that's the way I sounded then I apologise. It's not what I intended. But to me the soundtrack to the game is the most important part of it. A well programmed game is nothing without a good soundtrack to accompany it. And that isn't something you can rush.Deeply insulting to pretty much every other person working on the project in every single other profession.
yeah and the constraints on those artists are not equal to the constraints put on someone like Mick Gordon.
Coding and programming can be rushed if need be. The problems that we see around the industry with crunch is proof of that. But you cannot Rush a soundtrack. That is just not how it works.
A good soundtrack without a game isn't a game. I repeat, what the fuckIf that's the way I sounded then I apologise. It's not what I intended. But to me the soundtrack to the game is the most important part of it. A well programmed game is nothing without a good soundtrack to accompany it. And that isn't something you can rush.
Mick is in the wrong for agreeing to the time constraints, but ID Software should have known better than to put him under such restrictions in the first place.
If that's the way I sounded then I apologise. It's not what I intended. But to me the soundtrack to the game is the most important part of it. A well programmed game is nothing without a good soundtrack to accompany it. And that isn't something you can rush.
Mick is in the wrong for agreeing to the time constraints, but ID Software should have known better than to put him under such restrictions in the first place.
Why is it stupid? You can't just ignore the missed deadlines.It's posts like this that make me regret even typing this website's url.
What an absolutely stupid take.
As someone who has released multiple games this is ridiculous. All parts are important in a game. The way you're talking is demeaning to other professions and other art forms, and everything else that goes into a game.If that's the way I sounded then I apologise. It's not what I intended. But to me the soundtrack to the game is the most important part of it. A well programmed game is nothing without a good soundtrack to accompany it. And that isn't something you can rush.
Mick is in the wrong for agreeing to the time constraints, but ID Software should have known better than to put him under such restrictions in the first place.
The music itself, the compositions, are fine. They're great even, arguably better than 2016. The controversy has to do with the sound mix on the soundtrack release, basically the way the way audio levels are balanced, how loud it is, the dynamic range etc. A lot of that stuff isn't necessarily things that are easy to hear unless you've got a good sound setup or are particularly versed within audio (brickwalling/loudness war in general is a consumer move made to make audio sound louder and heavier for a casual listener), but if you wanna compare the soundtracks more directly, here's the (properly mixed) version of BFG Division in Doom 2016, and here's the (non-properly mixed) Doom Eternal version.Are there any tracks to listen to to compare against 2016 Doom? I want to hear what makes Eternal's music so different.
Nothing on game development is straightforward, god knows I wish that would be the case... but it's not.I agreed that it's all work. I'm not saying it isn't. But one is more straightforward than the other in my opinion. That's all I'm saying.
Yeah Mick leaving clipped responses and vaguely going "probably wont work with them again" in twitter dms to random fans (apparently before even saying anything to id if we take marty at his word) makes him look kinda lame (or at least naive of how information travels on the internet). Not like in a "Mick fucked up!" way, cus frankly neither side looks super great in the story but more in a "dude, come on" way.Pretty shitty situation overall, The post seems a little harsh on Mick but to be fair he threw them under the bus in the first place, that audio guy at Id didn't deserve to be called "someone from marketing" or whatever it was Mick said for trying to salvage this mess.
This is so childish. Have you ever considered that if there was no game to begin with, then you wouldn't have any clue who Mick Gordon is to argue for him? Are you aware that you're placing one singular person above all the other people it takes to put a project like Doom 2016 or Doom Eternal together?If that's the way I sounded then I apologise. It's not what I intended. But to me the soundtrack to the game is the most important part of it. A well programmed game is nothing without a good soundtrack to accompany it. And that isn't something you can rush.
Mick is in the wrong for agreeing to the time constraints, but ID Software should have known better than to put him under such restrictions in the first place.