Finished up FF7 Remake, and I think its my favorite game period. While playing it I kept thinking back to the most recent God of War. The most recent God of War is just straight up high quality throughout. The game is largely impeccable and every scene is just perfected to a tee. FF7 Remake (maybe Kingdom Hearts 3 is a better example) is not. It can be messy, have boring sections that are just fine, but when the game "goes for it" it fucking goes for it. It has huge scenes that are not safe, sometimes they are messy and dont work 100% as intended, but they just feel momentous.
I think in general I like inconsistent games. They feel more daring. There is something about going out on a limb to try and do something, even if its not as technically successful or clean as other games. Nier Automata comes to mind as it constantly tries to rewrite the rules it establishes early. Sure the gameplay is not 100% up to snuff all the time, or the writing is a little inconsistent or whatever, but that doesnt matter when I think back on it. I think about what it tried to do, not necessarily if what it did matched the quality of AAA games.
I think with AAA games, when I think about "playing it safe" its largely feeling the need to make sure that every scene just works 100% as intended. That everything need to be "perfect". But it feels like this atmosphere is not good for building huge moments into. It balloons budgets and scenes can take literal years to create. I'd rather have the big scene that isnt 100% perfect and is a bit inconsistent over the big scene that works perfectly every time, but had to be cut down because of desire to meet a certain quality.
Not ragging on God of War at all (I think Ubisoft games have this issue more than anyone), but it did make me think about the balance of proficiency in executing on a scene versus the extravagance of the content of the scene.
I think in general I like inconsistent games. They feel more daring. There is something about going out on a limb to try and do something, even if its not as technically successful or clean as other games. Nier Automata comes to mind as it constantly tries to rewrite the rules it establishes early. Sure the gameplay is not 100% up to snuff all the time, or the writing is a little inconsistent or whatever, but that doesnt matter when I think back on it. I think about what it tried to do, not necessarily if what it did matched the quality of AAA games.
I think with AAA games, when I think about "playing it safe" its largely feeling the need to make sure that every scene just works 100% as intended. That everything need to be "perfect". But it feels like this atmosphere is not good for building huge moments into. It balloons budgets and scenes can take literal years to create. I'd rather have the big scene that isnt 100% perfect and is a bit inconsistent over the big scene that works perfectly every time, but had to be cut down because of desire to meet a certain quality.
Not ragging on God of War at all (I think Ubisoft games have this issue more than anyone), but it did make me think about the balance of proficiency in executing on a scene versus the extravagance of the content of the scene.